In order to edit this wiki, you must register and verify your account.
Release until 1.3.0
Jump to navigation Jump to search
- Release 1.0.0
Initial cemu release.
- Release 1.0.1
Improved accuracy of shader emulation. Implemented many system functions leading to higher compatibility. Added support for statically loading and linking multiple RPX/RPL files (WUD only for now).
- Release 1.0.2
Improved accuracy of shader emulation (again). Improved the emulation of color and depth buffers. Implemented support for: Vertex shader textures, depth samplers and instanced rendering. Fixed a bug causing texture unit updates to be ignored Some attempts to get the emulator running on AMD graphic cards (but we are not quite there yet) If GLSL shader compilation fails the error is now logged to log.txt Lots of other small changes and bugfixes.
- Release 1.1.0
New future-proof GPU7 shader assembly to GLSL decompiler (work-in-progress) Fixed a few bugs in color and depth buffer emulation. Added more system functions, leading to higher compatibility. Added hacky support for DRC rotation. Right click on the render window & drag to change the orientation Implemented some background logic for audio emulation. No audio output yet.
- Release 1.1.1
Improved shader emulation Added support for 3D textures Lots of bugfixes
- Release 1.1.2/b
Added controller options Added support for OSCoroutine API Improved shader emulation Improved texture/depth/color buffer management Improved CPU timing and thread synchronization Synchronous file operations no longer block CPU execution (reduces frame stutter) (b) Fixed rendering issues on AMD graphic cards Minor changes and bug fixes
- Release 1.2.0
Added basic audio support Added support for GX2 stencil buffers Improved controller options Miscellaneous bug fixes and small improvements
- Release 1.3.0
Added support for GPU7 geometry shaders Improved support for 2D texture arrays and cubemaps Generally improved shader emulation New debug option: Dump textures and shaders