Testing
|
1.4
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.4.0c
|
Windows 10
|
EUR
|
Intel Core i7 6700K @ 4.2GHz
|
NVIDIA GeForce GTX 970
|
chrisfand
|
40-60
|
Runs
|
Can't advance tutorial because swimming up walls doesn't work. Squid form doesn't submerge in ink properly. Bullet projectiles don't render but stains do. Camera glitches out under map sometimes.
|
1.4.0c
|
Windows 7
|
EUR
|
AMD FX 8320 @ 4.4GHz
|
AMD Radeon R9 390
|
Darkemaster
|
10-60
|
Runs
|
No visible projectiles, squid form does not submerge properly, 10-12 fps when looking forward or when sky is in the background, 40-60 fps when sky is not visible and/or few objects visible. (such as looking at nearby wall or downward.)
|
1.4.0c
|
Windows 10
|
JPN
|
Intel Core i5 4690k
|
NVIDIA GeForce GTX 960
|
bobcrap6
|
60
|
Runs
|
online not working
|
1.4.1
|
Windows 7
|
EUR
|
AMD FX 8320 @ 4.4GHz
|
AMD Radeon R9 390
|
Darkemaste
|
33-50
|
Runs
|
No visible projectiles, squid form does not submerge properly, 33 fps when looking forward or when sky is in the background, 40-50 fps when sky is not visible and/or few objects visible/in a corridor. Does not seem to go above 50fps.
|
1.4.2
|
Windows 10
|
EUR
|
Intel Core i3-4005U @ 1.7 Ghz
|
Intel HD 4000
|
RelicTheKid
|
7-60
|
Runs
|
Menu is at 30 FPS, Loading screens between 30 and 60 FPS, Game runs between 5 and 10 FPS, despite the low Framerate it is playable, just need to figure out the whole control scheme (eg. move camera left or right). Missing textures (shooting Ink is not displayed, but is viewable on objects), "Okay" and "No" text missing in the menu.
|
1.4.2b
|
Windows 7
|
EUR
|
AMD FX 8320 @ 4.4GHz
|
AMD Radeon R9 390
|
Darkemaste
|
10-60
|
Runs
|
No major changes from 1.4.1
|
1.4.2b
|
Windows 7
|
EUR
|
AMD FX-8120
|
AMD R9 270X
|
RelicTheKid
|
12-60
|
Runs
|
Loading screens at 60 FPS, Menu over 30 FPS, In Game 12-13 FPS. Controller issues. When calibrated with PS4 controller, camera pans to the left, pressing LZ pans to the right. Mouse control still works with up and down only.
|
|
1.5
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.5.0
|
Windows 10
|
EUR
|
Intel Core 5930x
|
Nvidia 980ti
|
FoxofGrey
|
30-60
|
Runs
|
Was able to get past character creation screen (although the yes/no text for getting into the game isn't there still). Was able to move, but the horizontal axis is still not programmed in (also to move the vertical I had to hold the right mouse button). I was able to spray ink (which had collision and showed on the ground), throw ink-bombs, and turn into a squid. However the major bug holding me back from continuing (this was at the skate rank part where you had to turn into a squid and go into the ink to climb up a wall/ramp) was that I couldn't go into the ink. I heard from a friend that this was from GPU programming, although I haven't seen either of the two developers announce the reason so this is just pure speculation. And as for graphics, the skin is still shiny when it's not supposed to be that reflective, the textures do look okay and the shadows are also good. Also one more bug with the camera is that it'll pan down beneath the ground and thus making the character unable to move. Overall, I would say keep doing your work Cemu staff and I hope these problems will be fixed later on in a few patches!
|
1.5.1
|
Windows 7
|
EUR
|
AMD FX 8320 @ 4.4GHz
|
AMD Radeon R9 390
|
Darkemaste
|
30-50
|
Runs
|
Projectiles are now *visible*, no other major changes from 1.4.2
|
1.5.3
|
Windows 10
|
EUR
|
Intel Core i5 6600
|
Nvidia GTX 960
|
Hackerschlumpf96
|
60 (ingame)
|
Runs
|
Stuck at the "You can even swim up walls!"-Part of the Tutorial :c
|
1.5.3
|
Windows 7
|
USA
|
Intel Core i7 3770
|
Nvidia GTX 960
|
Some1CP
|
50
|
Runs
|
Gyroscope sometimes glitches up and makes the camera stay under the ground. Can't complete the tutorial because I can't swim up the walls. Major slowdown when first shooting ink and trying to transform into a squid.
|
1.5.3
|
Windows 7
|
EUR
|
AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz
|
Nvidia GeForce GT 430
|
wiseguyinc
|
20-60
|
Runs
|
Loading screens and menu at 60 fps with and without sound. In game 20-30 fps with sound, 30-40 fps without sound(fps improved from 1.5.2). Still stuck at the "You can even swim up walls!" Part of the tutorial. Can rarely crash when sound is off(memory leak?).
|
1.5.3
|
Windows 7
|
EUR
|
AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz
|
Nvidia GeForce GT 430
|
wiseguyinc
|
5-60
|
Playable
|
Using a specific glitch caused by the emulator it is possible to temporarly submerge in the ink allowing to bypass the tutorial(This glitch is unreliable it may take up to an hour to complete the tutorial,recommend downloading a save). Everything works as it should avg. fps in the plaza is 5-15 w/sound and 20 w/o sound , the shops, a solid 60 fps (w/ and w/o sound) . The single player missions work, but they can crash often and the ink glitch is still present, avg. fps 20(w/sound)-40(w/o sound). None of the online stuff works, but thats to be expected.
|
1.5.3
|
Windows 10
|
USA
|
Intel Core i5-4460
|
Nvidia GeForce GTX 780
|
Billywws
|
54
|
Runs
|
Long loading times. Game plays, albeit with frequent stuttering and freezing. Character is unable to swim through ink, making the player unable to pass the tutorial. The camera zooms away abnormally to the point where it goes under the map. Sound effects are also very quiet.
|
1.5.4
|
Windows 7
|
EUR
|
Intel Core i7-6700HQ @ 2.6 Ghz
|
NVIDIA GeForce GTX 960M
|
TEK
|
50-60
|
Playable
|
Game works very good. The tutorial is finally possible to complete. 60 fps in all menus, 50-60 in any level. Worst FPS is about 30 in the hub area, but it is not a major part of the game. The game stutters when it only has to load something for the first time. The audio is still rather glitched, although has been improved. Turned off audio makes the game stay at high 50s, so that is a recommended compromise if you don't particularly mind no audio. Some minor visual glitches are present, for example - there's no top of an ink fountain. Other than that, an incredible jump for performance and playability of this game after only one revision!
|
1.5.4
|
Windows 7
|
EUR
|
Intel Core i7-4771 @ 3.5GHz
|
Nvidia Geforce GTX 1080
|
tacolinio
|
40-60
|
Loads
|
It's possible to get past the training area by using mouse+right click to aim up and down, but the menu afterwards doesn't allow you to press zl+zr so you get stuck there now.
|
1.5.4
|
Windows 10
|
USA
|
AMD FX 4100 Black Edition 3.6Ghz
|
Nvidia GTX 750sc 1GB
|
OmegaForceYT
|
12/60 FPS (12 on City/60 on Gameplay)
|
Playable
|
Slowdowns on City/Texture Problems
|
1.5.4
|
Windows 7
|
EUR
|
AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz
|
Nvidia GeForce GT 430
|
wiseguyinc
|
10-45
|
Playable
|
Game now fully playable(offline). No online capabilities, minor text and texture glitches. Sound is ok, but there is a bug that maxes out the volume briefly(not fun...) while swiming in ink.
|
1.5.5
|
Windows 10
|
EUR
|
Intel Core i7 4790K @ 4.00GHz
|
Geforce GTX 980 x2(SLI)
|
sneik15
|
45-60
|
Playable
|
FPS drop but game works fine
|
1.5.5c
|
Windows 7
|
EUR
|
AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz
|
Nvidia GeForce GT 430
|
wiseguyinc
|
10-45
|
Playable
|
Loading times shortened. No other improvements.
|
1.5.6
|
Windows 10
|
EUR
|
Intel Core i5-6300HQ @ 2.3GHz
|
NVDIA GeForce GTX 960M
|
passerby1234
|
20-40
|
Playable
|
Text cannot appear in selection blobs
|
1.5.6
|
Windows 7
|
EUR
|
AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz
|
Nvidia GeForce GT 430
|
wiseguyinc
|
15-50
|
Playable
|
Loading times shortened, minor FPS improvement (noticeable on low-end pcs).
|
|
1.6
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.6.0
|
Windows 7
|
EUR
|
AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz
|
Nvidia GeForce GT 430
|
wiseguyinc
|
15-35
|
Playable
|
Dissapointing. Slight FPS boost in the plaza/lobby,slight FPS decrease in other areas. Major stuttering even with a dumped cache when running the game first time (w/ save), slightly lowered stutters then normal when running later.
|
1.6.0
|
Windows 10
|
USA
|
Intel Core i5 4570
|
Nvidia GTX 770
|
tydog98
|
37
|
Playable
|
|
1.6.0
|
Windows 7
|
EUR
|
AMD FX 8320 @ 4.4GHz
|
AMD Radeon R9 390
|
Darkemaste
|
35-50
|
Playable
|
Can properly submerge in squid mode, minor visual issues not present in 1.5.6, (missing ink reflections) occasional stutter.
|
1.6.0
|
Windows 10
|
EUR
|
Intel(R) Core(TM) i3-2130 CPU @ 3.40GHz
|
AMD Radeon HD 6570
|
Minki
|
15-30
|
Runs
|
The game loads and play ok, no big glitches as far as I can see. Though I can't complete the tutorial due to the game require motion controls.
|
1.6.0
|
Windows 7
|
EUR
|
Intel Core i7-920
|
Nvidia GTX970
|
Asper
|
40
|
Playable
|
No text on buttons
|
1.6.1
|
Windows 10
|
EUR
|
Intel Core i7 6700K
|
Nvidia GTX970 SC ACX 2.0
|
Chiyo
|
60
|
Playable
|
Huge graphical glitches as previously documented by xTeslaz. Entire screen turns psychedelic colors. Worked fine in 1.6.0
|
1.6.1
|
Windows 7
|
USA
|
AMD FX 8320 @ 4.4GHz
|
AMD Radeon R9 390
|
Darkemaste
|
35-50
|
Playable
|
Increased overall performance, occasional random distorted colors which can usually be fixed temporarily by reloading an area. (sometimes twice)
|
1.6.1
|
Windows 10
|
EUR
|
AMD A8 5500 @ 3.2GHz
|
AMD Radeon HD 7560D
|
ReaperDeath
|
20-40
|
Playable
|
The psychedelic colour glitch makes it hard to play but still possible. Marie and Callie Amiibos are useable though their text is broken. Other three amiibos require names which I can't seem to set.
|
1.6.2
|
Windows 7
|
USA
|
AMD FX 8320 @ 4.4GHz
|
AMD Radeon R9 390
|
Darkkemaste
|
45-60
|
Playable
|
Increased performance/stability, random distorted color bug introduced in 1.6.1 is now fixed.
|
1.6.2
|
Windows 10
|
EUR
|
Intel Core i7 6700HQ @ 2.60GHz
|
NVIDIA GeForce GTX 970M
|
Nulla
|
60
|
Playable
|
Constant 60fps but with a lot of micro stuttering. Psychedelic Color bug from 1.6.1 is fixed. Crashes from 1.6.1 are also seemingly fixed. Some texture bugs are only present when texture compression is disabled. On any setting there is missing text in certain UI items.
|
|
1.7
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.7.2
|
Windows 7
|
EUR
|
AMD Phenom II X6 1100T @ 3,3 GHz
|
NVIDIA GTX 970 OC
|
DeadNoob
|
23-60
|
Playable
|
Working fine, even though there are some random freezes when something gets loaded for the first time.
|
1.7.2
|
Windows 10
|
EUR
|
Intel Core i5 6300 @ 2,9 GHz
|
NVIDIA GeForce GPU
|
Cptnicn
|
20-40
|
Playable
|
Surface Book i5 with dGPU (like 940m) - working fine, although text is missing on some buttons.
|
1.7.5
|
Windows 10
|
EUR
|
Intel Core i7 4770 @ 3,4 GHz
|
NVIDIA GeForce GTX 1070
|
etnmich
|
60
|
Playable
|
Works, except for glitches mentioned before. I didn't encounter the ink railing bug during the campaign, but graphics glitches seem to reset by pausing and unpausing. Uninkable blocks in the overworld became inkable after entering and exiting a level.
|
1.7.5
|
Windows 10
|
EUR
|
AMD FX -4300 Quad-Core Processor @ 3,4 GHz
|
AMD Radeon RX 460
|
GamingGuyTyler
|
15-60
|
Playable
|
Only working part is any part before the hub world. When entering the hub world, the game starts to slow down, then causes a crash. Restarting seems to slow down the crash, so I'll update this if I can somehow stop it. EDIT: I have been able to stop the crash, however now it runs at a low 18 fps. It also shows a ton of graphical issues when the camera pans down to the main character. Sadly the game still crashes after the news.
|
|
1.8
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.8.0
|
Windows 10 (64 bit)
|
USA
|
AMD FX(tm)-6300 Six-Core Processor
|
AMD Radeon (TM) R7 360 Series
|
slashiee
|
30-60
|
Loads
|
I would give this Unplayable if it had a different meaning. Anything that's related to ink particles crashes the game now.
|
1.8.0
|
Windows 8 (64 bit)
|
EUR
|
Intel Core i5 4690k @ 4.5 GHz
|
Nvidia Geforce GTX 970
|
Bakugo
|
60
|
Runs
|
(1.8.0b, public release) Crash from 1.8.0 is fixed. The unpaintable surfaces bug is still present, but the teleporting ink railing bug seems to be fixed.
|
1.8.0
|
Windows 10 (64 bit)
|
EU
|
Intel Core 15 4430 @3.00GHz
|
Nvidia Geforce GTX 750
|
Ricon
|
60
|
Runs
|
(1.8.0b, public release) The unprintable surfaces bug has taken many deaths to fix, I have found my text is corrupted (do not know if I can fix it will research further)
|
1.8.1b
|
Windows 10 (64 bit)
|
USA
|
Intel Core i5 7600k @ 3.79GHz
|
Nvidia Geforce GTX 1050ti
|
Simon
|
60
|
Playable
|
1.8.1b, public release
|
1.8.1b
|
Windows 10 (64 bit)
|
USA
|
Intel Core i5 2500k @ 4.3 GHz
|
Nvidia Geforce GTX 980ti
|
Hong620
|
60
|
Runs
|
Gyro Controller with CEMUHook 0.5.0.0 can play Tutorial Level, but Can't Pass the Main Menu Start(ZL+ZR Screen)
|
1.8.2b
|
Windows 10 (64 bit)
|
EUR
|
Intel Core i5-4460 @ 3.2GHz
|
NVIDIA GeForce GTX 1060 6GB
|
iKlikla
|
59-60
|
Runs
|
Unable to paint certain moveable objects making level 1-3 uncompleteable, have to remap ZR+ZL to R + L to start game
|
|
1.9
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.9.0
|
Windows 10
|
USA
|
Intel Core i5-7600K @ 3.8GHz
|
NVIDIA GTX 1060
|
Ryukori
|
60
|
Playable
|
Can't ink moving surfaces. Dying solves this problem. The more you play the level, the less of a problem this becomes. I think the moving surfaces can only be inked once they've been added to the shader cache.
|
1.9.1
|
Windows 8.1 (64 bit)
|
USA
|
Intel Core i5-4210U @ 2.5GHz
|
NVIDIA GeForce GT 840M
|
DarknesS
|
50-60
|
Playable
|
Uninkable walls in different levels and in certain parts of Octo Valley. Cycle based timer makes the game run faster on slow CPUs.
|
|
1.11
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.11.0c
|
Windows 10
|
USA
|
Intel Core i5-6600K @ 4.4GHz
|
NVIDIA GTX 1050ti
|
4545df
|
60
|
Playable
|
Works well, Have to use XInput for controller, or you can't get past Main Menu
|
1.11.6b
|
Windows 10 x64
|
USA
|
Intel Core i5-7300HQ @ 3.3GHz
|
Nvidia GTX 1050ti
|
Mr. Toast
|
30-60
|
Playable
|
8GB 2400MHz RAM + 8GB pagefile. Graphics packs: 1920x1080, Higher quality shadows. Full speed in both Inkopolis and Octo Valley.(30/60) Cycle based timer does not seem to be needed for better performance now. Online is playable, but for some reason seems to be locked at 48 fps. Neither Host-based nor cycle-based timer resolves this. What is even weirder is that the music plays full speed while the video is locked. More testing required.
|
|
1.12
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.12.0
|
Windows 10 x64
|
USA
|
Intel Core i5-8400 @ 2.8GHz
|
Nvidia GTX 1070
|
CemunatorTestee
|
60
|
Unplayable
|
16GB 2400MHz RAM. Current version won't continue past first loading screen. Tried playing on 1.11.6b and worked as it should, apparently only a common problem for 1.12.0. Hopefully gets fixed in 1.12.1.
|
1.12.0d
|
Windows 10 x64
|
USA
|
Intel Core i5-8400 @ 2.8GHz
|
Nvidia GTX 1060
|
Popboy11
|
60
|
Unplayable
|
16GB 3200MHz RAM. It doesn't load after the first loading screen, still get 60 fps.
|
|
1.15
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.15.1e
|
Windows 10 x64
|
USA
|
Intel Core i5-4590 @ 3.3GHz
|
Nvidia GTX 1050 Ti
|
XTindy
|
30/60
|
Playable
|
16GB 1600MHz RAM. Graphics pack: 1920x1080, High Shadow Resolution, Quarter Amount Bloom. Everything seems to work properly. Completed the single player campaign with no crashes. Most of the time the games runs at full speed even with manually enabled FXAA and MFAA. Hardly see any micro-stuttering after importing the shader cache. All the video in Splatfest are playing normally. Haven't tested online mode so don't know if there are glitches inside. So far only encountered 4 issues. 1.Just like the glitch in Map Bugs, in Arowana Mall the player on TV still gets black sky box. The player on Gamepad works properly. 2.If using Graphics pack to set a 16:10 resolution and play local multiplayer, both screens will constantly shrink and enlarge after entering the match, makes it hard to play. 3.In Octo Valley, sometimes some weird shadow will appear on the fog. 4.In the mini game Splat Beatz, when playing, the line and the symbol at the bottom will blink from time to time.
|
1.15.4b
|
Windows 10 x64
|
EUR
|
AMD Ryzen 5 2600 @ 3.9GHz(OC)
|
AMD Radeon RX 570
|
capitalists
|
60
|
Playable
|
8GB 2400MHz RAM OC @ 2667MHz. 1080p Graphics Pack. Easily playable from beginning of campaign, start to finish. Online is easily playable but with occasional dips to 56fps
|
|
1.21
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.21.2
|
Windows 10 x64
|
USA
|
AMD Ryzen 7 3700X
|
AMD Radeon RX 5700XT
|
OxQ4
|
60
|
Runs
|
16GB 3200MHz RAM. Graphics pack: 1920x1080, 60FPS Plaza. Runs at 60 on Vulkan but some walls can't be painted (end of the tutorial, start of level 2, etc.) halting progress. This can be fixed by switching to OpenGL but the slowdowns are too severe making it unplayable.
|
1.21.4
|
Windows 10 pro 64
|
USA
|
AMD Ryzen 5 3600
|
AMD RX 5700-XT
|
Zyga21
|
stuttering
|
Runs
|
Tutorial requires the use of motion controls, but you can wait long enough to get around that, with a little effort you can get through the tutorial without being able to look up or down after that you can turn off motion controls by using the gamepad view's options menu. The same issues listed above exist, all that effort to still have it be unplayable.
|
|
1.22
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.22.8
|
Windows 10 x64
|
EUR
|
Intel Core i7-7700HQ @2.8GHz
|
Nvidia GTX 1060 (Laptop)
|
Shadow Doggo
|
60
|
Playable
|
16GB 2400MHz RAM. Graphics pack: 1920x1080, High Shadow Resolution, 16x Anisotropic Filtering, 60FPS Plaza. Runs great on Vulkan. OpenGL has screen tearing issues even with Vsync enabled. Hero Mode can be completed from start to finish without any issues. Online mode can be a bit laggy sometimes but other than that it runs perfectly fine. The game has a few minor visual glitches that don’t interrupt gameplay.
|
|
1.25
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.25.6
|
Windows 11
|
EUR
|
AMD Ryzen 3200g @ 3.5GHz
|
NVIDIA GeForce GTX 1650 Super
|
carinavljko
|
45-60
|
Runs
|
Sometimes it crashes when loading in Story Mode, otherwise perfect.
|
|
1.26
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.26.2f
|
Windows 11 x64
|
EUR
|
Intel Core i5 6600 3.30Ghz
|
AMD Radeon RX580 OC
|
MrTrapo
|
60
|
Perfect
|
There are only a few graphical errors in the interface when you go to the settings but only there, everything else works perfectly.
|
1.26.2f
|
Windows 10 x64
|
USA
|
Intel Core i3 7100-U 2.40Ghz
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Intel(R) HD Graphics 620
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GabTheBest
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60
|
Playable
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The game is playable, but, while using OpenGL, you can't paint walls in most maps and that interfers with the gameplay in general, including playing online and with the story mode. Due to the Intel GPU limited compatibility, using Vulkan causes the game to crash every time you go into a map, sometimes it loads the map and sometimes it crashes.
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1.26.2f
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Windows 10 x64
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USA
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Intel Core i3 7020u @2,29 GHZ
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intel HD Graphics 620
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Toadzin
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30
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Playable
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Pretty Good, but have problem with the octoballs (crash all when you reach them, but still playable and have to pass without problems)
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2.0
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Version
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OS Version
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Region
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CPU
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GPU
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Tester
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FPS
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Status
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Additional Notes
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2.0-28
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Windows 10
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EUR
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Intel(R) Core(TM) i7-8700k @ 3.70Ghz
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GeForce RTX 3060 Ti
|
ambarasodor
|
60
|
Playable
|
I have encountered a problem where bombs paint wall in a perfect rectangular shape, the hud in 21:9 still has the ratio of a 16:9 monitor. Buttons still have that glitchy aspect. Online works as it should.
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