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Release 1.6.2: Difference between revisions
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==Changelog== | ==Changelog== | ||
Hardware acceleration for Streamout | Hardware acceleration for Streamout<br /> | ||
Recompiler improvements | Recompiler improvements<br /> | ||
Optimized file operations + AES-NI support | Optimized file operations + AES-NI support<br /> | ||
Minor bugfixes, graphic and compatibility improvements | Minor bugfixes, graphic and compatibility improvements<br /> | ||
CPU: Fixed a bug in recompiler PSQ_STU instruction<br /> | |||
CPU: Fixed a rare crash bug that could occur when the recompiler attempted to analyze certain functions<br /> | |||
CPU: Improved detection of function entry points for recompiler<br /> | |||
CPU: Added instructions LBZUX, SRW., PSQ_LU, PSQ_STU and PS_DIV to recompiler<br /> | |||
CPU: Adjusted recompiler PS_MERGE10 instruction to generate faster code<br /> | |||
FS: Various optimizations to FSA thread, resulting in quicker processing of file operations<br /> | |||
FS: If available, AES-NI is now used for filesystem decryption<br /> | |||
AX: Added API AXAcquireMultiVoice()<br /> | |||
GX2: Added support for Streamout emulation via OpenGL's Transform Feedback | NFP: Deactivate event will now be correctly signaled<br /> | ||
GX2: Slightly reduced the number of shaders that need to be compiled (by optimizing away render states that previously affected the generated shader code) | |||
GX2: Improved handling of bottom of pipe event | GX2: Added support for Streamout emulation via OpenGL's Transform Feedback<br /> | ||
GX2: Added API GX2DrawIndexedImmediateEx() | GX2: Slightly reduced the number of shaders that need to be compiled (by optimizing away render states that previously affected the generated shader code)<br /> | ||
GX2: Fixed a bug in the buffer cache that could cause out-of-bounds allocations which would result in CEMU crashing | GX2: Improved handling of bottom of pipe event<br /> | ||
GX2: Added API GX2DrawIndexedImmediateEx()<br /> | |||
GX2: Fixed a bug in the buffer cache that could cause out-of-bounds allocations which would result in CEMU crashing<br /> | |||
GX2: Fixed a bug where textures would be immediately reloaded from RAM after being updated by a GPU-side operation | GX2: Fixed a bug where textures would be immediately reloaded from RAM after being updated by a GPU-side operation |
Revision as of 10:50, 6 November 2016
Changelog
Hardware acceleration for Streamout
Recompiler improvements
Optimized file operations + AES-NI support
Minor bugfixes, graphic and compatibility improvements
CPU: Fixed a bug in recompiler PSQ_STU instruction
CPU: Fixed a rare crash bug that could occur when the recompiler attempted to analyze certain functions
CPU: Improved detection of function entry points for recompiler
CPU: Added instructions LBZUX, SRW., PSQ_LU, PSQ_STU and PS_DIV to recompiler
CPU: Adjusted recompiler PS_MERGE10 instruction to generate faster code
FS: Various optimizations to FSA thread, resulting in quicker processing of file operations
FS: If available, AES-NI is now used for filesystem decryption
AX: Added API AXAcquireMultiVoice()
NFP: Deactivate event will now be correctly signaled
GX2: Added support for Streamout emulation via OpenGL's Transform Feedback
GX2: Slightly reduced the number of shaders that need to be compiled (by optimizing away render states that previously affected the generated shader code)
GX2: Improved handling of bottom of pipe event
GX2: Added API GX2DrawIndexedImmediateEx()
GX2: Fixed a bug in the buffer cache that could cause out-of-bounds allocations which would result in CEMU crashing
GX2: Fixed a bug where textures would be immediately reloaded from RAM after being updated by a GPU-side operation