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Wii Fit U: Difference between revisions
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Wii Fit U (Japanese: WiiフィットU Hepburn: Wī Fitto Yū) is an exergaming video game developed by Nintendo for the Wii U console, and is the successor to the Wii games Wii Fit and Wii Fit Plus. Wii Fit U utilizes both the Wii Balance Board and the Wii U GamePad in gameplay, and is bundled with the newly introduced Fit Meter, an activity meter accessory. It was released in Japan on October 31, 2013,[2] followed by North America and Europe one day later. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --> | Wii Fit U (Japanese: WiiフィットU Hepburn: Wī Fitto Yū) is an exergaming video game developed by Nintendo for the Wii U console, and is the successor to the Wii games Wii Fit and Wii Fit Plus. Wii Fit U utilizes both the Wii Balance Board and the Wii U GamePad in gameplay, and is bundled with the newly introduced Fit Meter, an activity meter accessory. It was released in Japan on October 31, 2013,[2] followed by North America and Europe one day later. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --> |
Revision as of 02:32, 25 January 2021
Wii Fit U | |
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Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Release date(s) | JP October 31, 2013 NA November 1, 2013 PAL November 1, 2013 |
Genre(s) | |
Mode(s) | |
Input methods | Gamepad |
Compatibility | Unplayable |
GameIDs | Missing IDs |
See also... |
Wii Fit U (Japanese: WiiフィットU Hepburn: Wī Fitto Yū) is an exergaming video game developed by Nintendo for the Wii U console, and is the successor to the Wii games Wii Fit and Wii Fit Plus. Wii Fit U utilizes both the Wii Balance Board and the Wii U GamePad in gameplay, and is bundled with the newly introduced Fit Meter, an activity meter accessory. It was released in Japan on October 31, 2013,[2] followed by North America and Europe one day later.
Known Issues
Crash on startup
- Go to CPU -> Mode and select "Single core interpreter" to play the game.
You need a Wii Balance Board and a Wiimote
- There things aren't emulated yet.
The game crashes after you create a save file
- There is currently no fix for that.
Configuration
- CPU -> Mode and select "Single core interpreter" to play the game.
Gameplay Vidoes
VideoService "service" not recognized. OR VideoService "[service]" not recognized.
Testing
Testing | ||||||||||||||||||||||||||||||||||||
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