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Watch Dogs

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Watch_Dogs
Wd wii u boxact .jpg

Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Release date(s) JP December 4, 2014
NA November 18, 2014
PAL November 21, 2014
Genre(s)
Mode(s)
Input methods GamePad
Compatibility LoadsLoads
GameIDs Missing IDs
See also...

Search Google
Wikipedia page


Watch_Dogs is an action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It was released worldwide on 27 May 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One, while a Wii U version was released in November 2014. Set within a fictionalized version of Chicago, Illinois, the single-player story follows a hacker and his efforts to seek revenge after the killing of his niece. The open world design lets players freely roam the urban city, suburbs, open countryside, and run-down neighborhoods of Chicago.

Known Issues

Only starts using OpenGL renderer. Game crashes after intro cutscene while compiling shaders, memory usage climbs to 21GB before crashing. Setting to single core interpreter lets the game compile a bit further, crashing the game while building ingame scene.

Game doesn't boot after crash. Deleting shaders makes the game boot again.

Configuration

Gameplay Videos

Cemu 1.12.0d LEGO City Undercover - 4k - ITA/FRA

Testing

Testing
1.8
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.8.1b Windows 10 EUR AMD FX-4100 @ 4.2GHz OC nVidia GTX 780 3GB Bingbraten 0 Unplayable Unplayable, Cemu crash on start.
1.11
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11.4b Windows 10 (64-Bit) USA AMD FX-9370 Nvidia GTX 1070 dsjrb 0 Unplayable Cemu crashes on start.
1.15
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.15.10 Windows 10 EUR Intel Core i7-3770k Nvidia GTX 1060 6Gb Slade1972 n/A Unplayable Crashes Cemu to desktop. CPU Mode Single Core Recompiler (fast) / Interpreter
1.21
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.21.4 Windows 10 pro x64 USA AMD Ryzen 5 3600 AMD Radeon RX 5700 XT Zyga21 x Unplayable CTD with and without dlc
1.22
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.22.8 Windows 10 PAL Intel core i7 9700k @ 3.60Ghz Nvidia GTX 970 Adri 30 Loads OpenGL, The game boots and gets stuck at the 'connecting to Ubisoft servers' screen at default settings, using my NNID profile dumped from Wii U. The initial loading and 'Installing files to NAND' bit worked fine though. After a successful boot, cemu's RAM usage spikes to 13 Gb before starting the game about 50% of the time. Further testing is needed.
1.24
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.24.0b Windows 10 PAL Intel core i7 9700k @ 3.60Ghz Nvidia GTX 970 Adri / Unplayable OpenGL, The game crashes on startup as of this version.
1.25
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.25.6 Windows 10 PAL Intel core i7 9700k @ 3.60Ghz Nvidia GTX 970 Adri / Unplayable On OpenGL and Vulkan, The game still crashes on startup.
1.26
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.26.2f Windows 10 Europa Intel core i3 10100F @ 3.60Ghz Nvidia RTX 3060 Ti SuperDuxk / Unplayable On OpenGL and Vulkan, The game still crashes on startup.
2.0 Exp
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
2.0 Windows 10 Europa Intel core i3 10100F @ 3.60Ghz Nvidia RTX 3060 Ti SuperDuxk / Unplayable On OpenGL and Vulkan, The game still crashes on startup.
2.0-61
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
2.0 Windows 10 Europa Intel Core i7-9700K @ 4.9Ghz Nvidia RTX 4090 Ti Michelle Townsend / Unplayable It can´t even boot.
2.0-91
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
2.0 Windows 11 Europa AMD Ryzen 9 7950X3D @ 4.2Ghz Nvidia RTX 4070 Ti Super IlluCochesitos / Loads It crashes after first cutscene, sometimes it can't even open.
2.0-92
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
2.0-92 Windows 11 Europe AMD Ryzen 7 7800X3D @ 4.2Ghz Nvidia RTX 4070 Ti Adri / Loads Only starts using OpenGL renderer. Game crashes after intro cutscene while compiling shaders, memory usage climbs to 21GB before crashing. Setting to single core interpreter lets the game compile a bit further, crashing the game while building ingame scene. Deleting shaders after crash makes the game boot again.