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Release 1.6.2: Difference between revisions
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==Changelog== | ==Changelog== | ||
Hardware acceleration for Streamout | <pre> | ||
Recompiler improvements | Hardware acceleration for Streamout | ||
Optimized file operations + AES-NI support | Recompiler improvements | ||
Minor bugfixes, graphic and compatibility improvements | Optimized file operations + AES-NI support | ||
Minor bugfixes, graphic and compatibility improvements | |||
CPU: Fixed a bug in recompiler PSQ_STU instruction | CPU: Fixed a bug in recompiler PSQ_STU instruction | ||
CPU: Fixed a rare crash bug that could occur when the recompiler attempted to analyze certain functions | CPU: Fixed a rare crash bug that could occur when the recompiler attempted to analyze certain functions | ||
CPU: Improved detection of function entry points for recompiler | CPU: Improved detection of function entry points for recompiler | ||
CPU: Added instructions LBZUX, SRW., PSQ_LU, PSQ_STU and PS_DIV to recompiler | CPU: Added instructions LBZUX, SRW., PSQ_LU, PSQ_STU and PS_DIV to recompiler | ||
CPU: Adjusted recompiler PS_MERGE10 instruction to generate faster code | CPU: Adjusted recompiler PS_MERGE10 instruction to generate faster code | ||
FS: Various optimizations to FSA thread, resulting in quicker processing of file operations | FS: Various optimizations to FSA thread, resulting in quicker processing of file operations | ||
FS: If available, AES-NI is now used for filesystem decryption | FS: If available, AES-NI is now used for filesystem decryption | ||
AX: Added API AXAcquireMultiVoice() | AX: Added API AXAcquireMultiVoice() | ||
NFP: Deactivate event will now be correctly signaled | NFP: Deactivate event will now be correctly signaled | ||
GX2: Added support for Streamout emulation via OpenGL's Transform Feedback | GX2: Added support for Streamout emulation via OpenGL's Transform Feedback | ||
GX2: Slightly reduced the number of shaders that need to be compiled (by optimizing away render states that previously affected the generated shader code) | GX2: Slightly reduced the number of shaders that need to be compiled (by optimizing away render states that previously affected the generated shader code) | ||
GX2: Improved handling of bottom of pipe event | GX2: Improved handling of bottom of pipe event | ||
GX2: Added API GX2DrawIndexedImmediateEx() | GX2: Added API GX2DrawIndexedImmediateEx() | ||
GX2: Fixed a bug in the buffer cache that could cause out-of-bounds allocations which would result in CEMU crashing | GX2: Fixed a bug in the buffer cache that could cause out-of-bounds allocations which would result in CEMU crashing | ||
GX2: Fixed a bug where textures would be immediately reloaded from RAM after being updated by a GPU-side operation | GX2: Fixed a bug where textures would be immediately reloaded from RAM after being updated by a GPU-side operation | ||
</pre> |
Revision as of 22:18, 14 March 2017
Changelog
Hardware acceleration for Streamout Recompiler improvements Optimized file operations + AES-NI support Minor bugfixes, graphic and compatibility improvements CPU: Fixed a bug in recompiler PSQ_STU instruction CPU: Fixed a rare crash bug that could occur when the recompiler attempted to analyze certain functions CPU: Improved detection of function entry points for recompiler CPU: Added instructions LBZUX, SRW., PSQ_LU, PSQ_STU and PS_DIV to recompiler CPU: Adjusted recompiler PS_MERGE10 instruction to generate faster code FS: Various optimizations to FSA thread, resulting in quicker processing of file operations FS: If available, AES-NI is now used for filesystem decryption AX: Added API AXAcquireMultiVoice() NFP: Deactivate event will now be correctly signaled GX2: Added support for Streamout emulation via OpenGL's Transform Feedback GX2: Slightly reduced the number of shaders that need to be compiled (by optimizing away render states that previously affected the generated shader code) GX2: Improved handling of bottom of pipe event GX2: Added API GX2DrawIndexedImmediateEx() GX2: Fixed a bug in the buffer cache that could cause out-of-bounds allocations which would result in CEMU crashing GX2: Fixed a bug where textures would be immediately reloaded from RAM after being updated by a GPU-side operation