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Release 1.6.1: Difference between revisions
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==Changelog== | ==Changelog== | ||
New universal GPU buffer cache (replaces vertex cache) | <pre> | ||
NFC support | New universal GPU buffer cache (replaces vertex cache) | ||
Small graphic improvements | NFC support | ||
Minor changes and bugfixes | Small graphic improvements | ||
Minor changes and bugfixes | |||
| |||
General: Fixed a bug where files would be created in/loaded from the wrong directory after the load file dialog. | General: Fixed a bug where files would be created in/loaded from the wrong directory after the load file dialog. | ||
NFP: Added initial NFC support. Scanning NFC tags works by loading a file via the menu | NFP: Added initial NFC support. Scanning NFC tags works by loading a file via the menu | ||
GX2: New universal cache implementation for attribute, uniform and index data. Additionally, there is now a cache accuracy option to control the level of accuracy vs performance. Can be changed while a game is already running. The previously added cache control options were removed as they have become obsolete | |||
GX2: New universal cache implementation for attribute, uniform and index data. Additionally, there is now a cache accuracy option to control the level of accuracy vs performance. Can be changed while a game is already running. The previously added cache control options were removed as they have become obsolete | GX2: Further improved and optimized handling of textures with overlapping memory regions | ||
GX2: Optimized detection of changes to texture data | |||
GX2: Further improved and optimized handling of textures with overlapping memory regions | GX2: Adjusted the idle loop of the GPU7 command processor thread to respond quicker to new data | ||
GX2: Fixed a crash that could occur if GL shaders failed to compile | |||
GX2: Optimized detection of changes to texture data | GX2: Moved handling of alpha test into shader code (rather than relying on OpenGL's deprecated hw alpha test) | ||
GX2: Adjusted the idle loop of the GPU7 command processor thread to respond quicker to new data | |||
GX2: Fixed a crash that could occur if GL shaders failed to compile | |||
GX2: Moved handling of alpha test into shader code (rather than relying on OpenGL's deprecated hw alpha test) | |||
GX2: Fixed a bug where the swizzle value of a texture would not be correctly updated when an already cached texture was reloaded | GX2: Fixed a bug where the swizzle value of a texture would not be correctly updated when an already cached texture was reloaded | ||
</pre> |
Revision as of 22:23, 14 March 2017
Changelog
New universal GPU buffer cache (replaces vertex cache) NFC support Small graphic improvements Minor changes and bugfixes General: Fixed a bug where files would be created in/loaded from the wrong directory after the load file dialog. NFP: Added initial NFC support. Scanning NFC tags works by loading a file via the menu GX2: New universal cache implementation for attribute, uniform and index data. Additionally, there is now a cache accuracy option to control the level of accuracy vs performance. Can be changed while a game is already running. The previously added cache control options were removed as they have become obsolete GX2: Further improved and optimized handling of textures with overlapping memory regions GX2: Optimized detection of changes to texture data GX2: Adjusted the idle loop of the GPU7 command processor thread to respond quicker to new data GX2: Fixed a crash that could occur if GL shaders failed to compile GX2: Moved handling of alpha test into shader code (rather than relying on OpenGL's deprecated hw alpha test) GX2: Fixed a bug where the swizzle value of a texture would not be correctly updated when an already cached texture was reloaded