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Line 844: |
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|
| [https://cdn.discordapp.com/attachments/362439568311713802/507495139111993383/ParkControl_Activator.exe ParkControl Activator (Crack)] | | [https://cdn.discordapp.com/attachments/362439568311713802/507495139111993383/ParkControl_Activator.exe ParkControl Activator (Crack)] |
|
| |
| {{cob}}
| |
|
| |
| = '''F.A.Q.''' =
| |
|
| |
| {{cot|1=FAQ - Frequent Cemu Problems & Zelda Issues|left=yes}}
| |
|
| |
| === '''Cemu Questions:''' ===
| |
|
| |
| {{cot|1=Where can I get games, updates, or DLC?|left=yes}}
| |
|
| |
| :* You dump all of this from your own Wii U console. You may use a friend's console as long as you own the content you are dumping. '''No exceptions, do not ask for alternatives.'''
| |
| :* Asking for links or other will result in a warning or ban in any Cemu Discussion areas. Cemu will never support illegally sharing copyrighted content.
| |
| :* Dumping the content from the Wii U is covered by: [[Getting_Started|[ Getting Started Guide ]]]
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=Cemu says it needs a System Update when trying to launch a game.|left=yes}}
| |
|
| |
| ::* This message means you have not applied the latest update to your game.
| |
| ::* Most games will not work unless they have been given update data to use.
| |
| ::* To dump your Update/DLC from your Wii U and install them on Cemu, you may follow: [[Getting_Started|[ Getting Started Guide ]]]
| |
| ::* If the message still appears after installing the update for the game, you did not apply the update correctly or the update is corrupt and needs a fresh dump from your console, then reinstalled.
| |
| ::* Ensure your Update data has a complete Meta folder before installing it again.
| |
| :* If you cannot figure this out, I suggest visiting our Discord for further assistance: https://discord.gg/5psYsup
| |
|
| |
| [[File:System Update.png|750px|center]]
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=Should I edit my PC's PageFile settings for RAM usage? Why is my RAM usage low?|left=yes}}
| |
|
| |
| '''PageFile Settings & Info:'''
| |
|
| |
| ::* You shouldn't limit the system PageFile size as this only serves as a cap on how large it can be. If you leave it at default ("system managed",) Windows will automatically increase and decrease the size as needed. There isn't a substantial reason to cap it yourself, particularly for any emulator.
| |
|
| |
| ::* If you want to change anything we only recommend to tell Windows to put your PageFile on the fastest system drive that will never be removed from your system, such as an SSD, so it reduces the time required to shuffle data around.. Much closer to RAM speeds than a standard HDD (spinning disc VS storing on NAND flash chips.)
| |
|
| |
| ::* If you keep a PageFile on a HDD at 5200RPM or lower, or faulty, this can cause an emulator to buckle in loading the data and may result in "random" crashes as you attempt to load in previously used assets that were shuffled over to your PageFile on that drive.. So, faster is always much better and stable.
| |
|
| |
| '''RAM Usage is Shrinking or Small:'''
| |
|
| |
| ::* As for RAM usage shrinking, Windows automatically shuffles and compresses currently unused assets and pushes them to your PageFile until they are called once again by the program. Unsure of how long it takes to consider it not necessary for the RAM to hold it, but it will happen gradually after loading into the games.
| |
|
| |
| '''Disabling Windows 10's Data Compression:'''
| |
|
| |
| ::* There is a way to disable Win10s data compression so it doesn't take quite as long to use those assets again (less microstutter, you can google this though it isn't explicitly necessary), but I'm unsure if there is a way to force the cache to always be loaded into the RAM and exempt from your PageFile.. I'd have to research that again. In either case you'd have to have enough RAM at all times for that to be viable.
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=Why is my CPU or GPU usage low? Shouldn't it be 100%? My HDD usage?|left=yes}}
| |
|
| |
| '''TLDR:''' Long story short, it's uncommon for either to be maxed out for anyone except low-end PC consumers.
| |
|
| |
| '''CPU Usage:'''
| |
|
| |
| ::* Cemu's CPU usage is maxed with roughly 5 or 6 Cores at the very most while using Triple Core Recompiler with the **few** compatible games. While using Single Core Recompiler, Cemu may use up to 3 or 4 cores where possible, however Cemu is able to function on Dual-Core CPUs with reduced performance. Whereas Cemu will use multiple cores and threads for different things, such as x3 for CPU Emulation, x1 for Audio Emulation, x1 for GPU Emulation (or multiple if the GPU supports it in its driver,) and x1 for one or other background tasks ... Cemu will likely never use 100% of all available cores and threads. It is completely normal to hover between 30 to 80% CPU Utilization, and up to 100% during the loading procedure upon booting a game title.
| |
|
| |
| '''GPU Usage:'''
| |
|
| |
| ::* Cemu uses very little of a GPU unless you are upscaling the game. By default, games are all 720p to 1080p; this is typically a drop in the water for most modern GPUs--this is usually reflected in how little usage the GPU shows when monitored. However, usage will go up if the FPS is increased. The issue here is most console games, especially Nintendo titles, are capped to either 30 or 60FPS ... and going above this cap will cause physic issues, glitches, or crashes within those games. Since this is generally not something you want to happen, getting high GPU usage is '''typically''' only caused by upscaling the resolution or uncapping the framerate to benchmark your performance.
| |
|
| |
| '''HDD/Disk Usage is High:'''
| |
|
| |
| ::* If your HDD usage is high, it's likely your PC is swapping previously PageFile-cached data from your RAM, back to your RAM, or vice-versa as this is a standard for systems today. If your drive is rather slow and cannot keep up with the transfer requirements, it may frequently hit 100% usage... this will usually become apparent when your PC either freezes or the game stops responding. This may cause a crash or the game may take awhile to resume. If this is indeed the case, we either recommend increasing your available RAM (through physical upgrade,) or we recommend upgrading to using a SSD or NVME SSD drive for much faster read & write times.
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=How do I get games to show up in Cemu's game list?|left=yes}}
| |
|
| |
| ::* Every one of your game's folders (the folder that contains <code>Code, Content, Meta</code> folders) must be stored in a specific folder. I personally use <code>#Games</code>
| |
| ::* After you have every game inside of <code>#Games</code>, open Cemu and navigate to <code>Options > General Settings</code>
| |
| ::* Set the Game Directory at the bottom of the window to your <code>#Games</code> folder. Cemu should update your list after you close the window.
| |
|
| |
| :* If one or more games do not show up in your list, they have a '''missing, incomplete, or corrupt''' Meta folder. The Meta folder must be complete for the games to show.
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=Keys for my Keys.txt file?|left=yes}}
| |
|
| |
| :* Required for WUD and WUX games. Keys are required in Cemu's <code>keys.txt</code> file before the games will boot. Obtaining keys: [[Obtaining_Keys_for_Keys.txt|[ Click Here ]]]
| |
| :* Not required for RPX format games.
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=What is the difference between WUD, WUX, and RPX format games?|left=yes}}
| |
|
| |
| :* WUD is packaged Wii U games, encrypted. Keys are required in Cemu's <code>keys.txt</code> file before the games will boot. Obtaining keys: [[Obtaining_Keys_for_Keys.txt|[ Click Here ]]]
| |
| :* WUX is the same as WUD format but compressed to substantially reduce the file size. Keys are still required.
| |
| :* RPX is an extracted game as '''a single folder labeled after the game, with 3 internal folders''', <code>Code, Content, Meta</code>. '''Does not require any keys.''' Takes the least amount of storage space or equal to WUX.
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=Controller Setup?|left=yes}}
| |
|
| |
| :* The <code>Options > Input Settings</code> menu will let you configure a controller.
| |
|
| |
| :* If your controller does not show up in the respective dropdown menu, try switching between Xinput and DirectInput. Xinput is recommended.
| |
| :* Controllers with pressure-sensitive triggers will only work correctly by using Xinput. DirectInput will not let you use both triggers at the same time.
| |
|
| |
| :* You must type in a name before you can save the controller profile.
| |
| :* Player 1 should almost always be set as Wii U Gamepad, as this is what Wii U games typically expect.
| |
| :* Every other player should likely be a Wii U Pro Controller.
| |
| :* It is expected you map your buttons as they would be placed on the Wii U Gamepad. If you don't remember the layout, I suggest Googling a photo of the controller.
| |
| :* And no, remapping the controller buttons differently from what's on the Gamepad will not change what they look like or are named within the games.
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=Can I use a Keyboard & Mouse?|left=yes}}
| |
|
| |
| :* Yes, though it's highly discouraged; cameras in games will never react 1:1 with your mouse, they are meant for joysticks.
| |
| :: The most up to date guide is in text by BelowDust on Discord, it includes the files as well: [https://cdn.discordapp.com/attachments/286429969104764928/610900358595608586/Mouse2Joy.7z [ Click Here <nowiki>]</nowiki>]
| |
|
| |
| :* Alternatively you may follow BSoD Gaming's Keyboard & Mouse video, though out of date: [https://drive.google.com/file/d/16GZOgc7TJFo1FJ3ZQsj9EFC8kOwdJsK9/view [ Click Here <nowiki>]</nowiki>]
| |
| :: This guide requires extra files, review this text document: [https://cdn.discordapp.com/attachments/595262173018718216/602660506590904333/Mouse_and_keyboard_guide.txt [ Click Here <nowiki>]</nowiki>]
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=Can I use a phone or tablet as the Gamepad screen with touch support?|left=yes}}
| |
|
| |
| :* Officially? No. But can you? Yes. The setup is rather simple.
| |
| :* Download Spacedesk both for your PC and the device you want to use as a display + touchscreen.
| |
| :* As long as you have your PC and the device connected to the same Wifi Network, you should be fine.
| |
|
| |
| :* Your other device will be considered a second monitor.
| |
| :* Open Cemu & navigate to Options > Separate Gamepad View -- This will open a separate window dedicated to the gamepad video output.
| |
| :* Simply drag this window and maximize it on the desktop screen dedicated to your other device.
| |
|
| |
| :* You may want to disable Cemu remembering where the window is, as if you disconnect this display, the gamepad window may be stuck over there.
| |
| :* Please keep in mind this will likely hit your performance, and if your phone/tablet is set to 30FPS mode it may cap Cemu to 30FPS.
| |
|
| |
| Tip: You can right-click your taskbar on Windows and set Taskbar to hide automatically. This will give you more screenspace on your other device.
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=Motion controls in games?|left=yes}}
| |
|
| |
| :* The default method is to click Cemu's screen and use your mouse to control motion sections, however this is a huge pain.
| |
| :* With Cemuhook added to support Motion Feedback from controllers and other devices, you may check the '''Motion Controllers & Cemuhook''' section.
| |
| ::* Supports Android Devices, iPhones & iDevices, Dualshock 3 & 4 controllers, and possibly a few others.
| |
|
| |
| {{cob}}<br>
| |
|
| |
| === '''Cemu Problems:''' ===
| |
|
| |
| {{cot|1=I cannot find Vulkan in the Graphics Menu or it crashes Cemu after selecting it in Options > General Settings > Graphics|left=yes}}
| |
|
| |
| :* Ensure your GPU actually supports Vulkan. You can find more information by searching online, especially when it comes to Intel GPUs.
| |
| :* If your GPU does support Vulkan, make sure that GPU is not being overridden by the integrated GPU while using a Laptop, usually because you're on battery usage.
| |
| :* Make sure your GPU drivers are fully up to date. If possible, get the driver from your PC's manufacturer if it was pre-built.
| |
| :* If none of this has helped, we suggest downloading the latest driver standalone installer package and DDU (Display Driver Uninstaller)
| |
| :: After you have obtained both, restart Windows into Safe Mode. Run DDU and uninstall your driver. (Do not restart yet.) Use the standalone package to reinstall the latest driver.
| |
| :: Once the latest driver has successfully reinstalled, reboot your PC and check to see if Cemu can use your GPU for Vulkan.
| |
| :* The last resort is downloading the latest Vulkan Runtime and seeing if this works for you; make sure to restart your computer after installing it.
| |
| :: https://vulkan.lunarg.com/sdk/home#sdk/downloadConfirm/latest/windows/vulkan-runtime.exe
| |
|
| |
| [[ If none of this has resolve your problem, feel welcome to come by the #Troubleshooting channel of our Discord server. ]]
| |
|
| |
| Discord Server - https://discord.gg/5psYsup
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=Cemu refuses to open at all.|left=yes}}
| |
|
| |
| :* This should only happen if you do not have <code>vc_redist_x64</code> installed from Cemu's website. Make sure this is installed.
| |
| :* Cemuhook may cause this to happen if it's corrupt, try removing keystone.dll & dbghelp.dll - if this works, try redownloading & replacing them.
| |
| :* Make sure your PC isn't blocking the .zip and .dlls of Cemuhook; to check, right-click and check their Properties. Unblock them if this is true, replace the ones in your Cemu folder.
| |
| :* Virus scanners can affect Cemuhook causing this to happen; try disabling them before running Cemu.
| |
| :* 32bit PCs will not be able to run Cemu.
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=Text in games is missing or glitched.|left=yes}}
| |
|
| |
| :* Cemuhook must be added to Cemu and you must used the SharedFonts link placed at the bottom of Cemu's window when opened; this adds open-source text replacements Cemu will use.
| |
| :* Some games do not have correct text regardless, you will have to wait until newer Cemu versions resolve this.
| |
| :* AMD Vega GPUs are notorious for messing up text, I do not know of any workaround.
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=When loading shaders or playing a game, it crashes or freezes.|left=yes}}
| |
|
| |
| If you're testing our Vulkan build, please keep in mind bugs are very common.
| |
| You may report these on Discord in our #patreon-testing channel, meant for Vulkan - https://discord.gg/5psYsup
| |
|
| |
| : '''Cemu is an experimental emulator''', that said a lot of games are not fully supported and may not boot.
| |
| : If you're using an '''Intel iGPU''', these GPUs are '''not supported''' and are likely to experience a variety of '''problems that AMD and Nvidia do not have'''.
| |
|
| |
| :* If it freezes or crashes '''while playing the game''', make sure to try using Single Core Recompiler in the game's GameProfile; most games do not support Dual or Triple.
| |
|
| |
| :* Make sure you are not storing your Updates and DLC '''in your Game Directory''' that you set in <code>Options > General Settings</code> as the Update and DLC will replace the Base Game executable.
| |
|
| |
| Note: If the base game is overwritten in the Game List by the Update or DLC, it will cause the game to fail to boot.
| |
| Updates and DLC must be stored somewhere outside of your Game Directory.
| |
|
| |
| :* Make sure the game is supported & working for others, check the [http://compat.cemu.info/ [ Cemu Compatibility Page <nowiki>]</nowiki>]
| |
|
| |
| :* Verify all of the settings for Cemu are set up correctly by following the '''Recommended Settings''' section of this guide to a T.
| |
| :* Absolutely make sure you have installed the latest update for the game.
| |
|
| |
| Check the game for recommended settings or bugtesting submissions on it's Compatibility Page: [http://compat.cemu.info/ [ Click Here <nowiki>]</nowiki>]
| |
| Check the Issue Submissions on Cemu's Bug Tracker: http://bugs.cemu.info/issues
| |
|
| |
| :* '''Check graphicPacks:''' Disable all graphicPacks made for the game except for Crash fixes. Test the game.
| |
| :* '''Check shaderCache:''' Open your Cemu folder and temporarily rename your <code>shaderCache</code> folder. Test the game.
| |
| :: If this resolves the issue, delete <code>Cemu\shaderCache\Driver</code> and <code>Precompiled</code>. If this does not resolve it, run the game and find your Cache ID in the Window Title Bar, delete it in your <code>shaderCache\Transferable</code> folder. You will need to delete the Precompiled and Driver folders once again.
| |
| :* '''Updating GPU Driver:''' Try updating your GPU driver. Test the game afterwards.
| |
| :: <code>If you did a clean install, you will have to set the settings for Cemu in the GPU Driver Control Panel again.</code>
| |
| :* '''Fixing Corrupt GPU Driver:''' Download DDU (Display Driver Uninstaller) and boot into Windows Safe Mode with Networking. Uninstall your GPU driver & install the latest after.
| |
| :: <code>You will have to set the settings for Cemu in the GPU Driver Control Panel again.</code>
| |
| :* '''Fixing Corrupt Game:''' Attempt to redump the base game, update, and DLC of the game and set them back up with Cemu.
| |
|
| |
| If you continue experiencing problems you may try getting help from our Discord Community: https://discord.gg/5psYsup
| |
| When asking for help, please provide your Log <code>(log.txt)</code> from within Cemu's folder, after you have booted the game.
| |
|
| |
| Note: Opening Cemu again will erase the log and you will have to come across the problem again. You may try sending a log after you reach the game's Title Screen.
| |
| Without a log, we often cannot find the problem. We will often ask for the log, but we prefer you provide it without us having to ask.
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=When playing a game, I get a lot of graphical glitches.|left=yes}}
| |
|
| |
| If you're testing our Vulkan build, please keep in mind bugs are very common.
| |
| You may report these on Discord in our #vulkan_testing channel, meant for Vulkan - https://discord.gg/5psYsup
| |
|
| |
| : '''Cemu is an experimental emulator''', that said a lot of games are not fully ready to be played without glitches.
| |
| : If you're using an '''Intel iGPU''', these GPUs are '''not supported''' and are likely to experience a variety of '''problems that AMD and Nvidia do not have'''.
| |
|
| |
| :* If you are seeing glitches that you don't see in videos or screenshots from other people, you may be experiencing a unique problem.
| |
|
| |
| :* Verify all of the settings for Cemu are set up correctly by following the '''Recommended Settings''' section of this guide to a T.
| |
| :* Absolutely make sure you have installed the latest update for the game.
| |
|
| |
| Check the game for recommended settings or bugtesting submissions on it's Compatibility Page: [http://compat.cemu.info/ [ Click Here <nowiki>]</nowiki>]
| |
| Check the Issue Submissions on Cemu's Bug Tracker: http://bugs.cemu.info/issues
| |
|
| |
| :* '''Check graphicPacks:''' Disable all graphicPacks made for the game except for Crash fixes. Test the game.
| |
| :* '''Check shaderCache:''' Open your Cemu folder and temporarily rename your <code>shaderCache</code> folder. Test the game.
| |
| :: If this resolves the issue, delete <code>Cemu\shaderCache\Driver</code> and <code>Precompiled</code>. If this does not resolve it, run the game and find your Cache ID in the Window Title Bar, delete it in your <code>shaderCache\Transferable</code> folder. You will need to delete the Precompiled and Driver folders once again.
| |
| :* '''Updating GPU Driver:''' Try updating your GPU driver. Test the game afterwards.
| |
| :: If you did a clean install, you will have to set the settings for Cemu in the GPU Driver Control Panel again.
| |
| :* '''Fixing Corrupt GPU Driver:''' Download DDU (Display Driver Uninstaller) and boot into Windows Safe Mode with Networking. Uninstall your GPU driver & install the latest after.
| |
| :: You will have to set the settings for Cemu in the GPU Driver Control Panel again.
| |
| :* '''Fixing Corrupt Game:''' Attempt to redump the base game, update, and DLC of the game and set them back up with Cemu.
| |
|
| |
| If you continue experiencing problems you may try getting help from our Discord Community: https://discord.gg/5psYsup
| |
| When asking for help, please provide your Log <code>(log.txt)</code> from within Cemu's folder, after you have booted the game.
| |
|
| |
| Note: Opening Cemu again will erase the log and you will have to come across the problem again. You may try sending a log after you read the game's Title Screen.
| |
| Without a log, we often cannot find the problem. We will often ask for the log, but we prefer you provide it without asking.
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=Game is horribly stuttery and freezing repeatedly.|left=yes}}
| |
|
| |
| :* All games must build a shaderCache before blissfully smooth gameplay can happen. This happens automatically as you play. The stuttering will become less frequent the longer you play.
| |
| :* Cemu will load the shaderCache each time you boot the game. After a GPU Driver or Cemu update this compile time will be roughly 10~20x as long since the older copy became invalidated.
| |
| :* If Cemu begins to act as if there is no shaderCache, ensure no ghost Cemu / Wii U Emulator processes are running. To check, open Task Manager and go to the Details tab. Restart Cemu afterwards.
| |
| :* You may also try to restart your PC to make sure there are no program conflicts from background processes.
| |
|
| |
| [[File:Task Manager.png|750px|center]]
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=ShaderCache FAQ|left=yes}}
| |
|
| |
| :* '''I'm running Vulkan with my old cache and I'm still stuttering?''' - <br>
| |
| :: Vulkan does reuse the old cache if you tell it to, but this will not eliminate stuttering for anyone.
| |
| :: This is because Vulkan has a required Pipeline Cache it has to generate. This stutter will persist just like before.
| |
| :* '''Can I turn shaderCaches off for better performance?''' - <br>
| |
| ::ShaderCaches are absolutely required for games to run. You cannot disable these and you would gain nothing if you could.
| |
| :* '''Where can I get a shaderCache?''' - <br>
| |
| ::We do not distribute shaderCaches because they contain copyrighted code and it would become a legal concern for Cemu. You should build your own, otherwise you'll likely encounter problems.
| |
| :* '''I think my shaderCache is causing a problem''' - <br>
| |
| ::: '''Check shaderCache:''' Open your Cemu folder and temporarily rename your <code>shaderCache</code> folder. Test the game.
| |
| ::: If this resolves the issue, delete <code>Cemu\shaderCache\Driver</code> and <code>Precompiled</code>. If this does not resolve it, run the game and find your Cache ID in the Window Title Bar, delete it in your <code>shaderCache\Transferable</code> folder. You will need to delete the Precompiled and Driver folders once again.
| |
| :* '''Cemu loaded the game immediately and skipped the shaderCache when I have one''' - <br>
| |
| ::If Cemu is acting as if there is no shaderCache, ensure no ghost Cemu / Wii U Emulator processes are running. To check, open Task Manager and go to the Details tab. Close every instance & restart Cemu.<br>
| |
| ::See here: http://compat.cemu.info/wiki/File:Task_Manager.png
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=Audio is all crackly & fuzzy.|left=yes}}
| |
|
| |
| :* Try setting the GameProfile setting for Thread Quantum to the default state of 45,000 and then test; otherwise, continue.
| |
| :* If you cannot maintain a rock solid framerate that the game expects, the audio may become distorted. In this case, the only way to fix it would be to reach the FPS necessary.
| |
| :* Sometimes this can be alleviated by changing the Audio Latency in <code>Options > General Settings > Audio</code> in addition to trying either DirectSound or xAudio.
| |
| :* If neither of these solutions work, then it likely is not going to be fixed by you playing around with anything.
| |
| :* Some games simply have bad audio support within Cemu for now and this will not be fixed until newer Cemu versions release.
| |
|
| |
| {{cob}}<br>
| |
|
| |
| === '''Breath of the Wild Questions:''' ===
| |
|
| |
| {{cot|1=What are the best performance settings for Breath of the Wild?|left=yes}}
| |
|
| |
| :* The '''Recommended Settings''' section covers the best settings for '''every game''' as the settings are universal.
| |
| :* The best settings for your GPU are also covered in '''Recommended Settings'''.
| |
| :* The recommended graphicPacks are covered in the '''GraphicPacks''' section.
| |
| :* Aside from this, as long as you have set them correctly, there is next to nothing else that you can do aside from overclocking your CPU.
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=What are the best graphicPacks to use with Breath of the Wild?|left=yes}}
| |
|
| |
| Grabbed from the '''Graphic Pack''' section for your leisure:
| |
|
| |
| {| class="wikitable"
| |
| |-
| |
| |'''Recommended for Average Users - <br>
| |
| <code>'''Applicable GPU Fix Packs - Do not enable fix packs that are not labeled for your GPU.'''</code> <br>
| |
| <code>'''Clouds''' - Fixes the heavily stretched clouds in the sky.</code> <br>
| |
| <code>'''LWZX Crash'''</code> <br>
| |
| <code>'''FPS++''' - </code> ( Make sure to extend the options by clicking the [+] )<br>
| |
| :<code>'''(Cemuhook and the Latest Game Update must be installed!)'''</code>
| |
| :<code>'''Dynamic Gamespeed''' - 32 or a less value if preferred.</code> <br>
| |
| :<code>'''Fence Method''' - Performance, if buggy try Accuracy.</code> <br>
| |
| :<code>'''Set FPS Limit''' - 60 or 30FPS, 30 is the Native Wii U framerate.</code> <br>
| |
| :<code>'''NPC Stutter Fix''' - If you disable GX2DrawDone() you can use this, but you will still need GX2 when using the Camera Rune.</code> <br>
| |
| <code>'''No Depth of Field''' - Only recommended for performance stability, otherwise user preference.</code> <br>
| |
| <code>'''Clarity''' - Preset: User preference, use the Reload Shaders button to preview.</code> <br>
| |
| <code>'''Anti-Aliasing''' - Preset: "Nvidia FXAA" - if you get grayscale color, use "Enabled AA" preset.</code> <br>
| |
| <code>'''Resolution''' - Preset: 1080p or 1440p</code> <br>
| |
| <code>'''Shadows''' - Preset: Medium or High</code> <br>
| |
| |-
| |
| |}
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=Will my PC be able to run Cemu / Breath of the Wild? At 60FPS?|left=yes}}
| |
|
| |
| :* The '''Requirements''' section covers what type of hardware is recommended for Cemu.
| |
| :* The FPS you will obtain within games is determined primarily by your CPU, secondly your GPU, next being your RAM. A lot of Wii U titles only reach 30FPS unless patched by the community.
| |
| :* Breath of the Wild can make use of the Dual & Triple Core Recompilers, so if you have a supported CPU, you should enable this or suffer the consequence of bad performance.
| |
| :* Ensure you have followed the '''Recommended Settings''' section, readers that skim info & speed-read never win. GPU settings must be set correctly for correct performance.
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=Why is Breath of the Wild stuck at 20 or 30FPS?|left=yes}}
| |
|
| |
| <code>Note: This is specifically for people who are LOCKED to 20 or 30 FPS and do not get more or less FPS.</code>
| |
|
| |
| * Make sure your PC isn't blocking the .zip and .dlls of Cemuhook; to check, right-click and check their Properties. Unblock them if this is true, replace the ones in your Cemu folder.
| |
| * Virus scanners can affect Cemuhook causing this to happen; try disabling them before running Cemu.
| |
|
| |
| :* It's likely you didn't follow the '''Recommended Settings''' section and skipped stuff like a noob.
| |
| :* If this just started recently, ensure no ghost Cemu / Wii U Emulator processes are running. To check, open Task Manager and go to the Details tab. Close every instance.
| |
| ::See here: http://compat.cemu.info/wiki/File:Task_Manager.png
| |
| :* Cemuhook must be updated to the latest version or a version that is supported by the version of Cemu that you are using.
| |
| :* You must ensure FPS++ is enabled by toggling it's 4 graphicPacks from within the graphicPack menu of Cemu.
| |
| :* To change the framerate cap from 30 to 60 or otherwise, highlight the <code>Set FPS Limit</code> graphicPack and then select which Preset you wish to use.
| |
| ::* You absolutely must have the latest update for the game installed.
| |
| ::* To dump your Update/DLC from your Wii U and install them on Cemu you may follow: [[Getting_Started|[ Getting Started Guide ]]]
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=I'm having a problem in Breath of the Wild, please help!|left=yes}}
| |
|
| |
| :* '''First of all''', disable all GameBanana mods if you installed any as they can cause the game to screw up if they conflict. Test the game again.
| |
| :* '''My FPS is low even after following all of the suggestions here''' - There isn't much else you can do besides overclocking your CPU, you're hardware limited. If you're on an AMD GPU, wait until Vulkan is public.
| |
|
| |
| '''General Issues:'''
| |
|
| |
| ::* '''The map cursor will not move''' - Please do not enable FPS++ and Static FPS together. We suggest only using FPS++, rather than Static FPS.
| |
| ::* '''The water is white / like milk''' - Try decreasing your resolution and restarting the emulator; do a search around the internet to find other solutions or you may consult the Discord Server.
| |
| ::* '''Using a Rune freezes/crashes the game''' - Try enabling GX2DrawDone() or you may consult the Discord Server for more help.
| |
| ::* '''The game freezes at some other random place''' - Your game files are likely corrupt and need replaced. Delete the base game & replace it; install the update & dlc again with fresh copies.
| |
| ::* '''Something in the game does not show up at all''' - Such as a sheikah pedestal or a puzzle piece in a shrine/divine beast - Corrupt game files, same as above.
| |
| ::* '''The Sheikah Slate Camera rune is glitchy''' - Enable <code>Options > General Settings > Graphics > GX2DrawDone()</code> - This will reduce performance but fixes the rune functionality.
| |
| ::* '''I'm seeing glitchy textures after a cutscene happened''' - there's no definitive fix for this. Save and reload the game or restart the emulator entirely.
| |
|
| |
| '''FPS-related Issues:'''
| |
|
| |
| ::* '''My cursor in menus is going too fast''' - Cap your FPS to 72 at the very most, not above that; recommend 60.
| |
| ::* '''The Gerudo Desert boss flies outside of the fighting arena''' - Cap FPS to 30, finish the fight.
| |
| ::* '''The game freezes during a cutscene''' - Cap FPS to 30, finish the cutscene.
| |
| ::* '''Enemies don't get knocked back after being attacked''' - Cap FPS to 30, any FPS over that will reduce knockback by a percentage. Over 60FPS, knockback becomes negative.
| |
| ::* '''Some objects do not float or move in the water''' - Cap FPS to 30, this is a physics related issue.
| |
| ::* '''Shield surfing feels sluggish compared to the console version''' - Cap FPS to 30, this is a physics related issue. At 60FPS the intensity is x2, slowing you down.
| |
| ::* '''Sailing on a raft with a Korok Leaf is extremely fast''' - Cap FPS to 30, wind physics are twice as powerful at 60FPS.
| |
| ::* '''Enemies are spazzy and freaking out''' - If you cannot maintain good framerates, such as 20 or above, this may frequently happen.
| |
|
| |
| {{cob}}
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=Vulkan or OpenGL, which is better?|left=yes}}
| |
|
| |
| {{cot|1=Should I use Vulkan or OpenGL?|left=yes}}
| |
|
| |
| This depends mainly on your GPU and the game you are trying to play. We recommend that you test a game on both renderers and then pick the one with less issues and/or better performance. In general AMD GPUs have great performance on Vulkan but may experience bugs and crashes. Nvidia GPUs currently have slightly worse performance on Vulkan but benefit from a low bug rate. One thing to keep in mind for Vulkan is that if you are running into issues, you should try disabling all the graphic packs first.
| |
|
| |
| ''In general, these are the observations we made during testing:''
| |
|
| |
| :'''AMD''': Much better performance, faster shader compilation, less stuttering.
| |
|
| |
| :'''Intel''': Much better performance and much less visual bugs, faster shader compilation, less stuttering.
| |
|
| |
| :'''Nvidia''': Lesser or equal performance, less visual bugs, faster shader compilation, less stuttering.
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=Graphic Pack Compatibility?|left=yes}}
| |
|
| |
| ::'''Update:''' WIP v5 GraphicPacks for 1.17.0 and newer have arrived: https://github.com/slashiee/gfx_pack/tree/reorganize
| |
| :: These will continue to be updated and will eventually be put on the main repo for automatic updates using the update button in Cemu.
| |
|
| |
| :After you download the new update for Cemu, you should open the graphicpack window and use the [Download community graphic packs] button to update them.
| |
|
| |
| :Don't forget to update your graphic packs regularly. They are still being updated for Vulkan!
| |
|
| |
| :Graphicpacks that do not modify shaders should already be compatible, such as FPS++ and other cheats, mods, etc.
| |
|
| |
| :Even though resolution scaling should work, keep in mind that they often include shader edits to adjust effects like bloom or anti-aliasing. These fixes may not work on Vulkan yet while the resolution scaling itself does.
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=Vulkan Known Issues|left=yes}}
| |
|
| |
| :OpenGL shadercaches are compatible with Vulkan but will not eliminate stuttering entirely due to Vulkan introducing an additional type of cache, the Pipeline Cache.
| |
|
| |
| :Vulkan Pipeline Cache must be rebuilt every Driver Update or Downgrade, causing the same old stutter to occur again until compiled by playing. Devs are considering a way to mitigate this.
| |
|
| |
| :May have issues with GPUs that have less than 2GB of dedicated (not shared) VRAM, usually leading to random crashes.
| |
|
| |
| :Generally not 100% stable and may crash at any time.
| |
|
| |
| :Full Sync @ GX2DrawDone() must be enabled for Vulkan, this is default with Cemu 1.16.0d and newer - it cannot be turned off.
| |
|
| |
| {{cob}}
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=Motion Controls|left=yes}}
| |
|
| |
| == '''Motion Controls''' ==
| |
|
| |
| Cemuhook is required for motion providers to work with CEMU.
| |
|
| |
| {| class="wikitable"
| |
| |-
| |
| | Motion Controls with Cemuhook using '''DS3 (DualShock PS3)''' / '''DS4 (DualShock PS4)''' / '''Android Phone''', by Rajkosto: [https://cemuhook.sshnuke.net/padudpserver.html Click Here]
| |
| |-
| |
| | Motion Controls with '''Wiimotes''', (Cemu now natively supports Wiimotes) -- For older Cemu versions: WiimoteHook, by Epigramx [https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wiimote-Cemu-support-Wii-Wheel-for-Mario-Kart-8-edition Click Here]
| |
| |-
| |
| | '''Switch Pro Controller''' and '''Joycon''' Motion Support using BetterJoyForCemu, by Davidobot: [https://github.com/Davidobot/BetterJoyForCemu/releases Click Here]
| |
| |-
| |
| | Motion Controls with '''Steam Controller''': [https://www.reddit.com/r/cemu/comments/76hzer/steam_gyro_for_cemuhook_release/ Click Here]
| |
| |-
| |
| | Motion Controls with '''Cemu-no-gyro''' using your Control Stick: [https://github.com/quinton-ashley/cemu-no-gyro Click Here]
| |
| |-
| |
| | Motion Controls with '''Windows Phones & Tablets''', UWP MotionSource App: [https://www.reddit.com/r/cemu/comments/77ovce/uwp_motionsource_app_for_win10_phones_and_tablets/ Click Here]
| |
| |-
| |
| | Motion Controls with '''iOS devices''' (iPhones, iPads, etc) MotionSource App: [https://www.reddit.com/r/cemu/comments/7b6edz/motionsource_for_ios_devices/ Click Here]
| |
| |-
| |
| | Motion Controls with '''iOS devices''' (iPhones, iPads, etc) No App Installation Requirement: [https://github.com/hjmmc/WebGyroForCemuhook Click Here]
| |
| |}
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=Other Noteworthy Mentions|left=yes}}
| |
|
| |
| {{cot|1=Cemuhook Download & Info|left=yes}}
| |
|
| |
| =='''Cemuhook Download & Info'''==
| |
|
| |
| '''REQUIRED FOR FPS++, TEXT, and VIDEOS'''
| |
|
| |
| Download Cemuhook by Rajkosto from: https://sshnuke.net/cemuhook/
| |
|
| |
| Extract <code>dbghelp.dll</code> & <code>keystone.dll</code> from the Cemuhook ZIP into your Cemu folder, next to Cemu.exe
| |
|
| |
| When opening Cemu, make sure to download your Shared Fonts.
| |
|
| |
| {| class="wikitable"
| |
| |-
| |
| | Open Cemu > Download the Shared Fonts with the link that appears in the main window.
| |
| |-
| |
| |}
| |
|
| |
| [[File:Cemuhooksharedfontsdllink.png|1040px]]
| |
|
| |
| '''These are REQUIRED''' for various titles to function correctly, such as Mario Kart 8, Super Smash Bros. Wii U, Mario Tennis: Ultra Smash, and Super Mario Maker; along with other titles!
| |
|
| |
| :'''Cemuhook also allows the following:'''
| |
|
| |
| ::* Extended CPU Menu options.
| |
|
| |
| ::* Allows you to set up a Gyro-enabled Device / Controller / Phone to use with Motion Control games.
| |
|
| |
| ::* Allows in-game cutscenes to play on various titles instead of crashing or a glitchy green-screen. (H264)
| |
|
| |
| ::* Lets you play games in fast-forward or slow-motion mode under Debug.
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=GraphicPack Menu & Download Method (Cemu 1.15.1+)|left=yes}}
| |
|
| |
| {| class="wikitable"
| |
| |-
| |
| |Note: If you have older packs from before using the download button, please delete them before using the button!
| |
| |-
| |
| |}
| |
|
| |
| [[File:GraphicPack Menu.png|left]]
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=Breath of the Wild Graphic Packs (Recommended Packs & Explanations)|left=yes}}
| |
|
| |
| '''Breath of the Wild Graphic Packs'''
| |
| {| class="wikitable"
| |
| |-
| |
| |'''Recommended for Vulkan & OpenGL Users - <br>
| |
| <code>'''Applicable GPU Fix Packs''' - '''Do not''' enable packs that are not labeled for your GPU or the wrong Graphic API.</code> <br>
| |
| <code>'''LWZX Crash''' - Helps mitigate random crashing.</code> <br>
| |
| <code>'''Kakariko Torch Shadows''' - Fixes the square light box around torches on different GPU vendors.
| |
| <code>'''FPS++''' - </code> ( Make sure to extend the options by clicking the [+] )<br>
| |
| :<code>'''(Cemuhook and the Latest Game Update must be installed!)'''</code>
| |
| :<code>'''Dynamic Gamespeed''' - 32 or a less value if preferred.</code> <br>
| |
| :<code>'''Fence Method''' - Performance, if buggy try Accuracy.</code> <br>
| |
| :<code>'''Set FPS Limit''' - 60 or 30FPS, 30 is the Native Wii U framerate.</code> <br>
| |
| :<code>'''NPC Stutter Fix''' - If you disable GX2DrawDone() you can use this, but you will still need GX2 when using the Camera Rune.</code> <br>
| |
| <code>'''No Depth of Field''' - Disables the blur effect in some scenarios but will help keep your FPS stable in those instances if you wish.</code> <br>
| |
| <code>'''Clarity''' - Preset: User preference, use the Reload Shaders button to preview each.</code> <br>
| |
| <code>'''Anti-Aliasing''' - Preset: "Nvidia FXAA" - if you get grayscale color, use "Enabled AA" preset.</code> <br>
| |
| <code>'''Resolution''' - Preset: 1080p or 1440p, you are welcome to go higher but keep an eye on your performance!</code> <br>
| |
| <code>'''Shadows''' - Preset: Medium or High, same as above.</code> <br>
| |
| |-
| |
| |}
| |
| == '''Explanations - GraphicPacks for Breath of the Wild''' ==
| |
|
| |
|
| |
| : '''Mods:'''
| |
|
| |
| ::* '''FPS++ (Dynamic FPS by Xalphenos & Co)'''
| |
| :::: <code>Averages framerate then sets the current target framerate the game's engine expects after the average is calculated. Fixes arrow trajectory physics, paragliding physics, and Link movement physics when over 30FPS. It's a smooth experience overall and is recommended over a "vanilla" game experience. Disable FPS++ if you encounter an in-game permanent freeze - finish that instance with FPS++ disabled and then enable it again for the rest of the game's playthrough.</code>
| |
|
| |
| ::* '''Static FPS (Modified by Epigramx)'''
| |
| :::: <code>A set of framerate limiters, made with a modified FPS++ -- omit calculations for Dynamic FPS, going below the target framerate will put the game in slow motion. Absolutely do not enable this in combination with FPS++</code>
| |
|
| |
| ::* '''Monochromia (Incompatible with Clarity)'''
| |
| :::: <code>(Currently Unstable) Not recommended to be used until it has been updated to support graphicPack v3.</code>
| |
|
| |
| ::* '''Cheats'''
| |
| :::: <code>These packs enable specific cheat codes.</code>
| |
|
| |
| ::* '''Day Length'''
| |
| :::: <code>Allows the user to set how long the in-game 24-hour period will last, in contrast to real-life time.</code>
| |
|
| |
| ::* '''Divine Laser Beams Customizer'''
| |
| :::: <code>Allows you to disable or change the color of the Red Beams that emit from defeated Divine Beasts.</code>
| |
| :::: <code>You can click "Reload Shaders" button at the bottom to see the difference in-game.</code>
| |
|
| |
| ::* '''Glow Lights Colors'''
| |
| :::: <code>(Outdated & not recommended.) Requires manual editing of the graphic pack. Allows changing the light source color on various Sheikah objects.</code>
| |
|
| |
| ::* '''HUD Remover (Pro+ HUD)'''
| |
| :::: <code>Removes some user interface (UI) displays and should be used in conjunction with the in-game option for "Pro Mode" that also helps disable more UI displays. Will not completely remove all elements. For COMPLETE HUD Removal, look up the Pro Hud mod on GameBanana for Wii U; you will need to make it as a graphicPack as Cemu now allows replacing game files with a graphicPack.</code>
| |
|
| |
|
| |
| : '''Enhancements:'''
| |
|
| |
| ::* '''No Depth of Field'''
| |
| :::: <code>Removes the blur effect when you focus an enemy during battles as well as when using the camera rune; can benefit performance.</code>
| |
|
| |
| ::* '''Clarity'''
| |
| :::: <code>Allows you to select a [Color+Tonemap+Brightness+Contrast] preset from the right-hand drop-down menu.</code>
| |
| :::: <code>You can click "Reload Shaders" button at the bottom to see the difference in-game.</code>
| |
|
| |
| ::* '''LOD Bias'''
| |
| :::: <code>Changes the game's mipmap loading. Presets allow you to change for keeping higher quality models loaded at further away, or to minimize quality and slightly boost performance on strained PCs. This does NOT affect the draw distance of NPCs, Grass, etc.</code>
| |
|
| |
| ::* '''Enhanced Reflections'''
| |
| :::: <code>Increases the ability of Shrine walls & objects to reflect light or mirror objects. May cause a performance hit.</code>
| |
|
| |
|
| |
| : '''Workarounds:'''
| |
|
| |
| ::* '''AMD Crash Fix'''
| |
| :::: <code>As of Cemu 1.15.8 some changes in the backend started to cause AMD GPUs to crash while compiling some very specific shaders. This graphicPack patches those shaders to not conflict and thus prevent the crashing.</code>
| |
|
| |
| ::* '''AMD / Intel Shadow Fix'''
| |
| :::: <code>A necessary fix for almost all AMD GPUs and Intel iGPUs. AMD GPUs on Linux should not require this. (See the AMD area of the Performance section of the guide, below.)</code>
| |
|
| |
| ::* '''Kakariko Torch Shadows'''
| |
| :::: <code>Fixes the square lighting around torches in the village.</code>
| |
|
| |
| ::* '''LWZX Crash'''
| |
| :::: <code>Not necessary if you use General Settings > Full sync at GX2DrawDone(); otherwise it will prevent certain crashes.</code>
| |
|
| |
| ::* '''NVIDIA Explosion Smoke'''
| |
| :::: <code>Before, smoke effects would be rotated incorrectly and flat. This fixes that.</code>
| |
|
| |
| ::* '''Clouds'''
| |
| :::: <code>Fixes the extremely stretched clouds in the sky. This was once handled by Cemu as a workaround but as we move towards accuracy, this has now been made a graphicPack.</code>
| |
|
| |
|
| |
| : '''Graphics:'''
| |
|
| |
| ::* '''Anti-Aliasing'''
| |
| :::: <code>Select an Anti-Aliasing mode which helps eliminate the stair-stepping effect in order to obtain smoother textures & models.</code>
| |
| :::: <code>You can click "Reload Shaders" button at the bottom to see the difference in-game.</code>
| |
|
| |
| ::* '''Resolution'''
| |
| :::: <code>The best but heaviest form of Anti-Aliasing. Allows you to select a resolution preset on the right-hand drop-down menu.</code>
| |
| :::: <code>Lower = Blockier. Higher = Smoother, but harder on GPU.</code>
| |
|
| |
| ::* '''Shadow Resolution'''
| |
| :::: <code>Allows you to select a shadow resolution preset on the right-hand drop-down menu.</code>
| |
| :::: <code>Lower = Blockier. Higher = Smoother, but harder on GPU.</code>
| |
|
| |
| {{cob}}
| |
|
| |
| {{cot|1=Native Linux Build?|left=yes}}
| |
|
| |
| == '''Native Linux Build?''' ==
| |
|
| |
| :The developers have stated they would like to create a native Linux OS build of Cemu after the Vulkan backend has matured.<br><br>
| |
| :
| |
| :You can still use Cemu on Linux though you'll require Wine or another method to run Windows executables.<br>
| |
| :Assistance with this is done through Cemu's Discord in the #Linux channel.<br><br>
| |
|
| |
| :https://discord.gg/5psYsup
| |
|
| |
| {{cob}}
| |
|
| |
|
| {{cob}} | | {{cob}} |