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Release 1.22.12

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# Cemu detailed changelog for 1.22.12c
# Patreon release date: 2021-04-30
# Public release date:  2021-05-07

# New in 1.22.12c:

Vulkan: Fixed regression introduced with 1.22.12b that caused broken graphics on some GPUs/drivers

# New in 1.22.12b:

general/Vulkan: Fixed a crash that could occur when opening the general settings window
input: Fixed an issue where WGI would not show up in the input APIs

# New in 1.22.12:

Vulkan: Async shader and pipeline compilation is now multi-threaded
        This speeds up background compilation and shortens the duration of missing visuals

mmu: Emulate the scratch memory region at the end of the address space (0xFFFFFFE0 - 0xFFFFFFFF)
     Fixes a crash that would occur during some loading screens in Fatal Frame 5 (#347)

input: Fixed an issue where WGI (Windows.Gaming.Input) would sometimes cause Cemu to not close properly
input: Generally improved robustness of WGI
input: Improved performance when using GC controller API (#513)

gfxPacks: Added a new option to rules.txt:
          If specified, the graphic pack will be enabled by default
          This is intended to be used for workaround packs when there are no side-effects

logging: There is now a logging option to toggle log output for coreinit logging (OSReport, OSConsoleWrite and similar)

(#xx) refers to resolved bug tracker issues. See

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