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'''Fast Racing Neo''' is a futuristic racing video game developed by Shin'en Multimedia and released for the Wii U in December 2015. It is often compared to Nintendo's F-Zero franchise. It is the second entry in the series, the first being Fast Racing League released on WiiWare for the Wii. | '''Fast Racing Neo''' is a futuristic racing video game developed by Shin'en Multimedia and released for the Wii U in December 2015.<br /> | ||
It is often compared to Nintendo's F-Zero franchise. It is the second entry in the series, the first being Fast Racing League released on WiiWare for the Wii.<br /> | |||
== Known Issues == | == Known Issues == | ||
=== Audio Levels === | |||
When going in and out of tunnels the audio levels shift wrongly and becomes loud.<br /> | |||
=== Graphics issues Vulkan === | === Graphics issues Vulkan === | ||
[[File:Frn texturebug.png| | As of Cemu 1.19.2 these were the graphical issues you could experience with Vulkan.<br /> | ||
[[File:Frn texturebug 2.png| | {|style="margin: 0 left;" | ||
| [[File:Frn texturebug.png|thumb|none|upright=1.75|Cemu 1.19.2 had issues with textures / overlay when using Vulkan]] | |||
| [[File:Frn texturebug 2.png|thumb|none|upright=1.75|Cemu 1.19.2 had issues with textures / overlay when using Vulkan]] | |||
|} | |||
But as of Cemu 1.21.2 they seem to be completely gone when using Vulkan<br /> | |||
{|style="margin: 0 left;" | |||
| [[File:Cemu1212 fast racing neo 1.png|thumb|none|upright=1.75|Cemu 1.21.2 issue seems to be fixed for textures / overlay when using Vulkan]] | |||
| [[File:Cemu1212 fast racing neo 2.png|thumb|none|upright=1.75|Cemu 1.21.2 issue seems to be fixed for textures / overlay when using Vulkan]] | |||
|} | |||
== Configuration == | == Configuration == | ||
None needed for regular game play.<br> | |||
The game can take advantage of multi-core recompiler.<br> | |||
== Gameplay Vidoes == | == Gameplay Vidoes == | ||
{{#ev:youtube|hp40U1IKrlQ|300|inline|[https://www.youtube.com/watch?v=hp40U1IKrlQ Fast Racing Neo running on CEMU 1.19.2c]|frame}} | |||
{{#ev:youtube|PoopcCV6BeI|300|inline|[https://www.youtube.com/watch?v=PoopcCV6BeI Fast Racing Neo running on CEMU 1.11.5c]|frame}} | {{#ev:youtube|PoopcCV6BeI|300|inline|[https://www.youtube.com/watch?v=PoopcCV6BeI Fast Racing Neo running on CEMU 1.11.5c]|frame}} | ||
{{#ev:youtube|PBmZD1cMzeQ|300|inline|[https://youtu.be/PBmZD1cMzeQ Cemu 1.12.0d FAST Racing NEO - 1440p]|frame}} | {{#ev:youtube|PBmZD1cMzeQ|300|inline|[https://youtu.be/PBmZD1cMzeQ Cemu 1.12.0d FAST Racing NEO - 1440p]|frame}} | ||
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{{testline|version=1.13.1d|OS=Windows 10|region=USA|CPU=Intel Core i5-750 @ 2.7GHz|GPU=Nvidia Geforce GTX 1070 8GB|user=Mikemk|FPS=Smooth 60 FPS most the time, 3-5 when loading tracks|rating=Playable|notes=Cemuhook used. Graphical flickering. Black screen for 20-40 seconds between announcer revealing track and track actually loading. Strange squares when driving over water. EDIT: The map Hibashira Speedway is nearly unplayable, very bad flickering and bloom covering entire screen, and the track popping in right in front of the car.}} | {{testline|version=1.13.1d|OS=Windows 10|region=USA|CPU=Intel Core i5-750 @ 2.7GHz|GPU=Nvidia Geforce GTX 1070 8GB|user=Mikemk|FPS=Smooth 60 FPS most the time, 3-5 when loading tracks|rating=Playable|notes=Cemuhook used. Graphical flickering. Black screen for 20-40 seconds between announcer revealing track and track actually loading. Strange squares when driving over water. EDIT: The map Hibashira Speedway is nearly unplayable, very bad flickering and bloom covering entire screen, and the track popping in right in front of the car.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.15}} | {{testsection|1.15|collapse}} | ||
{{testline|version=1.15.11c|OS=Windows 10|region=USA|CPU=Intel Core i5-750 @ 2.7GHz|GPU=Nvidia Geforce GTX 1070 8GB|user=Mikemk|FPS=Smooth 60 FPS most the time, <1 in multiplayer|rating=Runs|notes=Cemuhook used. No graphical issues, crashes on passing finish line}} | {{testline|version=1.15.11c|OS=Windows 10|region=USA|CPU=Intel Core i5-750 @ 2.7GHz|GPU=Nvidia Geforce GTX 1070 8GB|user=Mikemk|FPS=Smooth 60 FPS most the time, <1 in multiplayer|rating=Runs|notes=Cemuhook used. No graphical issues, crashes on passing finish line}} | ||
{{testend}} | {{testend}} | ||
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{{testline|version=1.19.2c|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k @ 4.88GHz|GPU=AMD RX580 8GB|user=chrissie|FPS=144|rating=Playable|notes=Playable in the sense of minor graphic bugs (texture-wise) with Vulkan.<br> | {{testline|version=1.19.2c|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k @ 4.88GHz|GPU=AMD RX580 8GB|user=chrissie|FPS=144|rating=Playable|notes=Playable in the sense of minor graphic bugs (texture-wise) with Vulkan.<br> | ||
Audio levels are a bit off when entering tunnels and such.}} | Audio levels are a bit off when entering tunnels and such.}} | ||
{{testend}} | |||
{{testsection|1.20.x|collapse}} | |||
{{testend}} | |||
{{testsection|1.21.x}} | |||
{{testline|version=1.21.2|OS=Win10|region=EU|CPU=Intel Core i5-9600k @ 4.88GHz|GPU=AMD RX580 8GB|user=chrissie|FPS=60|rating=Playable|notes=Graphics seems to be fine with Vulkan now.<br />Only missing the audio levels.}} | |||
{{testend}} | {{testend}} | ||
{{testend}} | {{testend}} |
Revision as of 14:34, 19 September 2020
Fast Racing Neo | |
---|---|
Developer(s) | Shin'en Multimedia |
Publisher(s) | Shin'en Multimedia, |
Series | |
Release date(s) | JP December 22, 2015 NA December 10, 2015 EU December 10, 2015 AUS December 10, 2015 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Playable |
GameIDs | Missing IDs |
See also... |
Fast Racing Neo is a futuristic racing video game developed by Shin'en Multimedia and released for the Wii U in December 2015.
It is often compared to Nintendo's F-Zero franchise. It is the second entry in the series, the first being Fast Racing League released on WiiWare for the Wii.
Known Issues
Audio Levels
When going in and out of tunnels the audio levels shift wrongly and becomes loud.
Graphics issues Vulkan
As of Cemu 1.19.2 these were the graphical issues you could experience with Vulkan.
But as of Cemu 1.21.2 they seem to be completely gone when using Vulkan
Configuration
None needed for regular game play.
The game can take advantage of multi-core recompiler.
Gameplay Vidoes
Testing
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Categories:
- Pages using DynamicPageList3 parser function
- Shin'en Multimedia (Developer)
- Shin'en Multimedia (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2015 (Initial release year)
- GamePad (Input supported)
- Playable (Rating)
- List of games
- Tested on (Release): 1.4.1
- Tested on (Release): 1.4.2b
- Tested on (Release): 1.5.4
- Tested on (Release): 1.6.0
- Tested on (Release): 1.7.0d
- Tested on (Release): 1.7.2
- Tested on (Release): 1.7.2c
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.8.0
- Tested on (Release): 1.8.2b
- Tested on (Release): 1.9.0b
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.11.5c
- Tested on (Release): 1.11.5d
- Tested on (Release): 1.12.0d
- Tested on (Release): 1.12.1b
- Tested on (Release): 1.13.1d
- Tested on (Release): 1.15.11c
- Tested on (Release): 1.17.2b
- Tested on (Release): 1.17.3
- Tested on (Release): 1.19.2c
- Tested on (Release): 1.21.2