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{{Infobox VG | {{Infobox VG | ||
|title = Paper Mario: Color Splash | |title = Paper Mario: Color Splash | ||
|image = [[File: | |image = [[File:Paper Mario Color Splash.png|295px]] | ||
|developer = Intelligent Systems | |developer = Intelligent Systems | ||
|publisher = Nintendo | |publisher = Nintendo | ||
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|input = GamePad | |input = GamePad | ||
|wikipedia = Paper_Mario:_Color_Splash | |wikipedia = Paper_Mario:_Color_Splash | ||
|rating = | |rating = Playable | ||
}} | }} | ||
'''Paper Mario: Color Splash''' is the sequel to ''Paper Mario: Sticker Star'' for the Nintendo 3DS, and while it definitely shows, it is widely considered to be far superior than its lackluster predecessor. | '''Paper Mario: Color Splash''' is the sequel to ''Paper Mario: Sticker Star'' for the Nintendo 3DS, and while it definitely shows, it is widely considered to be far superior than its lackluster predecessor. | ||
== Known Issues == | == Known Issues == | ||
=== Performance Issues, unable to maintain 30FPS === | |||
*Current issues with Multi-core Recompiler (often used by Auto,) will result in performance issues. Please use Single-core Recompiler until this has been resolved in a future update. | |||
To change your Recompiler option, right-click the game in Cemu and open the GameProfile option. Ensure you set this to Single-core Recompiler, not Single-core Interpreter. Please remember you set this option as the game may have this issue resolved in the future, meaning Multi-core could become both better performing and more stable. | |||
'''The frame rate no longer stutters with Multi-core recompiler (post 1.22.11) but graphical stutter is an issue in some versions after this, so Single-core recompiler is still advised (the stutter is fixed by the "Improved Performance" graphic pack).''' | |||
=== Using the Megaphone Thing in battle crashes the game === | |||
*Using the Megaphone Thing in battle crashes the game, so try to avoid using it. | |||
=== Green fog on character renderings === | |||
*Should only affect OpenGL users; there is also a workaround fix via the graphic pack "Green Tinted Characters". | |||
=== Black Paint Corridor is not visible on Bowser Castle === | |||
*In the last level, there is a black paint flooding on a corridor that is not shown on neither OpenGL nor Vulkan. While this make it hard to judge where you can go on the corridor, the game can be progressed normally. | |||
=== Walking slowly === | |||
*In the level "Sunset Express", you need to walk slowly to hit a Shunned Guy. Keyboards do not detect levels of pressure, so a controller with an analog stick is needed to complete the level. | |||
*Alternatively you can use the program Joy2key or something else in order to map a key to a specific analogue threshold, then map it in Cemu; pretty finicky at best. | |||
=== Black artifacts when using the Paint Hammer === | |||
Using the Paint Hammer may make black artifacts briefly appear when using the OpenGL renderer. This usually only happens on the first usage of the Paint Hammer since game launch or level entry. Does not affect the Vulkan renderer. | |||
=== Menu flickering and z-fighting === | |||
Menu options will sometimes flicker horizontally. Additionally, z-fighting can be seen on the top left corner between the page icons and the bar linking them together. These issues are most visible during page switching transitions. They can be seen in the Prisma Museum menu as well as the Wringer shop menu. | |||
=== Sprites not rendering during Cutout sequences === | |||
*When using Cutout, after the cut area is removed, sprites won't render. The sequence can still be completed, but you won't be able to see the flag or where you are during them. | |||
*There is a workaround fix via the graphic pack "Invisible Characters in Cutout Mode". However there are overlapping issues and it does not look as intended. | |||
<br> | |||
{{cot|Older Issues that have been Resolved|left=yes}} | |||
=== Sound bugs === | |||
*Very rarely the background music will become a scratching noise throughout the entire game. Reboot the game to resolve this. | |||
'''As of Cemu 1.26.0, this issue is fixed.''' | |||
=== Gray Blur === | |||
*On the level "Kiwano Temple", there is a section where you need to escape rising lava. The screen blurs at this point, making it nearly impossible to complete. | |||
'''As of Cemu 1.25.0, this bug has been fixed''' | |||
=== Paint Hammer Usage Freeze === | === Paint Hammer Usage Freeze === | ||
* As of 1.22.4, when trying to use your paint hammer in any place, the game will freeze, however, the music will continue playing. This also applies to what Mario will try and paint on the title screen. The game can still be navigated, but without a save file you will get stuck at having to paint toad after the first enemy battle. | * As of 1.22.4, when trying to use your paint hammer in any place, the game will freeze, however, the music will continue playing. This also applies to what Mario will try and paint on the title screen. The game can still be navigated, but without a save file you will get stuck at having to paint toad after the first enemy battle. | ||
'''As of Cemu 1.22.5, this freeze has been fixed''' | '''As of Cemu 1.22.5, this freeze has been fixed''' | ||
=== Crash after intro video === | === Crash after intro video === | ||
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'''As of Cemu 1.12.2, this issue is fixed.''' | '''As of Cemu 1.12.2, this issue is fixed.''' | ||
{{cob}} | |||
== Configuration == | == Configuration == | ||
* | *Current issues with Multi-core Recompiler (often used with Auto,) will result in performance issues. Please use Single-core Recompiler until this has been resolved in a future update. '''(Mostly fixed from 1.22.12 onward)''' | ||
* | *Use the Vulkan renderer to avoid black artifacts when using the Paint Hammer and green tinted characters. | ||
*Use the "Invisible Characters in Cutout Mode" graphic pack to fix the eponymous issue. | |||
== Gameplay Videos == | == Gameplay Videos == | ||
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== Testing == | == Testing == | ||
{{teststart}} | {{teststart}} | ||
{{cot|Older Testing (1.6.3~1.21.0)}} | |||
{{testsection|1.6|collapsed}} | {{testsection|1.6|collapsed}} | ||
{{testline|version=1.6.3|OS=Windows 10|region=EUR|CPU=Intel Core i5-4460s|GPU=Nvidia GTX 750 Ti|user=MrSyrux|FPS=0|rating=Unplayable|notes=Doesn't load yet.}} | {{testline|version=1.6.3|OS=Windows 10|region=EUR|CPU=Intel Core i5-4460s|GPU=Nvidia GTX 750 Ti|user=MrSyrux|FPS=0|rating=Unplayable|notes=Doesn't load yet.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.7|collapsed}} | {{testsection|1.7|collapsed}} | ||
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4690K|GPU=NVIDIA GTX 1070|user=Sayuri|FPS=30|rating=Runs|notes=Game is playable, albeit with mild to heavy visual glitches, until the first fight with the three Shy Guys, which is impossible to get through because the battle system uses the Wii U Gamepad's touchscreen, and Cemu does not yet have a Gamepad display.}} | {{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4690K|GPU=NVIDIA GTX 1070|user=Sayuri|FPS=30|rating=Runs|notes=Game is playable, albeit with mild to heavy visual glitches, until the first fight with the three Shy Guys, which is impossible to get through because the battle system uses the Wii U Gamepad's touchscreen, and Cemu does not yet have a Gamepad display.}} | ||
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4690K|GPU=NVIDIA GTX 1060|user=ToppestOfDogs|FPS=30|rating=Playable|notes=Plays with small to medium visual glitches. Press tab to view the gamepad screen, and click on the screen to use the touch screen. You can also enable off TV mode and press CTRL+Tab to permanently switch to the gamepad so that you don't have to keep switching.}} | {{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4690K|GPU=NVIDIA GTX 1060|user=ToppestOfDogs|FPS=30|rating=Playable|notes=Plays with small to medium visual glitches. Press tab to view the gamepad screen, and click on the screen to use the touch screen. You can also enable off TV mode and press CTRL+Tab to permanently switch to the gamepad so that you don't have to keep switching.}} | ||
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{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=AMD FX9590|GPU=Nvidia GTX 1070|user=onedementedsmurf|FPS=N/A|rating=Loads|notes=The game loads up and gets through the intro video, then freezes before disembarking.}} | {{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=AMD FX9590|GPU=Nvidia GTX 1070|user=onedementedsmurf|FPS=N/A|rating=Loads|notes=The game loads up and gets through the intro video, then freezes before disembarking.}} | ||
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core i7 4770|GPU=Nvidia GTX 1050 Ti|user=Twilight Starocean|FPS=N/A|rating=Loads|notes=The game loads up and the characters are dark red then freezes after the intro ends.}} | {{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core i7 4770|GPU=Nvidia GTX 1050 Ti|user=Twilight Starocean|FPS=N/A|rating=Loads|notes=The game loads up and the characters are dark red then freezes after the intro ends.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.8|collapsed}} | {{testsection|1.8|collapsed}} | ||
{{testline|version=1.8.0b|OS=Windows 10|region=EUR|CPU=AMD A10-7800K|GPU=Nvidia GTX 760|user=Pokes|FPS=10-15|rating=Playable|notes=The game runs with some loading times. The textures in map are blue but when you go left no render and in the game loads good but no render left. Toads dont render good when are up. The intro video dont render, only audio and a green screen. Please fix bugs :)}} | {{testline|version=1.8.0b|OS=Windows 10|region=EUR|CPU=AMD A10-7800K|GPU=Nvidia GTX 760|user=Pokes|FPS=10-15|rating=Playable|notes=The game runs with some loading times. The textures in map are blue but when you go left no render and in the game loads good but no render left. Toads dont render good when are up. The intro video dont render, only audio and a green screen. Please fix bugs :)}} | ||
{{testline|version=1.8.1b|OS=Windows 10|region=JPN|CPU=Intel Core i5-6600K @ 3.50GHz|GPU=MSI GeForce GTX 1060 6GT OC|user=TomONeill|FPS=40~50|rating=Runs|notes=Intro video doesn't work. Long loading times. Smashing colourless spots doesn't look good graphics wise and more graphical glitches, not rendered textures on npcs. I've also had a few freezes when in a somewhat larger area and smashing paint all over the place. }} | {{testline|version=1.8.1b|OS=Windows 10|region=JPN|CPU=Intel Core i5-6600K @ 3.50GHz|GPU=MSI GeForce GTX 1060 6GT OC|user=TomONeill|FPS=40~50|rating=Runs|notes=Intro video doesn't work. Long loading times. Smashing colourless spots doesn't look good graphics wise and more graphical glitches, not rendered textures on npcs. I've also had a few freezes when in a somewhat larger area and smashing paint all over the place. }} | ||
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=8-15|rating=Playable|notes=Runs, but you'll need a save past the intro video to progress)}} | {{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=8-15|rating=Playable|notes=Runs, but you'll need a save past the intro video to progress)}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.9|collapsed}} | {{testsection|1.9|collapsed}} | ||
{{testline|version=1.9.0b|OS=Windows 10 Creators update|region=EUR|CPU=Intel XEON E5-2620 v1 2ghz |GPU=Nvidia Quadro 2000 1gb|user=Moto360|FPS=48|rating=Playable|notes=plays well but for some reason the music is broken in this version of cemu and will only play screeching noises}} | {{testline|version=1.9.0b|OS=Windows 10 Creators update|region=EUR|CPU=Intel XEON E5-2620 v1 2ghz |GPU=Nvidia Quadro 2000 1gb|user=Moto360|FPS=48|rating=Playable|notes=plays well but for some reason the music is broken in this version of cemu and will only play screeching noises}} | ||
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{{testline|version=1.9.1|OS=Windows 10|region=US|CPU=AMD FX-9370 @ 4.4GHz|GPU=Nvidia GTX 1070|user=dsjrb|FPS=25-50|rating=Playable|notes=Crashes at the end of the intro video(Can be skipped by going into {GameFolder}\content\movie and deleting the video there). <br /> | {{testline|version=1.9.1|OS=Windows 10|region=US|CPU=AMD FX-9370 @ 4.4GHz|GPU=Nvidia GTX 1070|user=dsjrb|FPS=25-50|rating=Playable|notes=Crashes at the end of the intro video(Can be skipped by going into {GameFolder}\content\movie and deleting the video there). <br /> | ||
Minor graphical issues. BGM still stutters and is screechy/poppy, as are longer/louder sounds.}} | Minor graphical issues. BGM still stutters and is screechy/poppy, as are longer/louder sounds.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.10|collapsed}} | {{testsection|1.10|collapsed}} | ||
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=AMD FX-9370 @ 4.4GHz|GPU=Nvidia GTX 1070|user=dsjrb|FPS=25-50|rating=Playable|notes=No discernible improvement from previous versions.}} | {{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=AMD FX-9370 @ 4.4GHz|GPU=Nvidia GTX 1070|user=dsjrb|FPS=25-50|rating=Playable|notes=No discernible improvement from previous versions.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.11|collapsed}} | {{testsection|1.11|collapsed}} | ||
{{testline|version=1.11.0b|OS=Windows 7|region=USA|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=N/A|rating=Unplayable|notes=Crashes on boot.}} | {{testline|version=1.11.0b|OS=Windows 7|region=USA|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=N/A|rating=Unplayable|notes=Crashes on boot.}} | ||
Line 113: | Line 139: | ||
{{testline|version=1.11.6b|OS=Windows 10|region=US|CPU=Intel Core i7-6950X|GPU=NVIDIA GeForce GTX 1080 Ti |user=Stym|FPS=60|rating=Runs|notes=Crashes after getting the yellow Big Paint Star.}} | {{testline|version=1.11.6b|OS=Windows 10|region=US|CPU=Intel Core i7-6950X|GPU=NVIDIA GeForce GTX 1080 Ti |user=Stym|FPS=60|rating=Runs|notes=Crashes after getting the yellow Big Paint Star.}} | ||
{{testline|version=1.11.6b|OS=Windows 10 Anniversary Update|region=EU|CPU=Intel Core i5-4460 @ 3.2 GHz|GPU=Nvidia GeForce GTX 1060 6GB |user=Foxay|FPS=60|rating=Runs|notes=Crash after couple of seconds.}} | {{testline|version=1.11.6b|OS=Windows 10 Anniversary Update|region=EU|CPU=Intel Core i5-4460 @ 3.2 GHz|GPU=Nvidia GeForce GTX 1060 6GB |user=Foxay|FPS=60|rating=Runs|notes=Crash after couple of seconds.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.12|collapsed}} | {{testsection|1.12|collapsed}} | ||
{{testline|version=1.12.0d|OS=Windows 10|region=USA|CPU=Intel Core i7 4690 @ 3.6GHz|GPU=Nvidia GTX 1050 Ti|user=jaycromp|FPS=30-60|rating=Playable|notes=Playable- with the glitches noted about character appearance and various other graphics glitches Audio is not an issue. Will crash without the removal of the intro video.}} | {{testline|version=1.12.0d|OS=Windows 10|region=USA|CPU=Intel Core i7 4690 @ 3.6GHz|GPU=Nvidia GTX 1050 Ti|user=jaycromp|FPS=30-60|rating=Playable|notes=Playable- with the glitches noted about character appearance and various other graphics glitches Audio is not an issue. Will crash without the removal of the intro video.}} | ||
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{{testline|version=1.12.2d|OS=Windows 10|region=USA|CPU=AMD A8 5500 @ 3.2 GHz|GPU=Integrated Radeon HD Graphics|user=Jkcoxson|FPS=21-35|rating=Runs|notes=Crashes and freezes, characters do not appear occasionally. Unpainted spots do not show. Default settings used.}} | {{testline|version=1.12.2d|OS=Windows 10|region=USA|CPU=AMD A8 5500 @ 3.2 GHz|GPU=Integrated Radeon HD Graphics|user=Jkcoxson|FPS=21-35|rating=Runs|notes=Crashes and freezes, characters do not appear occasionally. Unpainted spots do not show. Default settings used.}} | ||
{{testline|version=1.12.2d|OS=Windows 10|region=USA|CPU=Intel Core i5 4590 @ 3.3GHz|GPU=Nvidia GTX 760|user=Wabbit|FPS=60|rating=Runs|notes=Crashes while Mario fighting Larry in the train.}} | {{testline|version=1.12.2d|OS=Windows 10|region=USA|CPU=Intel Core i5 4590 @ 3.3GHz|GPU=Nvidia GTX 760|user=Wabbit|FPS=60|rating=Runs|notes=Crashes while Mario fighting Larry in the train.}} | ||
{{testline|version=1.12.2d|OS=Windows 10|region=EU|CPU=Intel Core i7 4720 HQ @ 2.6 GHz|GPU=Nvidia GeForce GTX 950M|user=Jasmijn_F|FPS=30 (60)|rating=Runs|notes= A lot of issues were fixed by using the 30 FPS lock (s.a. battle cards not falling to the ground, Draggadon moving too fast etc.), although it crashed at the battle with Lemmy at the circus. Disabling the 30 fps lock fixed that problem. The game rarely froze and crashed, has rarely graphical glitches (usually in the battle and cutout cutscenes) and audio stuttering. }} | |||
{{testend}} | {{testend}} | ||
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{{testline|version=1.13.1d|OS=Windows 7|region=USA|CPU=Intel Core i7 4770k @ 3.5 GHz|GPU=Nvidia GeForce GTX 660|user=Reeces_Pieces|FPS=30|rating=Runs|notes= Crashes when using the megaphone Thing, which is needed to progress through the game. Also, the BGM scratching noise issue sometimes reoccurs after a battle. }} | {{testline|version=1.13.1d|OS=Windows 7|region=USA|CPU=Intel Core i7 4770k @ 3.5 GHz|GPU=Nvidia GeForce GTX 660|user=Reeces_Pieces|FPS=30|rating=Runs|notes= Crashes when using the megaphone Thing, which is needed to progress through the game. Also, the BGM scratching noise issue sometimes reoccurs after a battle. }} | ||
{{testline|version=1.13.2c|OS=Windows 7|region=USA|CPU=Intel Core i5 7600|GPU=Nvidia GeForce GTX 1060|user=Furoryan|FPS=30|rating=Runs|notes= I don't have the problem with using the megaphone thing. Random crashs happens rarely (level "Sunset Express", in a battle). Crashes while Mario fighting Larry in the train at the end of this level (after the first wave of sbires). BGM scratching noise issue very rarely occurs after a battle. Crash when Lemmy summoning a piranha plant at the circus.}} | {{testline|version=1.13.2c|OS=Windows 7|region=USA|CPU=Intel Core i5 7600|GPU=Nvidia GeForce GTX 1060|user=Furoryan|FPS=30|rating=Runs|notes= I don't have the problem with using the megaphone thing. Random crashs happens rarely (level "Sunset Express", in a battle). Crashes while Mario fighting Larry in the train at the end of this level (after the first wave of sbires). BGM scratching noise issue very rarely occurs after a battle. Crash when Lemmy summoning a piranha plant at the circus.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.14|collapsed}} | {{testsection|1.14|collapsed}} | ||
{{testline|version=1.14.0c|OS=Windows 7|region=USA|CPU=Intel Core i7 4770k @ 3.5 GHz|GPU=Nvidia GeForce GTX 660|user=Reeces_Pieces|FPS=30|rating=Runs|notes= Crashes when using the megaphone Thing, which is needed to progress through the game. Also, the BGM scratching noise issue sometimes reoccurs after a battle. Some graphical glitches during the main menu. And sometimes there are graphical glitches during the Thing squeezing scenes. }} | {{testline|version=1.14.0c|OS=Windows 7|region=USA|CPU=Intel Core i7 4770k @ 3.5 GHz|GPU=Nvidia GeForce GTX 660|user=Reeces_Pieces|FPS=30|rating=Runs|notes= Crashes when using the megaphone Thing, which is needed to progress through the game. Also, the BGM scratching noise issue sometimes reoccurs after a battle. Some graphical glitches during the main menu. And sometimes there are graphical glitches during the Thing squeezing scenes. }} | ||
{{testline|version=1.14.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 6700k @ 4.0 GHz|GPU=Nvidia GeForce GTX 1080|user=trianta2|FPS=30|rating=Runs|notes= The game crashes in Indigo Underground as documented in https://www.reddit.com/r/cemu/comments/9vjx6w/weekly_troubleshooting_thread_november_09_2018/e9czc3t/ but Cemu 1.13.2d does not have this issue.}} | |||
{{testend}} | {{testend}} | ||
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{{testline|version=1.15.2d|OS=Windows 10|region=EUR|CPU=Intel Core i7-8750H|GPU=Nvidia GeForce GTX 1070|user=kai2018new|FPS=30/60|rating=Playable|notes= Used two different versions and 30fps lock to play through the game. I've used the 1.13.2d and 1.15.2d. To avoid crashing while being in the Indigo Underground using the 1.13.2d CEMU version. To avoid crashing while fighting against Larry on the Sunset Express use the 1.15.2d OR NEWER version WITHOUT the 30fps lock! To avoid crashing while fighting against Lemmy I used the 1.13.2d version also WITHOUT the 30fps lock! BGM scratching noise issue sometimes reappears... To reduce the probability of the sound issue's reappearing use the 30fps lock. Furthermore I've noticed the reappearing of the sound issue can be simply reproduced by putting in a false card after cutting out a piece of landscape... Maybe this knowledge can be help to completely fix the issue(s)... After all I have to say that the game is fully playable if you know what you have to do to avoid crashes... So maybe the emulation state should be changed from 'Runs' to 'Playable´'}} | {{testline|version=1.15.2d|OS=Windows 10|region=EUR|CPU=Intel Core i7-8750H|GPU=Nvidia GeForce GTX 1070|user=kai2018new|FPS=30/60|rating=Playable|notes= Used two different versions and 30fps lock to play through the game. I've used the 1.13.2d and 1.15.2d. To avoid crashing while being in the Indigo Underground using the 1.13.2d CEMU version. To avoid crashing while fighting against Larry on the Sunset Express use the 1.15.2d OR NEWER version WITHOUT the 30fps lock! To avoid crashing while fighting against Lemmy I used the 1.13.2d version also WITHOUT the 30fps lock! BGM scratching noise issue sometimes reappears... To reduce the probability of the sound issue's reappearing use the 30fps lock. Furthermore I've noticed the reappearing of the sound issue can be simply reproduced by putting in a false card after cutting out a piece of landscape... Maybe this knowledge can be help to completely fix the issue(s)... After all I have to say that the game is fully playable if you know what you have to do to avoid crashes... So maybe the emulation state should be changed from 'Runs' to 'Playable´'}} | ||
{{testline|version=1.15.7-1.15.17c|OS=Windows 7|region=USA|CPU=Intel Core i5 7600|GPU=Nvidia GeForce GTX 1060|user=Furoryan|FPS=30|rating=Runs|notes= Loading second scene in level "Mamelade Valley" has been fixed. However, the game is still crashing when Lemmy is summoning a Piranha plant (see my workaround above).}} | {{testline|version=1.15.7-1.15.17c|OS=Windows 7|region=USA|CPU=Intel Core i5 7600|GPU=Nvidia GeForce GTX 1060|user=Furoryan|FPS=30|rating=Runs|notes= Loading second scene in level "Mamelade Valley" has been fixed. However, the game is still crashing when Lemmy is summoning a Piranha plant (see my workaround above).}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.16|collapsed}} | {{testsection|1.16|collapsed}} | ||
{{testline|version=1.16.0c|OS=Windows 7|region=USA|CPU=Intel Core i5 7600|GPU=Nvidia GeForce GTX 1060|user=Furoryan|FPS=30|rating=Runs|notes= Still crashes while fighting Lemmy in the circus (Vulkan API does not change anything).}} | {{testline|version=1.16.0c|OS=Windows 7|region=USA|CPU=Intel Core i5 7600|GPU=Nvidia GeForce GTX 1060|user=Furoryan|FPS=30|rating=Runs|notes= Still crashes while fighting Lemmy in the circus (Vulkan API does not change anything).}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.17|collapsed}} | {{testsection|1.17|collapsed}} | ||
{{testline|version=1.17.2b|OS=Windows 10|region=USA|CPU=Intel Core i5 9600k|GPU=Nvidia GeForce GTX 1060|user=Jkcoxson|FPS=30|rating=Perfect|notes= Finally runs without hiccups and DOESN'T CRASH ANYMORE! The train is beatable without workarounds. I am using OpenGL, with all other default settings. This game does take a huge chunk of CPU performance.}} | {{testline|version=1.17.2b|OS=Windows 10|region=USA|CPU=Intel Core i5 9600k|GPU=Nvidia GeForce GTX 1060|user=Jkcoxson|FPS=30|rating=Perfect|notes= Finally runs without hiccups and DOESN'T CRASH ANYMORE! The train is beatable without workarounds. I am using OpenGL, with all other default settings. This game does take a huge chunk of CPU performance.}} | ||
{{testline|version=1.17.2b|OS=Windows 7|region=USA|CPU=Intel Core i5 7600|GPU=Nvidia GeForce GTX 1060|user=Furoryan|FPS=30|rating=Perfect|notes= The bug happening while fighting Lemmy has been fixed. I have not tested the whole game with that version but if there's no regressions, this game now runs perfectly.}} | {{testline|version=1.17.2b|OS=Windows 7|region=USA|CPU=Intel Core i5 7600|GPU=Nvidia GeForce GTX 1060|user=Furoryan|FPS=30|rating=Perfect|notes= The bug happening while fighting Lemmy has been fixed. I have not tested the whole game with that version but if there's no regressions, this game now runs perfectly.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.19|collapsed}} | {{testsection|1.19|collapsed}} | ||
{{testline|version=1.19.1b|OS=Windows 10|region=USA|CPU=Intel Core i7 8700k|GPU=Nvidia GeForce RTX 2070|user=TraceEntertains|FPS=30|rating=Runs|notes= Using the megaphone Thing in battle crashes the game, otherwise I have had no issues before that other than Cutout causing a crash on Vulkan, then I switched to OpenGL. I used Vulkan up until Cherry Lake, then switched to OpenGL.}} | {{testline|version=1.19.1b|OS=Windows 10|region=USA|CPU=Intel Core i7 8700k|GPU=Nvidia GeForce RTX 2070|user=TraceEntertains|FPS=30|rating=Runs|notes= Using the megaphone Thing in battle crashes the game, otherwise I have had no issues before that other than Cutout causing a crash on Vulkan, then I switched to OpenGL. I used Vulkan up until Cherry Lake, then switched to OpenGL.}} | ||
{{testline|version=1.19.2|OS=Windows 10|region=EUR|CPU=AMD Ryzen 1500x|GPU=Nvidia GeForce GTX 1080|user=LouKs|FPS=30|rating=Playable|notes=The Cutout fix "Invisible Characters" is still necessary, "green tint" fix is not necessary if using Vulkan. On this version the last remaining sound bug that appeared randomly after battles is now fixed. Game is fully playable and enjoyable}} | {{testline|version=1.19.2|OS=Windows 10|region=EUR|CPU=AMD Ryzen 1500x|GPU=Nvidia GeForce GTX 1080|user=LouKs|FPS=30|rating=Playable|notes=The Cutout fix "Invisible Characters" is still necessary, "green tint" fix is not necessary if using Vulkan. On this version the last remaining sound bug that appeared randomly after battles is now fixed. Game is fully playable and enjoyable}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.21}} | |||
{{testsection|1.21|collapsed}} | |||
{{testline|version=1.21.1|OS=Windows 10|region=USA|CPU=AMD Ryzen 3 1200|GPU=Nvidia GeForce GTX 1050 Ti (Overclocked)|user=BJones|FPS=30|rating=Runs|notes=The Cutout fix graphics pack is still required, there is still audio scratching, for me it occurred on my second time booting up the game, about 2 hours in, and after a cutout sequence. The megaphone thing still crashes the game. The game is very playable, but there are still major issues. Tested with OpenGL}} | {{testline|version=1.21.1|OS=Windows 10|region=USA|CPU=AMD Ryzen 3 1200|GPU=Nvidia GeForce GTX 1050 Ti (Overclocked)|user=BJones|FPS=30|rating=Runs|notes=The Cutout fix graphics pack is still required, there is still audio scratching, for me it occurred on my second time booting up the game, about 2 hours in, and after a cutout sequence. The megaphone thing still crashes the game. The game is very playable, but there are still major issues. Tested with OpenGL}} | ||
{{testend}} | |||
{{cob}} | |||
{{testsection|1.22}} | |||
{{testline|version=1.22.11|OS=Windows 10 21H1|region=US|CPU=Ryzen 5600x @ 4.6GHz|GPU=GTX1080|user=Serfrost|FPS=30|rating=Playable|notes=Very rare scratching audio and Single-core Recompiler is still required for performance, don't have time to verify the rest of the claims on the wiki. Needs further testing.}} | |||
{{testline|version=1.22.12|OS=Windows 10 21H1|region=US|CPU=Ryzen 3700x @ 4.15GHz|GPU=RTX3070|user=J-Master|FPS=30|rating=Playable|notes=Rare scratching audio in certain sections and Single-core Recompiler is no longer needed for 30 fps. Still needs further testing.}} | |||
{{testend}} | |||
{{testsection|1.26}} | |||
{{testline|version=1.26.2f|OS=Windows 10 21H2|region=US|CPU=Ryzen 3700x @ 3.60GHz|GPU=RTX3070|user=J-Master|FPS=30|rating=Playable|notes=Played from start to finish with no extra glitches and Multi-core recompiler maintained 30 fps. Minor graphical issues are still present.}} | |||
{{testend}} | |||
{{testsection|2.0-29}} | |||
{{testline|version=2.0-29|OS=Windows 10 22H2|region=US|CPU=Intel i5-9600K @ 3.70GHz|GPU=RTX3080|user=Unknownhellspawn|FPS=30|rating=Playable|notes=Played through entire game using Vulkan and on exclusive tablet mode (to make battles easier than having to switch between screens, "Settings" --> "Enable Off-TV Play" + "Basic + Buttons". PS5 controller was used with DS4Windows with controller pad as virtual mouse to function for cutout sequences). Was able to finish game but did notice a couple of previously identified glitches, most notably was the wave of black water in the final area being not visible (see "Black Paint Corridor is not visible on Bowser Castle") and "Menu flickering and z-fighting" when visiting "The Wringer". The odd crash occurred (maybe twice) during 35 hours of play. Other than that, everything seemed fine.}} | |||
{{testend}} | |||
{{testsection|2.0-61}} | |||
{{testline|version=2.0-61|OS=Windows 11|region=EUR|CPU=Intel i5-1135G7 @ 2.40GHz|GPU=Intel Iris Xe Graphics|user=Craymotherlol|FPS=30|rating=Playable|notes= Played the entire game through Vulkan with two monitors and played with the PS4 controller and the mouse (for the gamepad). noticeable issues were that the fluid are rendered above the game and causing graphical issues on overlays (HUD, Textboxes, Introducing a character, etc.) Sometimes the game renders sprites that aren't suppose to be there. (example: Mario's walking animation being hitting the hammer sprite).}} | |||
{{testend}} |
Latest revision as of 15:11, 6 January 2024
Paper Mario: Color Splash | |
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![]() | |
Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Series | |
Release date(s) | JP October 13, 2016 NA October 7, 2016 EU October 7, 2016 AUS October 8, 2016 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | ![]() |
GameIDs | Missing IDs |
See also... |
Paper Mario: Color Splash is the sequel to Paper Mario: Sticker Star for the Nintendo 3DS, and while it definitely shows, it is widely considered to be far superior than its lackluster predecessor.
Known Issues
Performance Issues, unable to maintain 30FPS
- Current issues with Multi-core Recompiler (often used by Auto,) will result in performance issues. Please use Single-core Recompiler until this has been resolved in a future update.
To change your Recompiler option, right-click the game in Cemu and open the GameProfile option. Ensure you set this to Single-core Recompiler, not Single-core Interpreter. Please remember you set this option as the game may have this issue resolved in the future, meaning Multi-core could become both better performing and more stable. The frame rate no longer stutters with Multi-core recompiler (post 1.22.11) but graphical stutter is an issue in some versions after this, so Single-core recompiler is still advised (the stutter is fixed by the "Improved Performance" graphic pack).
Using the Megaphone Thing in battle crashes the game
- Using the Megaphone Thing in battle crashes the game, so try to avoid using it.
Green fog on character renderings
- Should only affect OpenGL users; there is also a workaround fix via the graphic pack "Green Tinted Characters".
Black Paint Corridor is not visible on Bowser Castle
- In the last level, there is a black paint flooding on a corridor that is not shown on neither OpenGL nor Vulkan. While this make it hard to judge where you can go on the corridor, the game can be progressed normally.
Walking slowly
- In the level "Sunset Express", you need to walk slowly to hit a Shunned Guy. Keyboards do not detect levels of pressure, so a controller with an analog stick is needed to complete the level.
- Alternatively you can use the program Joy2key or something else in order to map a key to a specific analogue threshold, then map it in Cemu; pretty finicky at best.
Black artifacts when using the Paint Hammer
Using the Paint Hammer may make black artifacts briefly appear when using the OpenGL renderer. This usually only happens on the first usage of the Paint Hammer since game launch or level entry. Does not affect the Vulkan renderer.
Menu flickering and z-fighting
Menu options will sometimes flicker horizontally. Additionally, z-fighting can be seen on the top left corner between the page icons and the bar linking them together. These issues are most visible during page switching transitions. They can be seen in the Prisma Museum menu as well as the Wringer shop menu.
Sprites not rendering during Cutout sequences
- When using Cutout, after the cut area is removed, sprites won't render. The sequence can still be completed, but you won't be able to see the flag or where you are during them.
- There is a workaround fix via the graphic pack "Invisible Characters in Cutout Mode". However there are overlapping issues and it does not look as intended.
Older Issues that have been Resolved |
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Sound bugs
As of Cemu 1.26.0, this issue is fixed. Gray Blur
As of Cemu 1.25.0, this bug has been fixed Paint Hammer Usage Freeze
As of Cemu 1.22.5, this freeze has been fixed Crash after intro video
As of Cemu 1.15.4, this issue is fixed. Visual glitches
As of Cemu 1.12.2, this issue is fixed. |
Configuration
- Current issues with Multi-core Recompiler (often used with Auto,) will result in performance issues. Please use Single-core Recompiler until this has been resolved in a future update. (Mostly fixed from 1.22.12 onward)
- Use the Vulkan renderer to avoid black artifacts when using the Paint Hammer and green tinted characters.
- Use the "Invisible Characters in Cutout Mode" graphic pack to fix the eponymous issue.
Gameplay Videos
Testing
Testing
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- Pages using DynamicPageList3 parser function
- Intelligent Systems (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2016 (Initial release year)
- Single-player only (Game mode)
- 1 (Players supported)
- GamePad (Input supported)
- Playable (Rating)
- List of games
- Tested on (Release): 1.6.3
- Tested on (Release): 1.7.1
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.0b
- Tested on (Release): 1.8.1b
- Tested on (Release): 1.8.2b
- Tested on (Release): 1.9.0b
- Tested on (Release): 1.9.0c
- Tested on (Release): 1.9.1
- Tested on (Release): 1.10.0f
- Tested on (Release): 1.11.0b
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.11.1
- Tested on (Release): 1.11.2
- Tested on (Release): 1.11.3
- Tested on (Release): 1.11.4b
- Tested on (Release): 1.11.5c
- Tested on (Release): 1.11.5d
- Tested on (Release): 1.11.6b
- Tested on (Release): 1.12.0d
- Tested on (Release): 1.12.2d
- Tested on (Release): 1.13.1d
- Tested on (Release): 1.13.2c
- Tested on (Release): 1.14.0c
- Tested on (Release): 1.15.0e-1.15.1e
- Tested on (Release): 1.15.2d
- Tested on (Release): 1.15.7-1.15.17c
- Tested on (Release): 1.16.0c
- Tested on (Release): 1.17.2b
- Tested on (Release): 1.19.1b
- Tested on (Release): 1.19.2
- Tested on (Release): 1.21.1
- Tested on (Release): 1.22.11
- Tested on (Release): 1.22.12
- Tested on (Release): 1.26.2f
- Tested on (Release): 2.0-29
- Tested on (Release): 2.0-61