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Hyrule Warriors: Difference between revisions
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|image = [[File:Hyrule Warriors.png|295px]] | |image = [[File:Hyrule Warriors.png|295px]] | ||
|developer = Omega Force, Team Ninja | |developer = Omega Force, Team Ninja | ||
|publisher = Koei Tecmo | |publisher = Nintendo, Koei Tecmo | ||
|series = The Legend of Zelda | |series = The Legend of Zelda | ||
|released = {{vgrelease|JP=August 14, 2014|EU=September 19, 2014|AUS=September 20, 2014|NA=September 26, 2014 }} | |released = {{vgrelease|JP=August 14, 2014|EU=September 19, 2014|AUS=September 20, 2014|NA=September 26, 2014}} | ||
|genre = | |genre = Action, hack and slash | ||
|modes = Single-player, Multiplayer (4) | |modes = Single-player, Multiplayer (4) | ||
|input = GamePad | |input = GamePad | ||
|rating = | |rating = Playable | ||
|wikipedia = Hyrule_Warriors | |wikipedia = Hyrule_Warriors | ||
}} | }} | ||
'''Hyrule Warriors''' is a | '''Hyrule Warriors''' is a hack and slash action video game developed by Omega Force and Team Ninja for the Wii U video game console. Hyrule Warriors was released in Japan in August 2014, and internationally the following month. The game is a collaboration between Koei Tecmo and Nintendo, and is part of both Nintendo's The Legend of Zelda and Koei Tecmo's Dynasty Warriors series. It is one of the best-selling games on the Wii U. An updated port for the Nintendo 3DS, titled Hyrule Warriors Legends in Japan, was released in Japan in January 2016, and worldwide in March 2016. | ||
== Known Issues == | == Known Issues == | ||
=== Black | === Black and white cloud around enemies when you hit them on NVIDIA GPUs === | ||
When you | *When you attack an enemy during gameplay, a black and white cloud will appear around them. There is a partial fix as a [https://slashiee.github.io/cemu_graphic_packs graphic pack]. | ||
== Configuration == | == Configuration == | ||
*Runs with default settings, but tweaking is recommended. A full list of config options is available in the Config template's documentation. There are also [[Tutorial:Graphic pack|graphic packs available]]. | |||
== Gameplay Videos == | == Gameplay Videos == | ||
{{#ev:youtube|pWh2hT3L07A|300|inline|Cemu 1.11.2 - GTX 750Ti 2GB|frame}} | |||
{{#ev:youtube|UZWpD6SSIlY|300|inline|Cemu Emulator 1.12: Hyrule Warriors |frame}} | |||
== Testing == | == Testing == | ||
Line 49: | Line 52: | ||
{{testline|version=1.10.0f|OS=Windows 10 Pro|region=EU|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=60|rating=Loads|notes=Menu loads until the point where you can start the game. Audio seems fine. Instead of 3D renderings green buffer screens are displayed (can be fixed using Cemuhook). Intro cutscene has audio. Crashing after intro cutscene (known bug).}} | {{testline|version=1.10.0f|OS=Windows 10 Pro|region=EU|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=60|rating=Loads|notes=Menu loads until the point where you can start the game. Audio seems fine. Instead of 3D renderings green buffer screens are displayed (can be fixed using Cemuhook). Intro cutscene has audio. Crashing after intro cutscene (known bug).}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.11 | {{testsection|1.11|collapse}} | ||
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel i7-7700k @ 4.5Ghz|GPU=NVIDIA GTX 1070|user=Deschamps|FPS=60|rating=Loads|notes=Menu loads until the point where you can start the game. Audio seems fine. Instead of 3D renderings green buffer screens are displayed (can be fixed using Cemuhook). Intro cutscene has audio. Crashing after intro cutscene (known bug).}} | {{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel i7-7700k @ 4.5Ghz|GPU=NVIDIA GTX 1070|user=Deschamps|FPS=60|rating=Loads|notes=Menu loads until the point where you can start the game. Audio seems fine. Instead of 3D renderings green buffer screens are displayed (can be fixed using Cemuhook). Intro cutscene has audio. Crashing after intro cutscene (known bug).}} | ||
{{testline|version=1.11.0c|OS=Windows 10 Pro|region=EU|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=60|rating=Loads|notes=Menu loads until the point where you can start the game. Audio seems fine. Instead of movies green buffer screens are displayed (can be fixed using Cemuhook). Intro cutscene has audio. Crashing after intro cutscene (known bug). When using a 100% save game, it is possible to enter everything. Game crashes when loading 3D Models.}} | {{testline|version=1.11.0c|OS=Windows 10 Pro|region=EU|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=60|rating=Loads|notes=Menu loads until the point where you can start the game. Audio seems fine. Instead of movies green buffer screens are displayed (can be fixed using Cemuhook). Intro cutscene has audio. Crashing after intro cutscene (known bug). When using a 100% save game, it is possible to enter everything. Game crashes when loading 3D Models.}} | ||
{{testline|version=1.11.1|OS=Windows 10|region=US|CPU=Intel i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Loads|notes=Doesn't recognize the Wii U GamePad but does recognize the Pro | {{testline|version=1.11.1|OS=Windows 10|region=US|CPU=Intel i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Loads|notes=Doesn't recognize the Wii U GamePad but does recognize the Pro controller.<br />Softlocks after intro video.}} | ||
{{testline|version=1.11.1|OS=Windows 10 Pro|region=EU|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=60|rating=Loads|notes=Movies don't work (green screen buffer can be fixed using Cemuhook). Crashing after intro cutscene (known bug). Game crashes CEMU when loading 3D Models.}} | {{testline|version=1.11.1|OS=Windows 10 Pro|region=EU|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=60|rating=Loads|notes=Movies don't work (green screen buffer can be fixed using Cemuhook). Crashing after intro cutscene (known bug). Game crashes CEMU when loading 3D Models.}} | ||
{{testline|version=1.11.2|OS=Windows 10|region=US|CPU=i5-4670k @ 4.2Ghz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Goes in-game and is playable. Need CemuHook to see the movies in-game.<br />The effect around enemies after killing them is.. interesting for now=P}} | |||
{{testline|version=1.11.2|OS=Windows 10 Pro|region=US|CPU=i7-3770 @ 3.9Ghz|GPU=AMD Radeon RX 2GB OC|user=Eric-of-The-Sun|FPS=30|rating=Playable|notes=Goes in-game and is playable, even with the latest game updates installed (v208 / 1.12.0), but it won't load if the latest DLC version is installed.<br />It plays flawlessly, with 60 fps in menus and the game seems to lock the refresh rate at 30 fps in any battlefield. I get no bugs and no visual issues at all!}} | |||
{{testline|version=1.11.2|OS=Windows 10 |region=US|CPU=i7-7700k @ 4.5 Ghz|GPU=GTX 1070FE 8GB |user=Deschamps|FPS=30|rating=Runs|notes=First Mission runs well aside from visual glitch where a white and green box surround enemies when hit. Freezes on black screen after Mission is done. Camera during cutscenes is out of focus.}} | |||
{{testline|version=1.11.2|OS=Windows 10 Pro|region=EU|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=60/30|rating=Playable|notes=Works with 60FPS in menus and 30FPS in game. It is possible to play through the first map with minor glitches (white/green box around enemies). There are also some frame drops during massive battles. Played until the second map to test the game. DLC is not working and crashes CEMU.}} | |||
{{testline|version=1.11.2|OS=Windows 7|region=EU|CPU=Intel Core i5-2500K|GPU=NVidia GeForce GTX 1070|user=DarkMarkZX|FPS=20-30|rating=Playable|notes=Game version 1.12.0 without DLCs, Cemu hook 0.5.5.4, custom graphic pack was used to enable 1080p resolution in cooperative mode (https://forum.cemu.info/showthread.php/8-Graphic-Pack-Github?p=1070&viewfull=1#post1070). Finished Legend Mode in co-op and played other modes as well. Several minor graphical glitches exist: shadows appear at wrong places, transparency problem with enemies' death effects, several alternate versions of bosses have pixelated black-and-white appearance. Pre-rendered cutscenes are out of sync. In cooperative mode, sounds are played only for the first player (TV).}} | |||
{{testline|version=1.11.3|OS=Windows 10 Build 17025|region=EU|CPU=AMD FX-8350 @4.0 GHz|GPU=Nvidia GeForce GTX 1060 6GB |user=[[User:Winschu|Winschu]]|FPS=20-30 (Ingame)<br/>~30 (Cutscene)|rating=Playable|notes=Is Playable but with some freeze frames, some effects are still with a green or with border}} | |||
{{testline|version=1.11.3|OS=Xubuntu 17.10|region=EU|CPU=Intel i5-5200U|GPU=Nvidia GeForce GTX 950M |user=EnzoMioulk|FPS=20-30|rating=Playable|notes=Version 1.12.0 without DLC. Tested using Wine 2.21. Playable, with occasional frame drops when there is many entities on screen. Cutscenes plays at 30 fps, but audio often desyncs. Menus runs at 2x speed (60 fps) without the 30 fps graphic pack. Nvidia cloud issue still present.}} | |||
{{testline|version=1.11.3|OS=Windows 10|region=EU|CPU=Intel i7-7500U @ 3.5GHz|GPU=Nvidia GeForce 940MX |user=AlphaMajora|FPS=25-30 Ingame (and 30 for cutscenes)|rating=Playable|notes=The game is playable. DLC doesn't work; when installed, crash at the loading screen(tri-force logo in the bottom right corner). In cutscenes, sound is often desyncs. Without graphic pack 30fps lock, menus runs at 60fps and 30fps in game. With Nvidia there is graphical issues like a green/white cloud when we killed enemies.}} | |||
{{testline|version=1.11.3|OS=Windows 10 Pro|region=EU|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=60/30|rating=Playable|notes=Works with 60FPS in menus and 30FPS in game on version 1.12.0. It is possible to play through the first map with minor glitches (white/green box around enemies). Played until the second map to test the game. DLC is not working and crashes the game.}} | |||
{{testline|version=1.11.3|OS=Windows 10 version 1709|region=US|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 3Gb and GTX 750 2Gb|user=devywv|FPS=Menus at 60, game at 30|rating=Playable|notes=Same as most people, game works pretty good but doesn't load with DLC and there are white borders around killed enemies. The intro cutscene plays fine but there is static at louder parts of it. I dont think the menus should run at 60 FPS, they seem to be sped up. I tested on both gpu's I listed and got the exact same results and performance}} | |||
{{testline|version=1.11.4|OS=Windows 10 Pro|region=EU|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=60/30|rating=Playable|notes=Works with 60FPS in menus and 30FPS in game on version 1.12.0. It is possible to play through the first map with minor glitches (white/green box around enemies). DLC is not working and crashes the game.}} | |||
{{testline|version=1.11.4|OS=Xubuntu 17.10 (Wine 3.0-rc6)|region=EU|CPU=Intel i5-5200U|GPU=Nvidia GeForce GTX 950M |user=EnzoMioulk|FPS=20-30 ingame ; 30 cutscenes ; 60 menus|rating=Playable|notes=Game version 1.12.0. DLC works (using the relevant graphic pack) ! Playable, with occasional frame dips when there is many entities on screen. Audio often desyncs during cutscenes. Menus runs at 2x speed by default. Nvidia cloud issue solved (also using graphic pack).}} | |||
{{testend}} | {{testend}} | ||
{{testsection|1.12}} | |||
{{testline|version=1.12.0|OS=Windows 10 Pro|region=EU|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=60/30|rating=Playable|notes=Works with 60FPS in menus and 30FPS in game on version 1.12.0. It is possible to play through the first map with minor glitches (white/green cloud around enemies). DLC is not working and crashes the game as well as CEMU. When using the graphics pack (v2-894 for me) the DLC crashing as well as the Nvidia white/green cloud issue go fixed.}} | |||
{{testline|version=1.12.1b|OS=Windows 10|region=EU|CPU=Intel i7-7700HQ|GPU=Nvidia Geforce GTX 1050 Ti|user=Bambafrank|FPS=60/30|rating=Playable|notes=60 fps works but requires specs good enough to run the game at 60 fps stable otherwise the game will slow down. The game is fully playable and dlc works but requires the DLC Fix graphic pack. Audio on cutscenes is out of sync, shadows are placed far from characters. Cemuhook version 0.5.6.5 used, Gfx packs used: 1080p, 30FPS Lock/60FPS Fixes, DLC Fix, DoF Blur Removal, NVIDIA Enemy Death Fix, Shadow Removal.}} | |||
{{testline|version=1.12.1b|OS=Windows 10|region=EU|CPU=Intel i5-3470|GPU=Nvidia GT 640|user=SomaXKirbyto|FPS=30|rating=Playable|notes=Fully playable at 30fps and dlc works but requires the DLC Fix graphic pack. Audio is out of sync in cutscenes, shadows are placed far from characters. Gfx packs used: DLC Fix, NVIDIA Enemy Death Fix, Shadow Removal.}} | |||
{{testend}} | |||
{{testsection|1.15}} | |||
{{testline|version=1.15.2d|OS=Windows 10 LTSC 1809|region=USA|CPU=Intel i7-2700k @ 4.5GHz|GPU=Nvidia GTX 1080 OC'd|user=Serfrost|FPS=30|rating=Playable|notes=Fully playable at 30FPS. Shadows are now fine. Audio sounded fine but might be out of sync in cutscenes. Dual Core and Triple Core Recompiler options will cause the game to freeze. Multiplayer will work but requires a decently strong CPU, above mine, for 30FPS. GraphicPacks used: DLC Fix, NVIDIA Enemy Death Fix, 30FPS Lock, 1080p Resolution.}} | |||
{{testline|version=1.15.8|OS=Windows 10|region=US|CPU= intel core i7-3770 CPU @ 3.40GHZ |GPU=Nvidia gtx 1050|user=Raidokun|FPS=30/40-60|rating=Playable|notes=Runs perfectly at 30fps like the real disc.If you want to turn on 60fps mode you need to use dualcore-compiler and then when you start a map,give the game 1 min to catch up. It will auto fix itself to the proper 60fps. If there is alot of enemies with mini bosses included outside of a keep it will be between 45-55fps. If no minibosses or just 1 miniboss is present it will be 60fps. When your inside a keep its 60fps stable no matter what.}} | |||
{{testline|version=1.15.11|OS=Windows 10 1809|region=USA|CPU=AMD Ryzen 2600x @ 4.2GHz | GPU=AMD VEGA64 | user=IAmLias|FPS=30|rating=Playable|notes=Almost Fully playable. Rare crashes on map changes, and cutscenes seem to rarely work (Seems to be cutscene specific, as some always work, and some seem to never work at all). Crashes seem related to cutscenes as the crashes always occur where a cutscene would be. DLC Fix GraphicsPack required to even get to the menu if DLC is installed. GraphicPacks used: DLC Fix, 1440p Resolution. 60fps GraphicsPack seems to have no effect at all. FPS never dips below 30. Be advised that the addition of Reshade to CEMU caused graphical glitches in menus (items would get cut off) and with in-game geometry (Terrain textures would dissapear in perfect triangles). No other graphical glitches were observed, and no graphical glitches were observed at all upon reshade's removal. Game only launches in Single Core Recompiler. All other options cause the opening loading screen to go forever and seems to have a very slow memory leak. Cemuhook H264 encoder tested and does not fix missing cutscenes.}} | |||
{{testend}} | |||
{{testsection|1.17}} | |||
{{testline|version=1.17.2b|OS=Windows 10 1909|region=EU|CPU=AMD Ryzen5 3600 @ 3.60GHz|GPU=Nvidia GTX 1050ti|user=Cypher00|FPS=60|rating=Playable|notes=Fully playable at 60FPS. Using triple core recompiler, have not ecountered any issues during my 3h session. One thing to note is that using the Vulkan backend will cause the UI to not render properly (Hp/mana meters and dialogue boxes are missing). GraphicPacks used: DLC Fix, NVIDIA Enemy Death Fix, 60FPS mod, 1080p Resolution.}} | |||
{{testend}} | |||
{{testsection|1.19.1b}} | |||
{{testline|version=1.19.1b|OS=Windows 10 1909|region=US|CPU=intel core i7-3770 CPU @ 3.40GHZ|GPU=Nvidia GTX 1050|user=Raidokun|FPS=0|rating=unplayable|notes=emulator turns off after loading.}} |
Revision as of 08:35, 11 June 2020
Hyrule Warriors | |
---|---|
Developer(s) | Omega Force, |
Publisher(s) | Nintendo, |
Series | |
Release date(s) | JP August 14, 2014 NA September 26, 2014 EU September 19, 2014 AUS September 20, 2014 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Playable |
GameIDs | Missing IDs |
See also... |
Hyrule Warriors is a hack and slash action video game developed by Omega Force and Team Ninja for the Wii U video game console. Hyrule Warriors was released in Japan in August 2014, and internationally the following month. The game is a collaboration between Koei Tecmo and Nintendo, and is part of both Nintendo's The Legend of Zelda and Koei Tecmo's Dynasty Warriors series. It is one of the best-selling games on the Wii U. An updated port for the Nintendo 3DS, titled Hyrule Warriors Legends in Japan, was released in Japan in January 2016, and worldwide in March 2016.
Known Issues
Black and white cloud around enemies when you hit them on NVIDIA GPUs
- When you attack an enemy during gameplay, a black and white cloud will appear around them. There is a partial fix as a graphic pack.
Configuration
- Runs with default settings, but tweaking is recommended. A full list of config options is available in the Config template's documentation. There are also graphic packs available.
Gameplay Videos
Testing
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Categories:
- Pages using DynamicPageList3 parser function
- Omega Force (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2014 (Initial release year)
- GamePad (Input supported)
- Playable (Rating)
- List of games
- Tested on (Release): 1.6.1
- Tested on (Release): 1.7.2c
- Tested on (Release): 1.7.3
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.4d
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.0
- Tested on (Release): 1.8.1b
- Tested on (Release): 1.9.1
- Tested on (Release): 1.10.0f
- Tested on (Release): 1.11.0
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.11.1
- Tested on (Release): 1.11.2
- Tested on (Release): 1.11.3
- Tested on (Release): 1.11.4
- Tested on (Release): 1.12.0
- Tested on (Release): 1.12.1b
- Tested on (Release): 1.15.2d
- Tested on (Release): 1.15.8
- Tested on (Release): 1.15.11
- Tested on (Release): 1.17.2b
- Tested on (Release): 1.19.1b