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Release 1.15.7

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# Cemu detailed changelog for 1.15.7c
# Patreon release date: 2019-05-17
# Public release date:  2019-05-24

# New in 1.15.7c:

general: Enabling the overlay should no longer cause graphic bugs in games

# New in 1.15.7b:

CPU/JIT: Fixed a bug leading to random corruption of the instruction stream

# New in 1.15.7:

general: Added visual indicator at game boot which displays the used controller profiles
general: Added controller low battery warning (can be turned on/off in settings. Off by default)
general: Global precompiled shader setting should no longer reset to auto (#63)

general: The internal process of updating system.xml is now more robust
         Previously there was a slim chance to lose all settings when Cemu crashed or was force closed
         while settings.xml was being updated

CPU/JIT: Optimized recompilation. This process is already fast enough to generally not be noticeable but
         it can lead to delay and micro-stutter in cases where a lot of new code is recompiled at once
         Examples where the bottleneck becomes apparent:
            Frame drops or audio crackle on first loading screen
            Initial delay when booting a game
         With the optimization, these should now be slighty less severe

GX2: Improved the accuracy and behavior of GX2WaitForFlip + GX2SwapScanBuffers
     This fixes an issue where games would run at the wrong framerate (e.g. Paper Mario Color Splash)

GX2: Fixed a bug in texture decoder for format BC4 (#59)

GX2: Fixed an issue where Cemu would crash if a game setup invalid shaders
     This resolves crashes in Pikmin 3 and Yoshi's Woolly World

(#xx) refers to bug tracker issues fixed by this change. See

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