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Release 1.5.5
From Cemu Wiki
Changelog
# New in public release general: Added crash logging (In case of crash, CEMU will log information to 'crashlog.txt') general: Undid change to hide cursor in fullscreen (Better solution is in the works) # Patreon release general: Added game profiles (text files that store settings per-game) general: Added automatic region detection general: Mouse cursor is now hidden in fullscreen mode general: Added hotkey (Ctrl + Tab) to toggle between TV or GamePad display. (Note: This is only a temporary solution until we have better GamePad handling) general: CEMU will now display game name and region in the titlebar. coreinit: New API: OSInitSemaphoreEx(), FSWriteFileAsync() h264: Improved implementation of H264DECMemoryRequirement() CPU: Added RLWNM., PS_RSQRTE, PS_RES, PS_NEG, STFSUX, MFTB/MFTBU, LSWI/STSWI and TW instructions to recompiler CPU: Optimized code generated by recompiler for instructions RLWIMI, RLWINM CPU: Added optimizer pass to recompiler (Removes redundant instructions) CPU: Fixed a bug in interpreter MFTB/MFTBU GX2: Fixed a deadlock that could happen when the game was waiting for an vsync event to occur GX2: Added experimental setting 'Use persistent vertex buffers'. If enabled, CEMU will attempt to use more recent OpenGL features to stream geometry data to the GPU. Allows for higher throughput but may cause graphical issues. GX2: Fixed a bug in GX2ConvertDepthBufferToTextureSurface() that could lead to a softlock GX2: Improved Streamout emulation nn_save: New API SAVEMakeDirAsync(), SAVERemoveAsync(), SAVEGetStatAsync(), SAVERenameAsync(), SAVEOpenDirOtherNormalApplicationAsync() nn_save: Fixed a bug in SAVEGetStatOtherApplication()