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Graphic Card Compatibility: Difference between revisions
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[[File:Botwamdlightringsa.png|450px]] [[File:Botwamdlightringsb.png|450px]] | [[File:Botwamdlightringsa.png|450px]] [[File:Botwamdlightringsb.png|450px]] | ||
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_!AMDLights workaround graphic pack]. | |||
Note: Is not present on Wine/Linux. Is only briefly present when it occurs and does not appear again afterwards. (both screenshots shown above are less than half a second apart) | |||
(See '''Special Notice''') | (See '''Special Notice''') | ||
</div> | </div> | ||
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A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/XenobladeX_AdjustableBrightness workaround graphic pack], "const float bloomFactor = 0.64" recommended for NVIDIA. | A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/XenobladeX_AdjustableBrightness workaround graphic pack], "const float bloomFactor = 0.64" recommended for NVIDIA. | ||
Note: Latter picture is a 4k screenshot from | Note: Latter picture is a 4k screenshot from XCX's devs. | ||
</div> | </div> | ||
<br> | <br> | ||
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A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/XenobladeX_AdjustableBrightness graphic pack],"const float bloomFactor = 0.33" recommended for AMD. | A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/XenobladeX_AdjustableBrightness graphic pack],"const float bloomFactor = 0.33" recommended for AMD. | ||
Note: Latter picture is a 4k screenshot from | Note: Latter picture is a 4k screenshot from XCX's devs. | ||
</div> | </div> | ||
<br> | <br> | ||
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Note: The edit grid and various effects/sprites are invisible on 1.8.0-1.10.0. | Note: The edit grid and various effects/sprites are invisible on 1.8.0-1.10.0. | ||
* '''<big>Missing edit grid/various effects</big>''' | |||
[[File:SMMnvgrid.png|450px]] | |||
There is no proper fix for that yet. A temporary solution would be to rollback to Cemu 1.7.5 until this issue is fixed. | |||
</div> | </div> | ||
<br> | <br> | ||
|} | |} | ||
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10"; | {| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10"; | ||
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" | | | style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" | | ||
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There is no proper fix for that yet. A temporary solution would be to rollback to Cemu 1.7.5 until this issue is fixed. (See '''Special Notice''') | There is no proper fix for that yet. A temporary solution would be to rollback to Cemu 1.7.5 until this issue is fixed. (See '''Special Notice''') | ||
'''Note:''' Is now fixed/back to 1.7.5 status as of 1.11.2. | |||
</div> | </div> | ||
<br> | <br> | ||
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There is no proper fix for that yet. | There is no proper fix for that yet. | ||
'''Note:''' Is now fixed/back to 1.7.5 status as of 1.11.2. | |||
</div> | </div> | ||
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There is no proper fix for that yet. (see '''Special Notice''') | There is no proper fix for that yet. (see '''Special Notice''') | ||
'''Note:''' Is now fixed/back to 1.7.5 status as of 1.11.2. | |||
</div> | </div> | ||
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<br> | <br> | ||
|} | |||
= '''Hyrule Warriors''' = | |||
<br> | |||
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10"; | |||
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" | | |||
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div> | |||
<div style="margin:5px;text-align:left"> <!-- use css box here --> | |||
== Nvidia GPU-Specific Bugs == | |||
* '''<big>Broken textures/white glow when hitting enemies</big>''' | |||
[[File:HW1112nv1.png|450px]] [[File:HW1112nv2.png|450px]] | |||
There is no proper fix for that yet. | |||
</div> | |||
<br> | |||
|} | |||
= '''Devil's Third''' = | |||
<br> | |||
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10"; | |||
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" | | |||
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div> | |||
<div style="margin:5px;text-align:left"> <!-- use css box here --> | |||
== Nvidia GPU-Specific Bugs == | |||
* '''<big>Flickering black textures on certain objects</big>''' | |||
[[File:DT1112nv1.png|450px]] | |||
There is no proper fix for that yet. | |||
</div> | |||
<br> | |||
|} | |} |
Revision as of 08:27, 11 December 2017
This is a comprehensive list of all known current GPU-vendor specific bugs in Cemu.
If a workaround exists, instructions or a guide will noted if available.
Special Notice: These issues are known and are currently being looked into.
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The Legend of Zelda: Breath of the Wild
Nvidia GPU-Specific Bugs
https://devtalk.nvidia.com/default/topic/1001276/excessive-amount-of-ram-used-by-glsl-programs/ There is no fix for that yet, however recent driver update reduced excessive RAM usage by 30%. Another driver update to reduce excessive RAM usage is planned later on. Comparatively, prior to this driver update Nvidia GPUs used x6 as much RAM as AMD GPUs for shadercache. Additional updated shader benchmark result available here.
A partial workaround is available, follow this guide to reduce the issue.
A partial workaround for some of these effects is a available via a workaround graphic pack.
Note:https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/
There is no proper fix for that yet, appears related to excessive RAM usage bug
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AMD GPU-Specific Bugs
A workaround is a available via a workaround graphic pack. Appears to be related to the game's poor shadow LoDs or "box shadow", the "box shadow" is also present on both the Wii U and Switch and is NOT considered a bug. Note: This bug is also present on Nvidia GPUs, however is more subtle/less noticeable by comparison.
A workaround is a available via a workaround graphic pack. Note: Is not present on Wine/Linux. Is only briefly present when it occurs and does not appear again afterwards. (both screenshots shown above are less than half a second apart) (See Special Notice)
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Project Zero: Maiden of Black Water / Fatal Frame: Maiden of Black Water
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Monster Hunter Ultimate 3
Nvidia GPU-Specific Bugs
A workaround is available here.
Update to the latest drivers
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AMD GPU-Specific Bugs
There is no proper fix for that yet. (See Special Notice)
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Intel iGPU-Specific Bugs
There is no proper fix for that yet
There is no proper fix for that yet
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Xenoblade Chronicles X
Nvidia GPU-Specific Bugs
Note: Latter picture is a 4k screenshot from XCX's devs.
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AMD GPU-Specific Bugs
A workaround is a available via a graphic pack,"const float bloomFactor = 0.33" recommended for AMD. Note: Latter picture is a 4k screenshot from XCX's devs.
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Super Mario Maker
Nvidia GPU-Specific Bugs
There is no proper fix for that yet. A temporary solution would be to rollback to Cemu 1.7.5 until this issue is fixed. Note: The edit grid and various effects/sprites are invisible on 1.8.0-1.10.0.
There is no proper fix for that yet. A temporary solution would be to rollback to Cemu 1.7.5 until this issue is fixed.
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AMD GPU-Specific Bugs
Note: Is now fixed/back to 1.7.5 status as of 1.11.2.
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Intel GPU-Specific Bugs
[[File:|450px]]
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Deus Ex: Human Revolution
Nvidia GPU-Specific Bugs
There is no proper fix for that yet.
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Mario Kart 8
Nvidia GPU-Specific Bugs
There is no proper fix for that yet.
A partial workaround is a available by launching cemu.exe with "-amdshadows" parameter, which removes shadows entirely.
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AMD GPU-Specific Bugs
A partial workaround is a available by launching cemu.exe with "-amdshadows" parameter, which removes shadows entirely. (see Special Notice)
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Splatoon
Nvidia GPU-Specific Bugs
There is no proper fix for that yet.
There is no proper fix for that yet.
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AMD GPU-Specific Bugs
There is no proper fix for that yet. (see Special Notice)
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Donkey Kong Country: Tropical Freeze
Nvidia GPU-Specific Bugs
There is no proper fix for that yet. Note: Is now fixed/back to 1.7.5 status as of 1.11.2.
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AMD GPU-Specific Bugs
Note: Is now fixed/back to 1.7.5 status as of 1.11.2.
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Sniper Elite V2
Nvidia GPU-Specific Bugs
[[File:|450px]] There is no proper fix for that yet.
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AMD GPU-Specific Bugs
[[File:|450px]] There is no proper fix for that yet.
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Hyrule Warriors
Nvidia GPU-Specific Bugs
There is no proper fix for that yet.
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Devil's Third
Nvidia GPU-Specific Bugs
There is no proper fix for that yet.
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