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Release 1.5.3: Difference between revisions
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(Created page with "==Changelog== {{#ev:youtube|xjqzmpDt_Uc|450|inline|[https://youtu.be/xjqzmpDt_Uc Preview]|frame}} <pre> CPU: Improved recompiler robustness and accuracy MIC: Added support...") |
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GX2: Fixed a crashbug that could occur when certain texture formats where used | GX2: Fixed a crashbug that could occur when certain texture formats where used | ||
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[[Category:Changelog|1.5.3]] |
Revision as of 01:57, 19 March 2017
Changelog
CPU: Improved recompiler robustness and accuracy MIC: Added support for microphone API (MICOpen, MICClose, MICGetStatus, MICGetState, MICSetState, MICSetDataConsumed) Input: Added button to Wii U gamepad configuration to simulate 'microphone blow'. AX: CEMU now uses DirectSound for audio output AX: Completely rewrote audio timing from ground up to reduce playback latency and decrease stutter AX: Added 'Disable audio' debug option which mutes all sound output and reduces the rate at which audio callbacks are made to the game, potentially reducing CPU overhead GX2: Added support for anisotropic filtering GX2: Added support for sRGB color space GX2: Fixed a texture cache problem that was introduced with the addition of mip-maps GX2: Added a special case that handles invalid render states where the resolution of the depthbuffer does not match the size of the active colorbuffer(s) GX2: Made some adjustments to how polygon offset is calculated GX2: Fixed a crashbug that could occur when certain texture formats where used