In order to edit this wiki, you must register and verify your account.
Category:GamePad (Input supported): Difference between revisions
Malkierian (talk | contribs) No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
==Emulation== | ==Emulation== | ||
All inputs are currently configurable in Cemu's controller settings, including microphone input, which can be bound to a key, with the exception of touchscreen and gyroscope inputs, which are emulated by left or right-clicking and dragging the Gamepad screen, respectively. Second-screen toggle is bound to "tab." | All inputs are currently configurable in Cemu's controller settings, including microphone input, which can be bound to a key, with the exception of touchscreen and gyroscope inputs, which are emulated by left or right-clicking and dragging the Gamepad screen, respectively. Second-screen toggle is bound to "tab." | ||
{| class="wikitable" | |||
|- | |||
! Wii U Controls !! Default Key Bindings | |||
|- | |||
| Example || Example | |||
|- | |||
| Example || Example | |||
|- | |||
| Example || Example | |||
|} | |||
(Editor's note: Someone down the line should probably make a table with default key bindings vs. input pictures, as well as a full explanation of the Gamepad controller input screen) | (Editor's note: Someone down the line should probably make a table with default key bindings vs. input pictures, as well as a full explanation of the Gamepad controller input screen) | ||
[[Category:Input supported]] | [[Category:Input supported]] |
Latest revision as of 05:31, 5 November 2016
Overview
The Wii U Gamepad is the primary method of input on the Wii U console. It is very non-standard for a controller on a home console, with a 6.2-inch 16:9 LCD touch screen set into the middle. Available inputs include six A/B/X/Y/+Start/-Select face buttons, two clickable joysticks, a directional pad, two shoulder and trigger buttons each, a resistive touch screen, a gyroscope, and a microphone.
Emulation
All inputs are currently configurable in Cemu's controller settings, including microphone input, which can be bound to a key, with the exception of touchscreen and gyroscope inputs, which are emulated by left or right-clicking and dragging the Gamepad screen, respectively. Second-screen toggle is bound to "tab."
Wii U Controls | Default Key Bindings |
---|---|
Example | Example |
Example | Example |
Example | Example |
(Editor's note: Someone down the line should probably make a table with default key bindings vs. input pictures, as well as a full explanation of the Gamepad controller input screen)