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Difference between revisions of "Assembly Patching"

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'''Assembly Patching''' is an operation done on the executable of the Wii U games emulated by Cemu. It uses a patch file in order to alter the PPC32 assembly of a game engine with any replacement or addition to it. The main way to this right now is via [[Cemuhook]] and later versions of Cemu will support patching natively.
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'''Assembly Patching''' or '''Assembly Modding''' is an operation done on the executable of the Wii U games emulated by Cemu. It uses a patch file in order to alter the PPC32 assembly of a game engine with any replacement or addition to it. The main way to this right now is via [[Cemuhook]] and later versions of Cemu will support patching natively.
  
 
=Notable examples of assembly patching=
 
=Notable examples of assembly patching=

Revision as of 09:12, 12 January 2020

Assembly Patching or Assembly Modding is an operation done on the executable of the Wii U games emulated by Cemu. It uses a patch file in order to alter the PPC32 assembly of a game engine with any replacement or addition to it. The main way to this right now is via Cemuhook and later versions of Cemu will support patching natively.

Notable examples of assembly patching

  • FPS++
  • Most widescreen graphic packs
  • All FPS mods
  • All cheats

How to assembly patch

For details on patches.txt and its format look into the docs found inside Cemu hook's .zip.

This is done via the "graphic" packs system so you have to go via that road.

See also

Cemu hook