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Release 1.22.8

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Changelog

# Cemu detailed changelog for 1.22.8
# Patreon release date: 2021-03-05
# Public release date:  2021-03-12

general: Fixed a recent regression where -mlc command line parameter would be parsed incorrectly

UI: Display a scrollbar if a graphic pack has more options than can fit into the window

HLE: Prevent Wind Waker HD from softlocking when using single-core recompiler

HLE: Prevent dynamic resolution scaling in Super Mario 3D World
     This fixes a long standing issue where mirror effects in Level 1-5 would
     cause the texture cache to be flooded, leading to stutter and sometimes even crashes if
     not enough VRAM is available

coreinit: Optimized niche cases in Cafe OS synchronization primitives
          This should improve performance in Paper Mario Color Splash when using multicore recompiler
          The issue has not been entirely solved yet and further improvements are planned

Vulkan: Fixed a crash that could occur when a game supplied invalid texture sampler parameters
        Resolves a crash in Super Meat Boy (#479)

GX2: Corrected a bug in the calculation of texture pitch for the tiling aperature
     Fixes corrupted textures in Super Meat Boy (#479)

GX2: Improved robustness of OSScreen API and made it compatible with GX2
     Previously drawing any frames with GX2 would disable OSScreen output permanently
     Required by some homebrew applications which mix OSScreen and GX2

coreinit: Implemented API MEMRecordStateForFrmHeap, MEMFreeByStateToFrmHeap
          Used by WUT homebrew

Note:
(#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/

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