In order to edit this wiki, you must register and verify your account.

Search results

From Cemu Wiki
Jump to:navigation Jump to:search

Page title matches

  • |developer = Overworld Galaxy / PJ Perretta / Jacob Crews
    2 KB (234 words) - 05:41, 25 April 2019

Page text matches

  • |developer = Overworld Galaxy / PJ Perretta / Jacob Crews
    2 KB (234 words) - 05:41, 25 April 2019
  • ...t style. Link, the protagonist of Spirit Tracks, travels across the game's overworld using a cannon-equipped steam train much like the steamboat in Phantom Hour
    2 KB (349 words) - 08:05, 29 July 2017
  • ...possibly even lower than 20 FPS (Although Cemu thinks it's 60FPS), and the overworld map cannot be seen on the top screen. Levels run, but again, they are very
    2 KB (330 words) - 05:01, 30 July 2023
  • ...er sees Link from a top-down perspective and must navigate him through the overworld and several dungeons, defeating enemies and solving puzzles on the way.
    3 KB (434 words) - 06:05, 29 July 2017
  • ...Hz|GPU=AMD Radeon HD 7560D|user=ReaperDeath|FPS=50-60|rating=Perfect|notes=Overworld runs at 30FPS, in levels it runs between 50-60 depending on how much is hap
    4 KB (562 words) - 15:41, 23 June 2022
  • ...to save the day. This time, however, Nintendo has brought back many of the overworld elements of Super Mario World, such as a connected world map and an emphasi ...AMD Radeon R9 390|user=Darkemaster|FPS=20-60|rating=Runs|notes=20-30fps in overworld, 60fps in levels with little stutter. Coins are *visible*}}
    27 KB (4,212 words) - 12:03, 25 February 2024
  • ...n R9 390|user=Darkemaste|FPS=15-60|rating=Runs|notes=20fps in title screen/overworld and 50-60fps in menus/cutscenes, 15fps in-game. Previously mentioned moving ...Runs|notes=50-60fps in title screen, 50-60fps in menus/cutscenes, 20fps in overworld/in-game. No other major changes from 1.5.0
    20 KB (3,151 words) - 18:06, 15 November 2022
  • ...IA GeForce GTX 460|user=kikidark|FPS=25|rating=Playable|notes=20-30 fps in overworld 25-30 in levels}} ...( falling platforms ), bugs with shadows, at the end of game lower fps in overworld.}}
    43 KB (6,790 words) - 22:35, 11 February 2024
  • ...adorn|FPS=30|rating=Playable|notes=Runs great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin pr ...n r9 290 |user=arkra|FPS=17-30|rating=Playable|notes=Constant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz
    83 KB (13,161 words) - 01:52, 24 June 2023
  • ...s glitches seem to reset by pausing and unpausing. Uninkable blocks in the overworld became inkable after entering and exiting a level.}}
    24 KB (3,882 words) - 17:02, 26 September 2023
  • ...you change mario game (example: underground textures when you are editing overworld)}}
    29 KB (4,513 words) - 12:17, 3 November 2022