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Release 1.22.9

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# Cemu detailed changelog for 1.22.9d
# Patreon release date: 2021-03-19
# Public release date:  2021-03-26

# New in 1.22.9d (public release):

general: Internal tweaks to Windows.Gaming.Input
UI: Minor improvements to graphic pack window

# New in 1.22.9c:

UI: Fixed cut off dropdowns in the graphic pack window

# New in 1.22.9b:

general: Fixed a regression where the mlc path would be processed incorrectly, leading to Cemu not being able to load some mlc files

# New in 1.22.9:

input: Added support for Windows.Gaming.Input (Available only for Windows 10 or above)
       Two new API options:
       WGI GamePad        Mirrors XInput but without the 4 controller limit
       WGI RawController  Mirrors DirectInput
       Both of these usually have more stable drivers and should be preferred over regular XInput/DirectInput

input: Various smaller improvements to input settings
       Stick preview now has a circle to indicate where 100% range of the emulated controller is

general: Fixed a crash that would occur when refreshing the game list when it contains WUD images without keys

coreinit: Implemented API OSIsHomeButtonMenuEnabled() and OSEnableHomeButtonMenu()
          Fixes Disney Infinity 2.0 crashing on launch. It relies on specific behavior for correct initialization

OpenGL/Vulkan: Resolved an issue where depth buffer clears would use incorrect clear values
               Fixes rendering bugs in Mario vs Donkey Kong: Tipping Stars
               Fixes invisible UI in Dragon Quest X

OpenGL/Vulkan: Improved tracking and synchronization of overlapping memory in texture cache
               Fixes black screen issue in CoD: Black Ops 2
OpenGL/Vulkan: Implemented support for shader instruction SAMPLE_C_L
               Fixes missing lighting in CoD: Black Ops 2

nsysnet: Resolved an issue where recv() would starve other threads of CPU time
         Fixes a rare softlock that could happen in various third party games
(#xx) refers to resolved bug tracker issues. See

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