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- 1 member (0 subcategories, 0 files) - 00:14, 5 July 2017
- 2 KB (226 words) - 09:17, 18 August 2017
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- | pre-alpha | prealpha | pa = [[File:Ambox warning blue construction.svg|40x40px|link=] | alpha | a = [[File:Alpha lowercase.svg|26x26px|link=]]4 KB (576 words) - 01:46, 30 September 2016
- | upper-alpha | lower-alpha817 bytes (53 words) - 02:01, 30 September 2016
- ...alpha test into shader code (rather than relying on OpenGL's deprecated hw alpha test)1 KB (227 words) - 12:38, 2 August 2020
- GX2: Fixed a bug where alpha-test related registers where incorrectly handled for shaders read from the916 bytes (138 words) - 12:41, 2 August 2020
- GX2: Fixed alpha channel for BC5 textures2 KB (266 words) - 12:58, 2 August 2020
- |developer = Team Alpha2 KB (255 words) - 22:07, 26 January 2020
- GX2: Fixed separate alpha blending3 KB (419 words) - 13:02, 2 August 2020
- ...ills, for instance, Guggul, Bitter melon, licorice extract, Cinnamon bark, Alpha-lipoic acid, Banaba leaf, L-taurine, and much more. Numerous best diabetes3 KB (544 words) - 06:17, 1 June 2021
- |[[:Category:Alpha Unit (Publisher)|Alpha Unit]]21 KB (2,683 words) - 17:12, 21 June 2022
- ...s and coins animation is a bit messed up in NSMBU. I'm using the Alienware Alpha i3 and it runs at very smooth FPS.}}29 KB (4,513 words) - 12:17, 3 November 2022
- ...1.11.0c|OS=Windows 10|region=US|CPU=Intel i3-6100|GPU=NVIDIA GTX 1050|user=Alpha|FPS=20-60|rating=Playable|notes=Stable frame rate once all characters have48 KB (7,770 words) - 11:59, 25 February 2024