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Release 1.20.1: Difference between revisions
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[http://cemu.info/releases/cemu_1.20.1.zip Download Cemu 1.20.1]<br /> | [http://cemu.info/releases/cemu_1.20.1.zip Download Cemu 1.20.1]<br /> | ||
[http://cemu.info/changelog/ | [http://cemu.info/changelog/cemu_1_20_1.txt Changelog source] | ||
[[Category:Changelog|1.20.1]] | [[Category:Changelog|1.20.1]] |
Latest revision as of 17:56, 5 March 2021
Changelog
# Cemu detailed changelog for 1.20.1c # Patreon release date: 2020-07-24 # Public release date: 2020-07-31 # New in 1.20.1c: Vulkan: Device creation should no longer fail on Intel GPUs # New in 1.20.1b: general: Fixed a recent regression where Cemu would not detect accounts anymore OpenGL/Vulkan: Improved robustness of buffer cache and tweaked allocation strategy Crashes due to "Out-of-memory in GPU buffer" should be less frequent OpenGL/Vulkan: Added support for triangles as input primitive in geometry shader Fixes invisible bubbles in Yoshi's Woolly World level 3-4 (#243) OpenGL/Vulkan: Back stencil function now uses the correct register bitfield This fixes broken shadows in Wonderful 101 Vulkan: Further tweaks to Vulkan barriers which should fix some GPU-specific graphic issues debugging/Vulkan: If a frame debugger is detected (e.g. Nsight or Renderdoc) then Cemu will provide debug names for textures and shaders # New in 1.20.1: general: Added additional safe-guards for online mode, previously Cemu could crash if online mode was only setup partially general: Changing mlc path will also update quick account settings in the menu bar now GX2: Fixed incorrect offset calculation in GX2PatchDisplayList() This resolves an issue in Yoshi's Woolly World where some objects would not render at all (#243) OpenGL/Vulkan: Shaders which use FETCH4 or TEXTURESIZE instruction on 1D textures will no longer fail compilation Fixes more invisible geometry in Yoshi's Woolly world (#243) OpenGL/Vulkan: Added burst count support for shader MEM_RING_WRITE instruction Used by geometry shaders in Yoshi's Woolly World (#243) and DKC Tropical Freeze (fixes polygon explosions from collectibles) OpenGL/Vulkan: Added a workaround to compensate for minor differences in texture sampler behavior on some driver/hardware implementations This should fix shadows in Breath of the Wild on AMD and Intel GPUs Vulkan: Internal tweaks for Vulkan barriers (vkCmdPipelineBarrier) used in buffer cache This *may* resolve some issues with flickering geometry on AMD and Intel GPUs AX: Fixed AXQuit not properly resetting the internal voice lists This resolves issues in several games that would either crash or not play any sound at all (#372) logging: Fixed incorrect logging of return values for some API Note: (#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/