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# Cemu detailed changelog for 1.21.5 # Patreon release date: 2020-10-30 # Public release date: 2020-11-06 general: Added a new CPU mode option called 'Auto' (#222) When selected it will use Single/Dual/Triple-Core recompiler depending on the number of physical cores on the host system 1-2 cores -> Single-Core recompiler 3-4 cores -> Dual-Core recompiler 5+ -> Triple-Core recompiler If the CPU mode was not previously set then Cemu will default to 'Auto' (earlier Cemu versions defaulted to singlecore-recompiler) general: Added an option to open the compatibility wiki page for a title when right clicking it in the game list debugging: Improvements to the PPC thread viewer window. It will now show export names for PC if the address is inside one of Cemu's HLE exports coreinit: Correctly initialize the id field in OSThread Fixes a softlock in Warriors Orochi 3 v32 (#51) OpenGL/Vulkan: Shader decompiler now supports textureSize() on 2D_MSAA surfaces Used by Pac-Man and the Ghostly Adventures 2 Vulkan: Resolved a race condition related to occlusion queries that could cause the renderer to deadlock Fixes Devil's Third softlocking Vulkan: Flush GPU buffer cache on frame swap for games that require it due to insufficient cache invalidation Fixes polygon explosions in Pac-Man and the Ghostly Adventures 1 & 2 AX: Implemented AXGetDeviceFinalOutput() Used by Warriors Orochi 3 v32 Note: (#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/