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Tekken Tag Tournament 2: Difference between revisions
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{{testline|version=1.8.2b|OS=Windows 10|region=USA|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Runs|notes=Corrupt textures, distorted audio, crashed during first stage.}} | {{testline|version=1.8.2b|OS=Windows 10|region=USA|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Runs|notes=Corrupt textures, distorted audio, crashed during first stage.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.9}} | {{testsection|1.9|collapsed}} | ||
{{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=Intel Core i7-4790 @ 3.60 GHz|GPU=Nvidia GTX 1060 6GB|user=icypolaris|FPS=50-60.50|rating=Runs|notes=incorrect/invisible textures on characters, laggy audio, works well with 1v1/*2v1 on practice mode and *2v1 on arcade/ghost battles, (*P1 can perform tag assaults when the game's shader cache has been generated after repeated uses of a specific tag team and as long as the tag assault is performed perfectly/correctly), crashes when player or opponent tag switches normally (there are some instances when tag switches actually work causing heavy texture glitching), mushroom battles work as they are 1v1 only.}} | {{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=Intel Core i7-4790 @ 3.60 GHz|GPU=Nvidia GTX 1060 6GB|user=icypolaris|FPS=50-60.50|rating=Runs|notes=incorrect/invisible textures on characters, laggy audio, works well with 1v1/*2v1 on practice mode and *2v1 on arcade/ghost battles, (*P1 can perform tag assaults when the game's shader cache has been generated after repeated uses of a specific tag team and as long as the tag assault is performed perfectly/correctly), crashes when player or opponent tag switches normally (there are some instances when tag switches actually work causing heavy texture glitching), mushroom battles work as they are 1v1 only.}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.10}} | {{testsection|1.10}} | ||
{{testline|version=1.10.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Corrupt textures / sometimes glitchy character switches, but do-able}} | {{testline|version=1.10.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Corrupt textures / sometimes glitchy character switches, but do-able}} | ||
{{testline|version=1.10.0f|OS=Windows 10|region=USA|CPU=Intel Core i3 7100 @ 3.9 GHz|GPU=NVidia GTX 1050 Ti 4GB|user=ryder101|FPS=50-60|rating=Playable|notes=the textures and colors still have bugs, but the game no longer hangs when tagging, cinematics have no audio}} | |||
{{testend}} | {{testend}} | ||
{{testsection|1. | {{testsection|1.11}} | ||
{{testline|version=1. | {{testline|version=1.11.0|OS=Windows 10|region=USA|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Same as last build on nVidia GPU's}} | ||
{{testend}} | {{testend}} |
Revision as of 11:27, 28 October 2017
Tekken Tag Tournament 2 | |
---|---|
Developer(s) | Bandai Namco Games |
Publisher(s) | Bandai Namco Games |
Series | |
Release date(s) | JP December 8, 2012 NA November 18, 2012 EU November 30, 2012 AUS November 30, 2012 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Playable |
GameIDs | Missing IDs |
See also... |
Tekken Tag Tournament 2 is the eighth main installment in the Tekken fighting game series, originally released in Japanese arcades on September 14, 2011. It received an update, subtitled Unlimited, on March 27, 2012. A console version based on the update was released for PlayStation 3 and Xbox 360 in September 2012, accompanied by an extensive promotional campaign. It was also ported to the Wii U as one of the system's launch titles in November 2012, subtitled Wii U Edition.
Known Issues
Glitched Textures
As of 1.9.1, all stages now have the correct textures but still "warps" sometimes which appears similar to artifacting, preferably on animated objects such as loop animated people on the background. all fighter character models also have their outfits on a default grey color and also sometimes artifact.
Distorted Audio
In-game Audio has a noticeable laggy static noise.
As of 1.10.0c in-game audio is corrected.
No Audio on Videos
In-game videos (such is the intro) has no audio.
Instant Crash
Whenever P1 or P2/CPU tag switches normally, the game automatically crashes. however there are certain instances when tag switches actually work in exchange of heavy texture glitching on the characters.
As of 1.10.0c this doesn't crash the emulator, but the glitching is still present.
Vendor-Specific Issues
Some fighter character models are partially invisible on Nvidia GPUs.
Configuration
This game does not require non-default settings to run properly. however, generating the game's shader cache helps in improving it's playability.
Gameplay Videos
Testing
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- Pages using DynamicPageList3 parser function
- Bandai Namco Games (Developer)
- Bandai Namco Games (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2012 (Initial release year)
- GamePad (Input supported)
- Playable (Rating)
- List of games
- Tested on (Release): 1.4.0c
- Tested on (Release): 1.4.1
- Tested on (Release): 1.5.2
- Tested on (Release): 1.6.0
- Tested on (Release): 1.6.2
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.8.2b
- Tested on (Release): 1.9.1
- Tested on (Release): 1.10.0c
- Tested on (Release): 1.10.0f
- Tested on (Release): 1.11.0