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# Cemu detailed changelog for 1.17.3 # Patreon release date: 2020-02-28 # Public release date: 2020-03-06 general: Added a workaround for Cemu not launching on Windows 10 1709 general: Added button for checking online mode requirements to account settings gamelist: Improved identification of updates/dlc gamelist: Games which are identified as an update will again show up in the list, but only if no base game is found This is a workaround for modified game dumps where the update data was merged into the base game. Please always use the File -> Install update/dlc option in Cemu gamelist: Fixed a bug where a game could appear more than once if multiple game paths were set CPU/JIT: Code translation (PPC -> x64) is now done asynchronously on a separate thread The previous implementation would do translation synchronously on the CPU emulation thread. This could lead to micro stutter in situations where a game hit a lot of new code (e.g. on first loading screen) OpenGL/Vulkan: Added a safeguard to prevent crashes when games try to use a depth texture with an invalid format Vulkan: Fixed an issue where depth to color texture copies would use the wrong shader coreinit: Fixed a crash in OSCalendarTimeToTicks (#268) nn_boss: Fixed SpotPass always assuming an id of 80000001 instead of using the one selected by the user Note: (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/