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Release 1.17.3: Difference between revisions

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[http://cemu.info/changelog/cemu_1_17_3.txt]
[http://cemu.info/changelog/cemu_1_17_3.txt]


[[Category:Changelog:|1.17.3]]
[[Category:Changelog|1.17.3]]

Revision as of 09:25, 4 April 2020

Changelog


# Cemu detailed changelog for 1.17.3
# Patreon release date: 2020-02-28
# Public release date:  2020-03-06

general: Added a workaround for Cemu not launching on Windows 10 1709
general: Added button for checking online mode requirements to account settings

gamelist: Improved identification of updates/dlc
gamelist: Games which are identified as an update will again show up in the list, but only if no base game is found
          This is a workaround for modified game dumps where the update data was merged into the base game. Please always use the File -> Install update/dlc option in Cemu
gamelist: Fixed a bug where a game could appear more than once if multiple game paths were set

CPU/JIT: Code translation (PPC -> x64) is now done asynchronously on a separate thread
         The previous implementation would do translation synchronously on the CPU emulation thread.
         This could lead to micro stutter in situations where a game hit a lot of new code (e.g. on first loading screen)

OpenGL/Vulkan: Added a safeguard to prevent crashes when games try to use a depth texture with an invalid format
Vulkan: Fixed an issue where depth to color texture copies would use the wrong shader

coreinit: Fixed a crash in OSCalendarTimeToTicks (#268)

nn_boss: Fixed SpotPass always assuming an id of 80000001 instead of using the one selected by the user

Note:
(#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/

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