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Paper Mario: Color Splash: Difference between revisions
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== Known Issues == | == Known Issues == | ||
=== Mario not rendering during Cutout sequences === | |||
*When using Cutout, after the cut area is removed, Mario and the flag won't render. The sequence can still be completed, but you won't be able to see the flag or where you are during them. | |||
*There is a workaround fix via the graphic pack "Invisible Characters in Cutout Mode". | |||
*On Cemu versions 1.19.0 and 1.19.1, using Vulkan crashes the game during Cutout sequences. | |||
'''As of Cemu 1.19.2, the Vulkan crash is fixed''' | |||
=== Crash after intro video === | === Crash after intro video === | ||
*Crash at the end of the intro video. To avoid this, go into {GameFolder}\content\movie and delete or rename the video there. | *Crash at the end of the intro video. To avoid this, go into {GameFolder}\content\movie and delete or rename the video there. | ||
'''As of Cemu 1.15.4, this issue is fixed.''' | |||
=== Visual glitches === | === Visual glitches === | ||
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=== Sound bugs === | === Sound bugs === | ||
*BGM commonly renders a scratching noise throughout the entire game. | *BGM commonly renders a scratching noise throughout the entire game. | ||
'''As of Cemu 1.11.5 the audio is working correctly!''' | '''As of Cemu 1.11.5 the audio is working correctly!''' | ||
After playing for a while, this issue will sometimes re-appear after a battle. | After playing for a while, this issue will sometimes re-appear after a battle or during scene transitions.<br /> | ||
'''As of Cemu 1.19.2, this and all audio issues have been fixed.''' | |||
'''As of Cemu 1.21.1 or earlier, this audio issue has returned, although it is very rare''' | |||
=== Using the megaphone Thing in battle crashes the game === | |||
*Using the megaphone Thing in battle crashes the game, so try to avoid using it. | |||
=== Green fog on character renderings === | === Green fog on character renderings === | ||
*Sometimes there is green fog on character renderings, set '''accurateShaderMul = min''' on the game profile can make a workaround. | *Sometimes there is green fog on character renderings, set '''accurateShaderMul = min''' on the game profile can make a workaround. | ||
*There is also a workaround fix via the graphic pack "Green Tinted Characters". | |||
*Using Vulkan also seems to fix this. | |||
=== Black Paint Corridor is not visible on Bowser Castle === | |||
*In the last level, there is a black paint flooding on a corridor that is not shown on neither OpenGL nor Vulkan. While this make it hard to judge where you can go on the corridor, the game can be progressed normally. | |||
=== Walking slowly === | === Walking slowly === | ||
In the level "Sunset | *In the level "Sunset Express", you need to walk slowly to hit a Shunned Guy. Keyboards do not detect levels of pressure, so a controller with an analog stick is needed to complete the level. | ||
=== Gray Blur === | |||
*On the level "Kiwano Temple", there is a section where you need to escape rising lava. The screen blurs at this point, making it nearly impossible to complete. | |||
== Configuration == | == Configuration == | ||
Runs with default settings, but tweaking is recommended. 30 FPS lock is needed to pass some passages of the game. | *Runs with default settings, but tweaking is recommended. 30 FPS lock is needed to pass some passages of the game. | ||
*On CPUs with enough cores, Raising the Compiler to triple-core on the game profile improves performance with no visible side effects. | |||
== Gameplay Videos == | == Gameplay Videos == | ||
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{{testend}} | {{testend}} | ||
{{testsection|1.14}} | {{testsection|1.14|collapsed}} | ||
{{testline|version=1.14.0c|OS=Windows 7|region=USA|CPU=Intel Core i7 4770k @ 3.5 GHz|GPU=Nvidia GeForce GTX 660|user=Reeces_Pieces|FPS=30|rating=Runs|notes= Crashes when using the megaphone Thing, which is needed to progress through the game. Also, the BGM scratching noise issue sometimes reoccurs after a battle. Some graphical glitches during the main menu. And sometimes there are graphical glitches during the Thing squeezing scenes. }} | {{testline|version=1.14.0c|OS=Windows 7|region=USA|CPU=Intel Core i7 4770k @ 3.5 GHz|GPU=Nvidia GeForce GTX 660|user=Reeces_Pieces|FPS=30|rating=Runs|notes= Crashes when using the megaphone Thing, which is needed to progress through the game. Also, the BGM scratching noise issue sometimes reoccurs after a battle. Some graphical glitches during the main menu. And sometimes there are graphical glitches during the Thing squeezing scenes. }} | ||
Line 110: | Line 132: | ||
{{testend}} | {{testend}} | ||
{{testsection|1.15}} | {{testsection|1.15|collapsed}} | ||
{{testline|version=1.15.0e-1.15.1e|OS=Windows 7|region=USA|CPU=Intel Core i5 7600|GPU=Nvidia GeForce GTX 1060|user=Furoryan|FPS=30|rating=Runs|notes= Infinite loading when trying to enter the second scene in the level "Marmalade Valley". Problem has appear from cemu 1.14. Last good version to pass that point is 1.13.2c. Using 30 FPS lock is needed to pass the next room (the eathquake scene), otherwise Mario will be stuck on the ground. Crashes while Mario fighting Larry in the train.}} | {{testline|version=1.15.0e-1.15.1e|OS=Windows 7|region=USA|CPU=Intel Core i5 7600|GPU=Nvidia GeForce GTX 1060|user=Furoryan|FPS=30|rating=Runs|notes= Infinite loading when trying to enter the second scene in the level "Marmalade Valley". Problem has appear from cemu 1.14. Last good version to pass that point is 1.13.2c. Using 30 FPS lock is needed to pass the next room (the eathquake scene), otherwise Mario will be stuck on the ground. Crashes while Mario fighting Larry in the train.}} | ||
{{testline|version=1.15.2d|OS=Windows 7|region=USA|CPU=Intel Core i5 7600|GPU=Nvidia GeForce GTX 1060|user=Furoryan|FPS=30|rating=Runs|notes= Random crash while fighting Larry in the train (happening most of the times). Infinite loading when trying to enter the second scene in the level "Marmalade Valley", even after the level has been accomplished (you can pass this scene with cemu 1.13.2 with 30 FPS lock). Crash when Lemmy is summoning a piranha plant at the circus (happening 100% of the times). Note : it is possible to beat Lemmy with a workaround : you will have to down him to 50% on the first wave, so he will never summons a piranha plant. On the first turn use a maxi double jump, kill the first hammer bro, and hit the second, but let him alive. On the second turn, use 4x maxi double jump. The first maxi jump will kill the 2nd hammer bro, the 7 remaining maxi jumps are enough to lower Lemmy to 50% hp. The second phase does not crash.}} | {{testline|version=1.15.2d|OS=Windows 7|region=USA|CPU=Intel Core i5 7600|GPU=Nvidia GeForce GTX 1060|user=Furoryan|FPS=30|rating=Runs|notes= Random crash while fighting Larry in the train (happening most of the times). Infinite loading when trying to enter the second scene in the level "Marmalade Valley", even after the level has been accomplished (you can pass this scene with cemu 1.13.2 with 30 FPS lock). Crash when Lemmy is summoning a piranha plant at the circus (happening 100% of the times). Note : it is possible to beat Lemmy with a workaround : you will have to down him to 50% on the first wave, so he will never summons a piranha plant. On the first turn use a maxi double jump, kill the first hammer bro, and hit the second, but let him alive. On the second turn, use 4x maxi double jump. The first maxi jump will kill the 2nd hammer bro, the 7 remaining maxi jumps are enough to lower Lemmy to 50% hp. The second phase does not crash.}} | ||
{{testline|version=1.15.2d|OS=Windows 10|region=EUR|CPU=Intel Core i7-8750H|GPU=Nvidia GeForce GTX 1070|user=kai2018new|FPS=30/60|rating=Playable|notes= Used two different versions and 30fps lock to play through the game. I've used the 1.13.2d and 1.15.2d. To avoid crashing while being in the Indigo Underground using the 1.13.2d CEMU version. To avoid crashing while fighting against Larry on the Sunset Express use the 1.15.2d OR NEWER version WITHOUT the 30fps lock! To avoid crashing while fighting against Lemmy I used the 1.13.2d version also WITHOUT the 30fps lock! BGM scratching noise issue sometimes reappears... To reduce the probability of the sound issue's reappearing use the 30fps lock. Furthermore I've noticed the reappearing of the sound issue can be simply reproduced by putting in a false card after cutting out a piece of landscape... Maybe this knowledge can be help to completely fix the issue(s)... After all I have to say that the game is fully playable if you know what you have to do to avoid crashes... So maybe the emulation state should be changed from 'Runs' to 'Playable´'}} | |||
{{testline|version=1.15.7-1.15.17c|OS=Windows 7|region=USA|CPU=Intel Core i5 7600|GPU=Nvidia GeForce GTX 1060|user=Furoryan|FPS=30|rating=Runs|notes= Loading second scene in level "Mamelade Valley" has been fixed. However, the game is still crashing when Lemmy is summoning a Piranha plant (see my workaround above).}} | |||
{{testend}} | |||
{{testsection|1.16|collapsed}} | |||
{{testline|version=1.16.0c|OS=Windows 7|region=USA|CPU=Intel Core i5 7600|GPU=Nvidia GeForce GTX 1060|user=Furoryan|FPS=30|rating=Runs|notes= Still crashes while fighting Lemmy in the circus (Vulkan API does not change anything).}} | |||
{{testend}} | |||
{{testsection|1.17|collapsed}} | |||
{{testline|version=1.17.2b|OS=Windows 10|region=USA|CPU=Intel Core i5 9600k|GPU=Nvidia GeForce GTX 1060|user=Jkcoxson|FPS=30|rating=Perfect|notes= Finally runs without hiccups and DOESN'T CRASH ANYMORE! The train is beatable without workarounds. I am using OpenGL, with all other default settings. This game does take a huge chunk of CPU performance.}} | |||
{{testline|version=1.17.2b|OS=Windows 7|region=USA|CPU=Intel Core i5 7600|GPU=Nvidia GeForce GTX 1060|user=Furoryan|FPS=30|rating=Perfect|notes= The bug happening while fighting Lemmy has been fixed. I have not tested the whole game with that version but if there's no regressions, this game now runs perfectly.}} | |||
{{testend}} | {{testend}} | ||
{{testline|version=1. | {{testsection|1.19|collapsed}} | ||
{{testline|version=1.19.1b|OS=Windows 10|region=USA|CPU=Intel Core i7 8700k|GPU=Nvidia GeForce RTX 2070|user=TraceEntertains|FPS=30|rating=Runs|notes= Using the megaphone Thing in battle crashes the game, otherwise I have had no issues before that other than Cutout causing a crash on Vulkan, then I switched to OpenGL. I used Vulkan up until Cherry Lake, then switched to OpenGL.}} | |||
{{testline|version=1.19.2|OS=Windows 10|region=EUR|CPU=AMD Ryzen 1500x|GPU=Nvidia GeForce GTX 1080|user=LouKs|FPS=30|rating=Playable|notes=The Cutout fix "Invisible Characters" is still necessary, "green tint" fix is not necessary if using Vulkan. On this version the last remaining sound bug that appeared randomly after battles is now fixed. Game is fully playable and enjoyable}} | |||
{{testend}} | {{testend}} | ||
{{testsection|1.21}} | |||
{{testline|version=1.21.1|OS=Windows 10|region=USA|CPU=AMD Ryzen 3 1200|GPU=Nvidia GeForce GTX 1050 Ti (Overclocked)|user=BJones|FPS=30|rating=Runs|notes=The Cutout fix graphics pack is still required, there is still audio scratching, for me it occurred on my second time booting up the game, about 2 hours in, and after a cutout sequence. The megaphone thing still crashes the game. The game is very playable, but there are still major issues. Tested with OpenGL}} |
Revision as of 18:08, 29 December 2020
Paper Mario: Color Splash | |
---|---|
Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Series | |
Release date(s) | JP October 13, 2016 NA October 7, 2016 EU October 7, 2016 AUS October 8, 2016 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Runs |
GameIDs | Missing IDs |
See also... |
Paper Mario: Color Splash is the sequel to Paper Mario: Sticker Star for the Nintendo 3DS, and while it definitely shows, it is widely considered to be far superior than its lackluster predecessor.
Known Issues
Mario not rendering during Cutout sequences
- When using Cutout, after the cut area is removed, Mario and the flag won't render. The sequence can still be completed, but you won't be able to see the flag or where you are during them.
- There is a workaround fix via the graphic pack "Invisible Characters in Cutout Mode".
- On Cemu versions 1.19.0 and 1.19.1, using Vulkan crashes the game during Cutout sequences.
As of Cemu 1.19.2, the Vulkan crash is fixed
Crash after intro video
- Crash at the end of the intro video. To avoid this, go into {GameFolder}\content\movie and delete or rename the video there.
As of Cemu 1.15.4, this issue is fixed.
Visual glitches
- Characters do not draw properly when facing stage right. Colorless spots cannot be displayed properly.
As of Cemu 1.12.2, this issue is fixed.
Sound bugs
- BGM commonly renders a scratching noise throughout the entire game.
As of Cemu 1.11.5 the audio is working correctly!
After playing for a while, this issue will sometimes re-appear after a battle or during scene transitions.
As of Cemu 1.19.2, this and all audio issues have been fixed.
As of Cemu 1.21.1 or earlier, this audio issue has returned, although it is very rare
Using the megaphone Thing in battle crashes the game
- Using the megaphone Thing in battle crashes the game, so try to avoid using it.
Green fog on character renderings
- Sometimes there is green fog on character renderings, set accurateShaderMul = min on the game profile can make a workaround.
- There is also a workaround fix via the graphic pack "Green Tinted Characters".
- Using Vulkan also seems to fix this.
Black Paint Corridor is not visible on Bowser Castle
- In the last level, there is a black paint flooding on a corridor that is not shown on neither OpenGL nor Vulkan. While this make it hard to judge where you can go on the corridor, the game can be progressed normally.
Walking slowly
- In the level "Sunset Express", you need to walk slowly to hit a Shunned Guy. Keyboards do not detect levels of pressure, so a controller with an analog stick is needed to complete the level.
Gray Blur
- On the level "Kiwano Temple", there is a section where you need to escape rising lava. The screen blurs at this point, making it nearly impossible to complete.
Configuration
- Runs with default settings, but tweaking is recommended. 30 FPS lock is needed to pass some passages of the game.
- On CPUs with enough cores, Raising the Compiler to triple-core on the game profile improves performance with no visible side effects.
Gameplay Videos
Testing
Testing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- Pages using DynamicPageList3 parser function
- Intelligent Systems (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2016 (Initial release year)
- Single-player only (Game mode)
- 1 (Players supported)
- GamePad (Input supported)
- Runs (Rating)
- List of games
- Tested on (Release): 1.6.3
- Tested on (Release): 1.7.1
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.0b
- Tested on (Release): 1.8.1b
- Tested on (Release): 1.8.2b
- Tested on (Release): 1.9.0b
- Tested on (Release): 1.9.0c
- Tested on (Release): 1.9.1
- Tested on (Release): 1.10.0f
- Tested on (Release): 1.11.0b
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.11.1
- Tested on (Release): 1.11.2
- Tested on (Release): 1.11.3
- Tested on (Release): 1.11.4b
- Tested on (Release): 1.11.5c
- Tested on (Release): 1.11.5d
- Tested on (Release): 1.11.6b
- Tested on (Release): 1.12.0d
- Tested on (Release): 1.12.2d
- Tested on (Release): 1.13.1d
- Tested on (Release): 1.13.2c
- Tested on (Release): 1.14.0c
- Tested on (Release): 1.15.0e-1.15.1e
- Tested on (Release): 1.15.2d
- Tested on (Release): 1.15.7-1.15.17c
- Tested on (Release): 1.16.0c
- Tested on (Release): 1.17.2b
- Tested on (Release): 1.19.1b
- Tested on (Release): 1.19.2
- Tested on (Release): 1.21.1