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# New in 1.15.3b: CPU/JIT: Fixed potential instability and crashes caused by recompiler optimizations debug: Fixed WUD filesystem dump feature debug: Frame profiler now displays 9 different stats. From bottom to top: gray -> Idle (waiting for more commands from CPU) pink -> Wait for async (waiting for texture readback, occlusion queries. Explicit or by GX2DrawDone) dark red -> Texture creation, texture upload, texture cache management, sampler settings dark green -> Attribute/vertex buffer management, attribute data upload blue -> Shader management, shader compilation, uniform buffer management, uniform data upload purple -> Index cache management, index data upload green -> Render target management, FBO creation, texture creation yellow -> OpenGL glDraw calls light gray -> Everything else