{{testline|version=1.12.2d|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.2 GHz|GPU=SAPPHIRE Radeon R9 380 4GB |user=Mobryn|FPS=30|rating=Playable|notes=Rarely it has graphical glitches and bacground music stuttering. Didn't crash after Yellow Big Paint Star. Used: 30 fps lock, removed the intro video, shaderCache and the accurateShaderMul was set to min.}}
Paper Mario: Color Splash is the sequel to Paper Mario: Sticker Star for the Nintendo 3DS, and while it definitely shows, it is widely considered to be far superior than its lackluster predecessor.
Game is playable, albeit with mild to heavy visual glitches, until the first fight with the three Shy Guys, which is impossible to get through because the battle system uses the Wii U Gamepad's touchscreen, and Cemu does not yet have a Gamepad display.
Plays with small to medium visual glitches. Press tab to view the gamepad screen, and click on the screen to use the touch screen. You can also enable off TV mode and press CTRL+Tab to permanently switch to the gamepad so that you don't have to keep switching.
The game is somewhat playable, although there are some visual glitches, such as Paper Mario and the toads appear to be silhouettes, Princess Peach appears to be yellow and surrounded by a black border, and Huey appears to be invisible in paper form. The hammer Paper Mario uses and the shy guys are also silhouettes. Every time the game loads an object, it freezes until it successfully loads it. The biggest downside is that when encountering a battle, the battle appears black, which would be harder to attack.
The game runs with some loading times. The textures in map are blue but when you go left no render and in the game loads good but no render left. Toads dont render good when are up. The intro video dont render, only audio and a green screen. Please fix bugs :)
Intro video doesn't work. Long loading times. Smashing colourless spots doesn't look good graphics wise and more graphical glitches, not rendered textures on npcs. I've also had a few freezes when in a somewhat larger area and smashing paint all over the place.
Recompiler is now loading the game after the introduction video and the game is playable. Background music is scrambled and some 2D drawing issues with the character)
Screechy background music and blank characters when facing right. I found that the background music can be disabled if you can make the content\sound\stream\BGM*.aac files zero length. Zero length BGM files - REMEMBER TO BACKUP THE ORIGINAL FILES.
Playable- with the glitches noted about character appearance and various other graphics glitches Audio is not an issue. Will crash without the removal of the intro video.
Rarely it has graphical glitches and bacground music stuttering. Didn't crash after Yellow Big Paint Star. Used: 30 fps lock, removed the intro video, shaderCache and the accurateShaderMul was set to min.