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# Cemu detailed changelog for 1.17.0e # Patreon release date: 2020-01-17 # Public release date: 2020-01-24 # New in 1.17.0e: vulkan: Fixed a crash that could occur due to Cemu missing pipeline updates in rare circumstances vulkan: Fixed a crash that could occur when trying to synchronize data between depth textures with different aspect masks (e.g. D32_FLOAT and D24_I8) # New in 1.17.0d: general: Further improvements to patch parsing (better error handling, new minor features) general: Patches can now be unloaded & loaded again while a game is running general: Various internal tweaks (optimized settings.xml format, fixed cache file name in log.txt) # New in 1.17.0c: vulkan: Use vkCmdSetDepthBias instead of fixed state to reduce the number of Vulkan objects (fixes 'Failed to allocate descriptor sets' error) vulkan: Fixed a bug where texture memory would never be deallocated # New in 1.17.0b: general: Fixed a bug where Cemu would not remember previously enabled graphic packs if they don't have any presets general: Improved error handling for graphic pack patches and added more descriptive error messages # New in 1.17.0: general: Added new graphic pack features Version 5 adds new UI features: - Support for multiple preset categories per pack (aka multiple dropdowns) (#225) - Preset categories can be shown/hidden based on preset selections (via condition expressions) which allows to fit even more options into a single pack - Force line breaks in the description field with | To accommodate these changes the internal handling of preset variables has been updated: - Added a [Default] category for defining preset variables and their initial values - The default value of a variable will be used if no preset overwrites it - If multiple presets set a variable then the visible preset categories will be prioritized over the non-visible ones All of these features are optional and Cemu 1.17.0 remains fully backwards compatible with v3 and v4 packs general: Added native support for Cemuhook patches.txt Cemu will only load patches.txt if Cemuhook is not present. Otherwise Cemuhook will take over patching A huge shoutout to Rajkosto for originally adding patch support to graphic packs and for designing the format! general: We also saw that larger patches might benefit from some extra functionality. Therefore we added our own flavor of a patch format It introduces several new concepts: - Automatic codecave sizing - Optional write cursor instead of having to preface every instruction with an address - Labels and variables - Can be split into multiple files and patch groups A wiki article with format explanations and examples can be found here: https://wiki.cemu.info/wiki/Cemu_patches We also created a demonstration gfx pack to showcase the new features. Available here: https://cemu.info/files/FPS++AIO.zip general: Fixed a crash if the meta information of a game was missing general: If Cemu is started for the first time and no graphic packs are installed, it will recommend downloading them to the user general: Gamelist fixes - Fixed that custom game titles would reset when switching display modes (#254) - Fixed an exception that could occur when installing update/dlc while having the icon mode active - Icon modes also use the custom titles of games now general: Added drag & drop support for game files and NFC files (dragging the file into the Cemu window will launch/scan it) (#256) general: The automatic updater can now handle a renamed Cemu.exe and will also preserve the custom name after the update vulkan: Fixed a softlock that occurred when failing to compile a shader from the cache vulkan: Fixed a bug where textures larger than 128MB would cause a crash (could happen with high-resolution shadow graphic packs) vulkan: If VRAM is full and the device supports it, fallback to RAM for texture memory allocation vulkan: General robustness improvements in the memory allocator input: Due to issues with bad drivers libusb, which is needed for GameCube controllers, is now only loaded when the API is actually selected Note: (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/