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# Cemu detailed changelog for 1.22.11 # Patreon release date: 2021-04-16 # Public release date: 2021-04-23 # New in 1.22.11c: internal: Reworked internal code that handles file paths to improve robustness when paths include unicode characters # New in 1.22.11b: general: Fixed regression where some operations would use broken file paths by omitting the slash between mlc path and the subfolder # New in 1.22.11: general: Added a warning message when launching Cemu through steam. This is to inform the user that Steam's shader pre-caching is known to cause broken graphics in combination with our async Vulkan shader compiler general: Added command line options to overwrite web service URLs --act-url <url> (default: https://account.nintendo.net) --ecs-url <url> (default: https://ecs.wup.shop.nintendo.net/ecs/services/ECommerceSOAP) nn_boss: Correctly handle HTTP errors when downloading SpotPass files This fixes a crash when trying to play the 100 Mario challenge in Super Mario Maker OpenGL: Avoid a crash that could occur when clearing depth textures Fixes Smash 4 crashing under OpenGL input: Improved stick axis handling when the resting state is slightly off-center Resolves an issue where sticks sometimes couldn't reach the edge at default range multiplier input: Fixed an issue where DirectInput would not detect all buttons (#47) input: Show more sensible button names for disconnected DirectInput controllers (now displaying actual names instead of numbers) logging: When using Vulkan write the exact driver version to log logging: Keep up to 3 previous log files Note: (#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/