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Release 1.6.4: Difference between revisions
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{{#ev:youtube|-pDODas_bq8|450|inline|[https://youtu.be/-pDODas_bq8 Preview]|frame}} | {{#ev:youtube|-pDODas_bq8|450|inline|[https://youtu.be/-pDODas_bq8 Preview]|frame}} | ||
<pre> | <pre> | ||
# New in 1.6.4b: | |||
GX2: Fixed a bug where the bilinear filter option would fall back to no filtering at all | |||
# New in 1.6.4: | |||
general: Added hotkey Shift + Print Screen to capture a screenshot in the native resolution of the game | general: Added hotkey Shift + Print Screen to capture a screenshot in the native resolution of the game | ||
general: Added debug option to flip output image upside-down | general: Added debug option to flip output image upside-down | ||
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GX2: Fixed calculation of viewport near/far values | GX2: Fixed calculation of viewport near/far values | ||
GX2: Added 'accurateShaderMul' gameprofile option (see gameProfiles/example.ini for explanation) | GX2: Added 'accurateShaderMul' gameprofile option (see gameProfiles/example.ini for explanation) | ||
GX2: Optimized some frequently used GX2/GPU7 functions</pre> | GX2: Optimized some frequently used GX2/GPU7 functions | ||
[http://cemu.info/changelog/cemu_1_6_4.txt] | </pre> | ||
[http://cemu.info/releases/cemu_1.6.4.zip Download Cemu 1.6.4]<br /> | |||
[http://cemu.info/changelog/cemu_1_6_4.txt Changelog source] | |||
[[Category:Changelog|1.6.4]] |
Latest revision as of 12:40, 2 August 2020
Changelog
# New in 1.6.4b: GX2: Fixed a bug where the bilinear filter option would fall back to no filtering at all # New in 1.6.4: general: Added hotkey Shift + Print Screen to capture a screenshot in the native resolution of the game general: Added debug option to flip output image upside-down This is a workaround for third-party tools which do not account for OpenGL's ARB_clip_control extension debugging: Added menu to alter priority of a thread in the PPC thread view (via right-click) coreinit: Added API: MEMiGetFreeStartForFrmHeap(), MEMiGetFreeEndForFrmHeap(), FSAppendFileAsync() coreinit: Fixed race condition bug in __ghsLock(), __ghsUnlock(), OSUninterruptibleSpinLock_Acquire(), OSUninterruptibleSpinLock_Release() AX: Cemu no longer crashes if voices use invalid sample offsets AX: Added device remix matrix support VPAD: Fixed Left/Right stick-click mapping CPU: Fixed recompiler crash caused by complex recursive functions GX2: Added bicubic upscale filter option GX2: Added missing streamout buffer specification registers to shader cache GX2: Fixed rounding issue when updating depth range GX2: Fixed calculation of viewport near/far values GX2: Added 'accurateShaderMul' gameprofile option (see gameProfiles/example.ini for explanation) GX2: Optimized some frequently used GX2/GPU7 functions