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MikroGame Rotator: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|title = | |title = MikroGame Rotator | ||
|type = | |type = | ||
|image = [[File: | |image = [[File:MikroGame Rotator.jpg|295px]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --> | ||
|developer = Studio de la Torre | |developer = Studio de la Torre | ||
|publisher = Studio de la Torre | |publisher = Studio de la Torre | ||
Line 11: | Line 11: | ||
|input = Gamepad | |input = Gamepad | ||
|wikipedia = | |wikipedia = | ||
|rating = | |rating = Runs | ||
}} | }} | ||
Are you good at platform games? Because in MikroGame: Rotator awaits you a new arcade-style challenge! Build up combos by pressing the correct button combination but don’t forget to look for the next Platform or you will face a Game Over! A trained eye–hand coordination and concentration will be your key to success. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --> | |||
== Known Issues == | == Known Issues == | ||
===Instant Game Over=== | |||
Upon starting a game, it immediately displays the "Game Over" screen. | |||
== Configuration == | == Configuration == | ||
The game requires GPU Buffer Cache Accuracy set to High (slow) to avoid graphical glitches. | |||
== Gameplay Videos == | |||
== Gameplay | |||
{{#ev:service|id|dimensions|alignment|description|container}} <!-- using dimensions, "inline" alignment and "frame" container is STRONGLY recommended. --> | {{#ev:service|id|dimensions|alignment|description|container}} <!-- using dimensions, "inline" alignment and "frame" container is STRONGLY recommended. --> | ||
OR | OR | ||
Line 34: | Line 35: | ||
== Testing == | == Testing == | ||
{{teststart}} | {{teststart}} | ||
{{testsection| | {{testsection|1.15}} <!-- Latest minor revision, i.e. 1.6.1, 1.5.6b, etc --> | ||
{{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770k|GPU=Nvidia GTX 1060 6Gb|user=Slade1972|FPS=60|rating=Runs|notes=Game runs, however, displays Game Over when trying to start a game. CPU Mode Single Core Recompiler (fast) }} | |||
{{testend}} | {{testend}} | ||
{{testsection|version=|collapsed}} <!-- Testing on all previous minor revisions of current major revision, i.e. 1.6. For version, either is acceptible. You can specify version=1.6 or just 1.6. --> | {{testsection|version=|collapsed}} <!-- Testing on all previous minor revisions of current major revision, i.e. 1.6. For version, either is acceptible. You can specify version=1.6 or just 1.6. --> |
Latest revision as of 18:35, 30 July 2019
MikroGame Rotator | |
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Developer(s) | Studio de la Torre |
Publisher(s) | Studio de la Torre |
Release date(s) | NA August 18, 2016 PAL September 15, 2016 |
Genre(s) | |
Mode(s) | |
Input methods | Gamepad |
Compatibility | Runs |
GameIDs | Missing IDs |
See also... |
Are you good at platform games? Because in MikroGame: Rotator awaits you a new arcade-style challenge! Build up combos by pressing the correct button combination but don’t forget to look for the next Platform or you will face a Game Over! A trained eye–hand coordination and concentration will be your key to success.
Known Issues
Instant Game Over
Upon starting a game, it immediately displays the "Game Over" screen.
Configuration
The game requires GPU Buffer Cache Accuracy set to High (slow) to avoid graphical glitches.
Gameplay Videos
VideoService "service" not recognized. OR VideoService "[service]" not recognized.
Testing
Testing | |||||||||||||||||||||||||||
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Categories:
- Pages using DynamicPageList3 parser function
- Studio de la Torre (Developer)
- Studio de la Torre (Publisher)
- North America (Release region)
- Europe (Release region)
- 2016 (Initial release year)
- Single-player only (Game mode)
- 1 (Players supported)
- Gamepad (Input supported)
- Runs (Rating)
- List of games
- Tested on (Release): 1.15.10