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Release 1.22.11

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Changelog

# Cemu detailed changelog for 1.22.11
# Patreon release date: 2021-04-16
# Public release date:  2021-04-23

# New in 1.22.11c:

internal: Reworked internal code that handles file paths to improve robustness when paths include unicode characters

# New in 1.22.11b:

general: Fixed regression where some operations would use broken file paths by omitting the slash between mlc path and the subfolder

# New in 1.22.11:

general: Added a warning message when launching Cemu through steam. This is to inform the user that
         Steam's shader pre-caching is known to cause broken graphics in combination with our async Vulkan shader compiler

general: Added command line options to overwrite web service URLs
         --act-url <url>   (default: https://account.nintendo.net)
         --ecs-url <url>   (default: https://ecs.wup.shop.nintendo.net/ecs/services/ECommerceSOAP)

nn_boss:  Correctly handle HTTP errors when downloading SpotPass files
          This fixes a crash when trying to play the 100 Mario challenge in Super Mario Maker

OpenGL: Avoid a crash that could occur when clearing depth textures
        Fixes Smash 4 crashing under OpenGL

input: Improved stick axis handling when the resting state is slightly off-center
       Resolves an issue where sticks sometimes couldn't reach the edge at default range multiplier
input: Fixed an issue where DirectInput would not detect all buttons (#47)
input: Show more sensible button names for disconnected DirectInput controllers (now displaying actual names instead of numbers)

logging: When using Vulkan write the exact driver version to log
logging: Keep up to 3 previous log files

Note:
(#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/

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