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The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild | |
---|---|
Developer(s) | Nintendo EPD |
Publisher(s) | Nintendo |
Series | |
Release date(s) | WW March 3, 2017 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Playable |
GameIDs | Missing IDs |
See also... |
The Legend of Zelda: Breath of the Wild is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.
Known Issues
FPS drops and stuttering
- This can be sometimes be fixed by building a shader cache.
- Nvidia users should also set precompiled shaders to be disabled via the game profile or general settings to help prevent this.
Excessive amount of RAM used for shader cache on NVIDIA & Intel GPUs
- Update your GPU Driver and add
accurateShaderMul = min
under [Graphics] within the game's GameProfile.- On Nvidia if you have 8 or more gigs of system Ram this is not needed
- Following this, Intel iGPUs will still have issues, but hopefully less.
Blocky artifacts in lava and other surfaces on NVIDIA Maxwell & newer GPUs
- This has been fixed as of Cemu version 1.14.0
Light rings/improper banding on ambient/dynamic lighting on AMD GPUs as of Cemu 1.8.0
- This has been fixed as of Cemu version 1.14.0
Explosion smoke effects not rendered correctly on NVIDIA GPUs
- This only happens with the game profile setting
accurateShaderMul = true
- This can be fixed via a graphics pack
Enemy AI freezes
- This can be fixed by enabling Full sync at GX2DrawDone in the Debug menu.
- This should also fix random crashes at the cost of performance.
- This issue has only been reported on NVIDIA GPUs. This is not present on AMD GPUs.
Rain not blocked by surfaces (trees/caves/roofs)
- There's no fix yet.
Z-fighting on distant objects
- This issue has been fixed in newer Cemu versions.
Currently known issues when above 30fps
All below issues increase in severety the higher you go above 30fps
- Increesed game speed (fixed with FPS++ or static FPS packs)
- Increesed arrow gravity (fixed with Static FPS pack)
- Flurry Rush might not connect you to the enemy if far away
- Music will start playing more then once, this mostly happens in shrines.
- Thunderblight Ganon will leave the fighting area and not return
- Most phisics will appear to have more gravity (Ex: arrows, ragdolls, ect.)
- Menu cursor has increased speed
- World map will pan faster
- Master Cycle boost will not work
Configuration
- In addition to the information below, you may want to review Serfrost's Cemu Setup Guide: [ Click Here ]
- See Breath of the Wild Graphic Packs for descriptions of most of the graphics packs available from Slashiee's website.
- For cutscenes video playback, the extension Cemuhook must be installed.
- Recommended gameprofile settings are as follows:
[Graphics]
disableGPUFence = false
extendedTextureReadback = true
accurateShadermul = min
GPUBufferCacheAccuracy = 2
[CPU]
cpuMode = Singlecore-Recompiler*
- Optimal cpuMode settings in gameprofile (replace Singlecore-Recompiler* with what matches your CPU specs in the table below)
CPU Cores
CPU Threads
cpuMode
2
2
Singlecore-Recompiler
2
4
Singlecore-Recompiler
4
4
Dualcore-Recompiler
4
8
Triplecore-Recompiler
6+
6+
Triplecore-Recompiler
- Cemu options > general > graphics settings:
Full Sync at GX2DrawDone enabled (On by default)
- Cemuhook (under debug tab) settings:
MM Timer Accuracy: 1ms
Custom Timer: QPC, 1x speed
- Recommended Graphics Packs to enable:
LWZX Crash Workaround
Any AMD/NVIDIA fixes depending on your GPU
FPS++ or static FPS mod
Versions
You can check the game version and the DLC version on the title screen.
UPDATES
Game Version
Internal Version Number
FPS++
1.5.0
v208
YES
1.4.1
v192
YES
1.4.0
v176
YES
1.3.4
v160
NO
1.3.3
v144
Cemu 1.11.3 or below
1.3.1
v112
Cemu 1.11.3 or below
1.3.0
v97
Cemu 1.11.3 or below
DLC
DLC Version
Internal DLC Version Number
Minimum Game Version
3.0
v80
1.4.0
2.1
v64
1.3.3
2.0
v48
1.3.0
Gameplay Videos
Testing
Testing
1.7
Version
OS Version
Region
CPU
GPU
Tester
FPS
Status
Additional Notes
1.7.4d
Windows 7
PAL
Intel i7 6700k
AMD Radeon HD 7850 2GB
MajinCry
15
Loads
FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1
1.7.3d
Windows 10
USA
Intel i5 6600k
Nvidia GTX 1080
kotton
15
Loads
Low Minimum FPS, Low average outside area
1.7.2
Windows 10
USA
Intel Core I7-6700HQ 2.60 GHz
Nvidia GTX 980M
King Superhéri
10
Loads
24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input
1.7.2
Windows 7
EUR
AMD A6
AMD R7 250
darc
20
Unplayable
1.7.2
Windows 10
EUR
Intel i7 3770k
Nvidia GTX 1080
ipodtouchdude
20
Loads
1.7.2
Windows 10
EUR
Intel Pentium G3420
Nvidia 1060 3gb
Obito1903
30
Loads
Game Crash at title screen
1.7.2
Windows 10
EUR
Intel Pentium G4400
Intel HD 510
SKOOT4life
45
Loads
The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. It doesn't really crash though.
1.7.2c
Windows 10
EUR
Intel Core i7 5820K
Nvidia GTX 1060
REGNR8
~15
Loads
The same goes for all builds of Cemu. No sound in the majority of builds with the exception of 1.6.# builds. Some menu sound effects are present.
1.7.3
Windows 10
EUR
Intel i5 7600k
gtx 1070
stepping
15
Runs
The game has an overall low fps and lags pretty heavily when you kill an enemy. But you can actually get into the game now.
1.7.3d
Windows 10
EUR
Intel Core i5 3450
AMD HD7870
d3rive
~10-15
Runs
Game loads fine and is indeed playable but that's just it. Many textures missing/not loading.
1.7.3d
Windows 10
EUR
Intel i7 4770k
nVidia GTX 970
Ktululz
~15
Runs
The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The water doesn't have any physics effect. Magnesis doesn't work. Game freezes/crashes on certain events/loadings.
1.7.3d
Windows 10
EUR
AMD Ryzen 7 1800X
nVidia GTX 1080
wombat
~20
Runs
The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower.
1.7.3d
Windows 10
EUR
AMD FX-8350
AMD R9 280x
WarlockSRB
~10
Runs
The game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers.
1.7.3d
Windows 10
USA
Pentium G3258 3.9@OC
GTX750ti
Larbaco
15~25
Runs
The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264
1.7.3d
Windows 10
USA
AMD FX-4100
Nvidia GTX 570
Talbot
10
Runs
Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.
1.7.4b
Windows 10
USA
Intel I3-4170
Nvidia GTX 1050TI OC
Notelu
15-25
Playable
All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.
1.7.4c
Windows 10
EUR
Intel i5 4960k @ 4.4Ghz OC
Nvidia GTX 970
TheCraftUnion
20-30
Playable
Perfect 30 fps in a lot of areas. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Other than some minor lighting bugs and softlocks, the game seems to be fully playable.
1.7.4d
Windows 10
USA
Intel i7-4790k @ 4.0Ghz
Nvidia GTX 970
Wynadorn
30
Playable
Runs great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin provided a significant (30-50%) fps increase, 8GB DD3 RAM @ 800Mhz + page file on SSD, infrequently requires a reload or crashes
1.7.4d
Windows 10 Pro
USA
Intel i7-4770 @ 3.4Ghz
AMD Radeon HD 5700 1GB
SilentResident
10
Runs
Getting crashes nearly as soon as the game starts/loads. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. Serious rendering issues, hard to see anything besides the playable character. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated.
1.7.4d
Windows 10 Pro
USA
AMD Ryzen 7 1700x @ 3.9Ghz
NVIDIA GTX 960
brswattt
15-25
Playable
Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. This is with GPU Fence turned off in CEMU. Prevents the speed up and slow down (rubber banding)
1.7.4d
Windows 10 Pro
USA
Intel i7-6800k OC @ 4.0Ghz
NVIDIA GTX 1070 8GB
UtterSpartan
25-30
Playable
Requires just about every trick you can find (use those config settings above!) and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Working on fixing that last one.
1.7.4d
Windows 7 Ultimate
EUR
AMD FX8320 @ 4.20Ghz
NVIDIA GTX 960 2GB
marazio92
10-15
Runs
Everything works properly. No relevant graphic glitches, anyway I have not tested it long.
1.7.4d
Windows 10 Education
EUR
Intel i5-6500 @ 3.20Ghz
AMD Radeon r9 380 4GB
psq
13-20
Runs
It is playable during the not-too-dynamic periods. Heavy framerate drops during battles. No relevant glitches, but the pre-renderized scenes are replaced by colorful screens.
1.7.4d
Windows 10 Pro
EUR
Intel i7-6700K @ 4.50Ghz
AMD Radeon r9 290
arkra
17-30
Playable
Constant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz RAM.
1.7.4d
Windows 10 Pro
USA
Intel i5 3570k
Nvidia GTX 980 4GB
kaede
11-15
Playable
FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.
1.7.4d
Windows 10 Home
EUR
Intel i7 4790k
Nvidia GTX 970 4GB
fenos
20-30
Playable
FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.
1.7.5
Windows 10 Pro
USA
AMD FX 8150 @ 3.61GHz 16GB RAM
Nvidia GTX 960 4GB
UltimateFury
17-20
Playable
FPS is around 17-20 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine. EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20.
1.8
Version
OS Version
Region
CPU
GPU
Tester
FPS
Status
Additional Notes
1.8.0
Windows 10 Home
USA
Intel i7-7700 @ 3.60Ghz
nVidia GTX 1070
winctrlaltdel
15-20
Playable
Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. 16GB DDR4 RAM. Machine is an Alienware Aurora R6
1.8.0
Windows 10 Pro
EU
Intel i7-930 @ 4.20Ghz
nVidia GTX 690
PervySage
28-30
Playable
This is using a speed hack, 24GB ram, SSD. There is a stutter every 5-6, minutes that last maybe 1/2 a second at most. The CPU & GFX card are super old in comparison to most on here. once the speed hack is used, the game is very playable. Without the speed hack I get 10-15 fps.
1.8.0
Windows 10 Pro
USA
AMD Phenom II x4 955 BE @3.2Ghz
AMD Radeon R9 380 2GB
Pampalos
5-10
Runs
FPS: 5-7 outdoors, 7-10 indoors. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile).
1.8.0
Windows 10 Home
EU
Intel i5-7600K @ 4.90Ghz
nVidia GTX 1080Ti 11GB
KAoSBREeD
30 (60 in Shrines)
Playable
Perfectly playable, can play for hours on a stable constant 30 FPS (Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed) Have the odd crash here and there, but few and far between.
1.8.0b
Windows 10 Pro
Europe
AMD Athlon(tm) X4 880K Quad Core Processor 4GHz
AMD Radeon(TM) RX460 "Sapphire" 4GB
The Last Melody
10-20
Playable
Usually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,
1.8.0b
Windows 10 Home
USA
Intel i7-6700HQ @2.60GHz
Nvidia GeForce GTX 960M 2GB VRAM
SomeLog
15-25
Playable
Using a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.
1.8.0b
Windows 10 Home
USA
AMD Athlon II X4 645 Quad Core @3.1GHz
nVidia GTX 1060 6GB
LegacyBuilder
10-15
Playable
CEMU and the game are installed on an SSD and the PC has 16GB of 1600 MHz DDR3 RAM.
I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. I optimized the game's performance to this level by first closing all CPU-intensive background programs, enabling the GX2SetGPUFence hack with CEMUhook, and changing my 3D Settings for CEMU in the NVIDIA Control Panel to their recommended values (Multi-display setting= "Single display performance mode" , Power Mode= "Prefer maximum performance", and Threaded Optimization= "Auto"). The games runs, but is completely unplayable, without these tweaks. Performance also seems to be somewhat improved by going into Task Manager's "Settings" tab and setting CEMU's Priority to "High", but this MAY possibly reduce system stability and result in occasional crashes after 2 hours of gameplay. Performance shows no noticeable improvement when using the "No AA" or Reduced Resolution Graphics Packs and it takes a hit when using any High Resolution Graphic Pack.
My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.
1.8.0b
Windows 10 Pro
USA
AMD Phenom II x4 955 BE @3.2Ghz
AMD Radeon R9 380 2GB
Pampalos
8-20
Playable
FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.
1.8.0b
Windows 10 Education Edition
USA
Intel i7 6700K @4.2Ghz
Zotac Geforce GTX 1070 AMP Edition!
RamboniMan
30 Mostly
Playable
FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Also performance does not change either. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.
1.8.0b
Windows 10
EUR
AMD R5 1600 @ 3.8ghz
Geforce GTX 660 Ti
snackleroni
20-30
Playable
Very playable. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Other specs: 16gb DDR4 @ 2400mhz and Cemu is running from non-ssd.
1.8.0b
Windows 10
USA
INTEL R5 1600 @ 3.3ghz
MSI-rebranded GTX 770
RedGhost
25-30
Playable
Very playable with only minor crashes every once in awhile. Make sure to save often. Unplayable without cemuhook and gpufenceskip on, gets me about 10-20 fps. Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Running from an SSD (samsung brand), 16gb DDR3 memory. Game is updated to latest version. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised.
1.8.0b
Windows 10 Pro
EUR
Intel i7 6700K @4.5Ghz
MSI Geforce GTX 1070 Gaming X
GarridiN
28-30
Playable
Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Played the whole game with the following Graphic Packs: 4K, HiResShadows, AARemoval and Contrasty.
1.8.1b
Windows 10 Home
USA
AMD FX 8300 @4.0Ghz (2.35Mhz FSB w/ 17x Multi)
EVGA GTX 960 2GB SSC
GalacticArachnids
15-30
Playable
Runs well in open areas, non combat (25-27 FPS). Will drop to 15-20 FPS in combat and in towns. Everything played with GX2SetGPUFence Skip Hack active, and 1080p Graphics Pack. No other graphic modifications active. Currently facing random crashes after teleportation, but it seems like the "rainbow" textures after cutscenes have been fixed (since 1.8.0b) Other relative specs/ settings: 8GB DDR3 @ 1800MHz (20gb page file on 120gb SSD, w/ 8.1k shader cache file), and CEMU running off 240gb SSD, same drive as OS.
1.8.1b
Windows 7 Professional
EU
AMD FX 8350 @4.0Ghz (No OC)
Geforce GTX 750 Ti
MCO
15-20
Playable
I only played the first few minutes on the plateau. Stable 18-20fps with frequent (every 30 seconds) lags. Game version is v1.2.0 with GX2SetGPUFence Skip. Affinity to physical cores only and VSync don't seem to affect the Performance. 4GB DDR3 RAM w/ SSD. EDIT: very smooth experience with precompiled shaders. fps stay around 30, but it feels very stable. major lags whenever an animation is played for the first time, apart from that no problems. However, the gallery pictures don't display correctly (probably not caused by shaders).
1.8.1b
Windows 10 Home
USA
Intel i5 2500k @ 4.0ghz
AMD Radeon 7970
jebbyderinger
20-30
Playable
Very playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain.
1.8.1b
Windows 10 Pro
USA
Intel i7 7700k @ 4.2ghz
AMD R9 270x
dwop
20-30
Loads
Crashes within 1 minute of playing, with 1.80 this was not an issue. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR.
1.8.1b
Windows 10
EU
Intel Core i5-4460 @ 3.20GHz
Nvidia GTX 780 3GB
Tim
20-30
Playable
Game is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5.
- edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes.
1.8.1b
Windows 10
USA
Intel Core i3-7100 @ 3.9Ghz
Nvidia GT 730
ChrisChaos
15-30
Playable
Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances.
- edit: Cemu 1.8.1t1 has fixed the random crashes I was having without any negative impact on performance.
1.8.1b
Windows 10
EU
Intel Core i5-4690k @ 3.5Ghz
Nvidia GTX 760 Gigabyte OC 4GB
Rosentine
20+
Playable
Cemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying.
1.8.2
Windows 7
USA
Intel i7 4790k @ 4.5ghz
GTX 1050ti
cemuumec
25-30
Playable
Framerates are between 25-30fps with GPUFenceskip and Cemuhook enabled. 1.8.2b is more stable with less crashes so far.
1.8.2
Windows 10
EU
Intel Core i5-4460 @ 3.20GHz
Nvidia GTX 780 3GB
Tim
20-30
Playable
Game is playable, with fenceskip enabled. I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes.
1.9
Version
OS Version
Region
CPU
GPU
Tester
FPS
Status
Additional Notes
1.9.0c
Windows 10
USA
Intel Core i3-7100 @ 3.9Ghz
Nvidia GT 730
ChrisChaos
20-30
Playable
Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Rumble features now work on XBOX 360 controller. Experienced no crashes in this version. Encountering occasional visual glitches such as unusual water colors/textures. Pictures taken with Camera rune still show up as solid black; however, NPCs will react to pictures correctly for quest related items.
1.9.0c
Windows 10
USA
AMD Phenom II (Thuban) x6 1055T @ 3.65Ghz
Nvidia EVGA 760 Ti 2GB GDDR5
airsoftsoldrecn9
14-30
Playable
Cemuhook & Fenceskip Hack enabled. Playing with 1080p Graphics Pack. 14-18 FPS in overworld. 24-28 in dungeons/shrines. Heavy stuttering/lagging during initial building of shader cache. Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Suggest highest CPU clock speed you can achieve and if you can acquire 16 GB of RAM, do it (I am currently using 8 GB DDR3 1600). SSD is highly recommended with a sizable pagefile. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. No random crashing so far.
1.9.0c
Windows 10
DE
Intel Core i5-4460 @3,2GHz - 3,4GHz
MSI Nvidia GTX 970 4GB
madras
20-30
Playable
Cemuhook & Fenceskip Hack enabled. Playing with 4K Texture Pack. 20-30 FPS in overworld. Constant 30FPS in dungeons/shrines. No big lags due to 8Gb Shaderpack. You NEED 16Gb+ of Ram to have a nice gameplay! I use a Samsung SSD and 1024Mb Ramdisk with the CEMU folder on it. No random crashing so far. I think that Full Sync at GX2DrawDone(Open Cemu, click on Debug) helps to avoid little stutterings.
Also recommended: "https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/"!!!
I am just waiting for the camera fix to play the whole game with all it's features. By the way, I use a PS3-Controller to use the gyrofeatures.
1.9.0c
Windows 10
DE
Intel Core i5-6600k @4,3GHz
MSI AMD RX 480 8GB
selisho
20-30
Playable
Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.
1.9.0c
Windows 10
EU
Intel Core i5-3570 @3,4GHz
NVIDIA GeForce GTX 770 2GB
Dan
15-30
Playable
Both Cemuhook & Fenceskip Hack are enabled & a no anti-aliasing graphics pack used, 16GB DDR3 RAM at 1333MHz. 15-30 FPS on the overworld. Constant 30FPS in dungeons/shrines, Hyrule Castle and various villages/stables are very demanding, fluctuating from around 10 to 20 fps. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Using a PS3 controller supported by ScpToolkit.
1.9.0c
Windows 10
DE
Intel Core i5-6600k @4,3GHz
MSI AMD RX 480 8GB
selisho
20-30
Playable
Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.
1.9.0c
Windows 10
EU
AMD FX4300 @4,7GHz
AMD Radeon HD5770 1GB DDR5
Laf111
15-20
Unplayable
Heavy glitches, strange shaders.
1.9.1
Windows 10
EU
Intel Core i7-7700HQ 2.80 GHz - 3.80 GHz
Nvidia GeForce GTX 1060 6GB
Rosentine
20-30
Playable
Was messing around Great plateau. Some FPS drops down to 20 FPS, shrines runs up to 60 fps. Game at least at this stage is playable. No glitches, no strange behaviour. I was playing with Cemu Hook, FenceSkip on, and Graphic pack like this: 1080p, AA OFF, Contrasty, Higher Quality Shadows, LWZX Crash Workaround.
1.9.1
Windows 10
USA
Intel Core i7-7700K @ 4.50 GHz
Nvidia GeForce GTX 970 4GB
Terg500
20-30
Playable
Game runs great at 20 to 30 FPS depending on the area. As the shader cache built up constant 3-4 second game freezes became more prominent, to the point it could happen every 2-5 seconds. Attempted fixes like recompiling the shaders and deleting the Nvidia GLCache folder didn't work. The emulator used 12.8 of my 16 GB DDR4 3000Mhz RAM. Cemuhook was installed and the fence skip hack was enabled. Game did not crash once.
1.9.1
Windows 10
USA
Intel Core i7-6700K @ 4.00 GHz
Nvidia GeForce GTX 980 Ti 6GB
Emerzil
20-30
Playable
Played through the entire story with no major issues, besides 2 crashes in around 40+ hours. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Graphicpacks used include 4k, AA removal, adjustable bloom, contrasty, high resolution shadows, and the LWZX Null Check fix. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. Used an 8k shader cache from reddit. Only minor slowdowns to 25 FPS in town areas with many NPCs and buildings. I did not check ram usage but I have 32GB of ram so I doubt it would be an issue on my end and finally I ran the game off a regular HDD not and SSD.
1.9.1
Windows 10
USA
Intel Core i7-6700K @ 4.00 GHz
Nvidia GeForce GTX 970 4GB
Sutter_Cane
30-60
Playable
To preface I have 32gb of DDR4 ram which is why I think my performance has been so good. I use the 1080p graphics pack along with AA off, BSoD Gaming's FPS++ and also his shader cache, Cemuhook, and GpuFenceSkip, with this setup and 40 hrs in I have yet to see it crash or drop below 30fps typically running at around 43-45 in open areas and hovering in the mid 30's in towns, all dungeons run at a steady 60 with a rare drop to 58 sometimes.
1.9.1
Windows 10
EU
Intel Core i3-2330M @ 2.20 GHz
AMD Radeon HD 6740M 1GB
Link
5-10
Runs
First off, my system is a 6-year-old low-end laptop, so I was never expecting playability. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well. I played with the proper settings for this game, CemuHook, FenceSkip enabled and have 4GB RAM. The game was never at full speed and usually in the 8 fps range. It does load and run however, with no visual/audio bugs and glitches. CEMU did stop working sometimes, I believe because the system was simply overloaded. If you find yourself with a similar system, don't bother installing this version of CEMU/BotW, you won't be able to play it.
1.10
Version
OS Version
Region
CPU
GPU
Tester
FPS
Status
Additional Notes
1.10.0f
Windows 10
EU
Intel Pentium G4560 @ 3.50GHz
Nvidia GeForce GTX 1050 Ti 4GB OC
MaxzorG
10-30
Playable
Using CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)
1.10.0f
Windows 10
EU
Intel Core i7-3770 @ 4.10GHz
Nvidia GeForce GTX 1080 8GB
FabianBlaha
25-60
Playable
Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69
1.10.0f
Windows 10
EU
Intel Core 2 Quad Q6600 @ 2.70GHz
Nvidia GeForce GTX 750 Ti 2GB
kreny
4-35
Playable
Using CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25.
1.10.0f
Windows 10
EU
Intel i5-2500 @ 3.70GHz
Radeon RX 560 2GB OC
Eric-of-The-Sun
18-40
Playable
Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 18-25, in shrines and dungeons it was quite smoother with fps around 35-40. Sometimes, the lighting reflections all glitches (big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest. It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back.
1.11
Version
OS Version
Region
CPU
GPU
Tester
FPS
Status
Additional Notes
1.11.0c
Windows 10
US
AMD FX-8350 @ 4.0GHz
AMD R9 390
Zumbuh
10-20
Runs
Using 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines.
1.11.0c
Windows 10
EU
Intel i5-4690k @ 4.2GHz
Nvidia GTX 1080 8GB
Maenckman
28-30
Playable
Using Cemuhook, ShaderCache, Graphicspacks 4K, 30fps lock, Clarity GFX, FPS++, LWZX Crash Workaround, Nvidia Explosion Smoke, ReflExtra. VSync enabled, GX2SetGPUFenceSkipHack disabled, any Experimental options disabled. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience.
1.11.0c
Windows 10
US
Intel i7-4770k @ 4.2GHz
Nvidia GTX 1080 8GB
Guy_Incognito
30
Playable
Using Cemuhook, ShaderCache, NVidia Control Panel 30fps lock, Clarity GFX, LWZX Crash Workaround, VSync enabled, GX2SetGPUFenceSkipHack enabled. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Otherwise no issues noticed. Note: Since updating to 1.11.0c I no longer experience 60 fps in shrines
1.11.0c
Windows 10
EU
Intel i7-3770 @ 3.9GHz
Radeon RX 560 2GB OC
Eric-of-The-Sun
25-50
Playable
Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 25-40, in shrines and dungeons it was quite smoother with fps around 40-55. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals.
1.11.1
Windows 10
EU
Intel i7-4930k @ 4.2GHz
Radeon RX Vega 64 8GB
Mango
18-50
Playable
Using Cemuhook, 1440p Graphics Pack, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Clarity GFX UHD, FPS++, Adjustable Bloom, Pro+ HUD, ReflExtra - Enhanced Reflections, BotW Crash Workaround, GX2SetGPUFenceSkipHack enabled. HBCC enabled for 12GB VRAM total. 32GB 1866MHz quad channel memory. 18-25fps outdoors. 40-50fps in shrines. CPU usage maxed out, GPU around 50% usage. Noticed texture shimmering from a distance. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river.
1.11.1
Windows 10
US
Intel i7-7770k @ 4.2GHz
Nvidia 1080Ti 11GB
brownnotesuicide
30-130
Playable
Cemuhook. Graphic Packs - Custom Made Graphic Pack (1440p/vfrequency set to 144), No Anti-Aliasing, High Resolution Shadows, Clarity GFX UHD, Contrasty, and LWZX Crash Workaround. Cemu settings - GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1, MM Timer Accuracy 1ms. 30-55fps outdoors depending on the area you are in. 60-80fps in shrines. 107-130fps in menus.
1.11.2
Windows 10
EU
Intel i7-8700k @ 4.7GHz
Nvidia 750Ti 2GB
kreny
30-60
Playable
Game version 1.4.0 (v176), Cemuhook 0.5.5.3, FPS++, LWZX, Nvidia explosion smoke, Square shadows fix, GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1. In the overworld the fps is 40-60 (mostly around 55-60). In kakariko village, I've seen dips to around 30-45. In shrines the fps is stable 60. Stuttering occurs, just because of the game update which resulted in new cache compiling. Game is playable, enjoyable.
1.11.2
Windows 10
EU
AMD Ryzen 5 1600X @ 4.1GHz
MSI Radeon RX580 Gaming 8G
papapzyco
60-100
Playable
Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows. Having normally around 60-100FPS, only in some Dungeons it dips to ~30FPS. CPU Usage is on normal levels, with ~50-70% overall, RAM usage also ~50% and GPU is at ~60%. Game is smooth playable, and makes Fun, so enjoy it :)) .
1.11.3
Windows 10
MX
AMD Ryzen 5 1600 @ 3.8GHz
SAPPHIRE NITRO+RADEON RX570 4GB
n0m3rcy95
30-40
Playable
Game version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% .
1.11.3
Windows 10
US
Intel Core-i7 7700HQ @ 2.8GHz
Geforce GTX 1070 (mobile) 8GB
Munchlax
25-60
Playable
Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, 30fps lock, 1280x720 graphics pack, stays around 27-30fps, although it will hit 60fps with dips into the low 40s without 30fps enabled. CPU/GPU/Memory usage is pretty normal, nothing hitting above 60% and temps staying below 75 C.
1.11.3
Windows 10
EU
Intel Core-i7 7500U @ 3.5GHz
Nvidia Geforce 940MX 2GB
AlphaMajora
18-50 (most of time~30fps)
Playable
Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic pack 30fps lock disable because it make some freeze (1-2 seconds freeze). Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. Ingame stays around 28-40fps, in dungeons/shrine : 40-50fps, in kakariko village it's around 18-25fps. CPU temps are around 65-74°C ans GPU temps are around 50-62°C.(Laptop) There are also some random crash when using stasis/camera/magnesis/cryonis, but no crash with remote bomb and motorcycle.
1.11.3
Linux Wine
EU
Intel Core-i7 6400 @ 3.4GHz
Nvidia Geforce GTX1070 8GB
NoskLo
30
Playable
Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler .GPU buffer cache accuracy : Low. Whole game is 30FPS no drops no stutters, perfect experience.
1.11.3
Linux Wine
US
Intel Core i7-4790 @ 4.0GHz
Nvidia Geforce GTX970 4GB
Seddigirl
30-40
Playable
Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs No-AA, High Res Shadows, 2.5K Res, Clarity, FPS++, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack ON, GX2DrawDone OFF. CPU mode: Triple-core recompiler. GPU buffer cache accuracy: Low. Mostly Above 30 FPS, except in certain combat situations. Overall Good Experience.
1.11.3
Windows 10
EU
Intel Core i5-4690K @ 4.6GHz
Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+
Alinach120602
59-60
Perfect
Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: High Res Shadows,FXAA, 1080P Res, Clarity, FPS++, Contrasty, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. CPU mode: Dual-core recompiler. GPU buffer cache accuracy: Medium. , Really Awesome Playability. It eats my i5 for breakfast, but it doesn't stutter whatsoever: AVG Frame Times ~ 15.6 - 16.4, GPU Usage is around 60% - 87% vRam depends on how long I play mostly 1800MiB - 3150MiB, DRAM usage around 7GB - 11.5 GB The longer you play the more it Caches.
1.11.3
Windows 10
EU
Intel Core-i3 8350k @ 4.0GHz
Nvidia Geforce 1050Ti 4GB
Lunixx
40-60 (most of time~50fps)
Playable
Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: 1080p. Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. in dungeons/shrine : 60fps. CPU temps are around 60°C ans GPU temps are around 50-60°C.
1.11.3
Windows 10
US
AMD 1700x @ 3.4GHz
Nvidia Geforce GTX1060 6GB
Top_Hat_Tomato
20-40 (31.57 avg)
Playable
Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:17,Max:38 Avg:31.57
1.11.3
Windows 10
US
AMD 1700x @ 4.0GHz
Nvidia Geforce GTX1060 6GB
Top_Hat_Tomato
30-50 (42.38 avg)
Playable
Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:31,Max:45 Avg:42.38
1.11.4
Linux Wine
EU
Intel Core-i7 6400 @ 3.4GHz
Nvidia Geforce GTX1070 8GB
NoskLo
30
Perfect
Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler; GPU buffer cache accuracy: Low; Whole game is 30FPS no drops or stutters, no bugs, perfect experience.
1.11.4b
Windows 10 Pro
EU
Intel Core-i7 6700k @4.3GHz
nVidia GeForce GTX980
masterElmar
35-60 (average 48fps)
Perfect
Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1
1.11.5
Windows 10 Pro
EU
AMD FX- 6300 @4.3GHz overclocked
nVidia GeForce GTX970
alexluffy7
30-60 (average 40-42fps)
Perfect
Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, No depth of Field, 1920x1080 , Clarity, nVidiaExplosionSmoke. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1 NVIDIA Control Panel for cemu: antisotropic filtering: off, maximum pre-rendered frames: 1, power management mode: prefer maximum performance, texture filtering: off, texture filtering negative: clamp, thread optimization: on, triple buffering: on, vertical sync: on, Also I'm using 8GB of ddr3 1866 mhz ram,
1.11.5
Windows 10 Pro
EU
AMD FX 4300 @ 3.8GHz
Nvidia Geforce 1060 3GB
Fetabifetabiweb2mailco
15-30 (average 20fps)
Playable
Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1080p Res, LWZX, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: All-core. GPU buffer cache accuracy: Low. MM Upscale Filter: Bilinear, Custom Timer: Cemu Default, using 8GB DDR3
1.11.5b
Windows 10 Home
US
Intel i7-8700k @ 5.2GHz all cores sync overclocked
Nvidia Geforce 1080Ti 11GB @ 2.05Ghz core and 11Ghz memory overclocked
AngryRambo
55-60 (average 60fps)
Playable
Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1440p Res, Clarity, Contrasty, LWZX, nVidiaExplosionSmoke, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: Cemu Default, NVIDIA Control Panel for cemu: power management mode: prefer maximum performance, Shader Cache: on, triple buffering: on (vsync off), using 16GB DDR4 3.2Ghz Ram XMP 2.0, Power Options set to High Performance, great performance (thanks BSoD),
1.11.5d
Windows 10
US
AMD Ryzen 5 1600 @3.6GHz
Nvidia GTX 1050 2gb
Modhatter
30 (60 using FPS++ uncapped)
Playable
Game version 1.5 (v208), using FPS++, and static 30fps@720p enhanced color graphics pack. Other settings- Vsync, GX2DrawDone, RDSTC, gpuFenceSkip, stretch to fit, shader cache low, experimental dual core JIT, Timer accuracy= Cemu default. Extremely brief stutter when shaders compile. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle.
1.11.6b
Windows 10
EU
Intel core i5 4430 @ 3.0 GHz
AMD7950 3gb (after new driver r9 280 :P)
shyam163
18- 30 (avgerage 23)
Playable
Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs FPS++, LWZX, 1920x1080,and all AMD packs. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines
1.11.6b
Windows 10 Pro
EUR
i3-8350K @ 4.70GHz 8GB RAM
NVIDIA GT 1030 @ 1911MHz 2 GB VRAM
Morph
30-60
Playable
Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Arrows bouncing off Calamity Eyes.
1.12
Version
OS Version
Region
CPU
GPU
Tester
FPS
Status
Additional Notes
1.12.0d
Windows 10 Pro
US
Ryzen 5 1600 @ 3.2GHz 16GB DDR4 RAM
NVIDIA GTX-1060 6GB
Coda
45-60
Playable
- Emulator Options - Graphics Packs: No Depth of Field, 1920x1080, Clarity, FPS++, LWZX Crash Workaround. Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders.
- CPU Options - Timer: Host Based.
- Debug Options - Precompiled Shader Cache: Disabled. MM Timer Accuracy: 1MS. Custom Timer: QPC, 1xSpeed.
Game Notes:
- Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present.
- After you are about 10-15 feet away from an npc, their animation will start to get choppy and slow(an issue with high-texture packs), to fix this; enable Full sync at GX2DrawDone.
- Certain cut-scenes might trigger a softlock!: Teleporting(Fast Travel), Quest Cut-scenes that move/teleport the player.
- Constantly loading saves one after another using the "Load" option in the "System" menu might trigger a game crash.
- Certain Shrined Monks have graphical issues (red spots, white flickering textures).
Game Version - 1.5.0/208(USA 9400), DLC Version - 3.0/80, Cemu-hook Version - 0.5.6.4, Graphics Pack Version - Common 35, ShaderCache Version - dcac9927
1.12.0d
Windows 10 1803
USA
Intel Core i7 6700K
Nvidia GeForce GTX 970
dmblc
40-60
Playable
Game Version 176, DLC version 80. Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, FullSync at GX2DrawDone, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC. Graphics Packs (Common v35): Regular Resolution Shadows, 1080p, Clarity w/ Bruz Preset, LWZX Null Check, Nvidia Glitch Artifacts, Nvidia Explosions, ReflExtra, Square Kakariko Torch Fix, Static 60 FPS. Nvidia Driver Version 391.35. 16GB RAM @ 2666MHz
1.12.0d
Windows 10 (Spring Update)
EUR
Amd FX-8320E @3.6GHZ
Nvidia GTX 1060 6GB SC
Neimex
22-35
Playable
Is plain that in amd cpu this game not execute correctily becose despite my specifications. This not run at more 30fps and using the configuration: No Antialiasing, No Depth Field, Regular Shadow, FPS++ (or and Static 60fps), LWZX Crash Workaround,1920 x 1080 (i tested 1280x720, nothing diferences), Nvidia Glitch Artifacts Workarround, Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders, Use RDTSC (or not, but the game running better enabled), Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC x1speed. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. (The poor performance noted by this user was most likely due to a CPU bottleneck due to their older FX series AMD CPU. The newer Ryzen CPUs with better IPC have been shown to be able to run the game just fine; GPU is perfect for running this game on the other hand, just being held back by the CPU. It is likely the tester did not know this when trying to play the game. All FX series CPU's will likely see the same issues while running this title.)
1.12.1b
Windows 7
EUR
AMD Phenom II X4 955 (OC @3.6GHz)
Radeon RX 560 4GB
kumpu
10-20
Playable
Game Version 208, DLC version 80. Using Cemuhook 0.5.6.5, Dual-Core recompiler, All logical cores affinity, 1ms Timer, QPC, Low GPU Buffer Accuracy. AMD Driver Version is 18.10.21.01. 8GB DDR3 RAM. ShaderCache Version dcac9927.
Graphics Packs: Regular Resolution Shadows, No Depth of Field, LWZX Crash workaround, FPS++, AMD Light Circle fix, AMD Shadows.
Playable, but outdoors fps is low, at ~15fps. In certain places ~8fps + short freezes. 40+ fps in shrines. No errrors or crashes after 3.5hrs of playtime.
1.12.2d
Windows 10
EUR
Intel i5 4440 3.3Ghz
GTX 970 Asus strix 4GB
Miseden
27-33
Playable
Game Version 208, DLC version 3.0. Using cemuhook 1121 0565, Dual-Core recompiler, All logical cores affinity, Timer accuracy Highest, QPC 1x,GX2DrawDone,Use separable shaders, Medium GPU Buffer Accuracy. Nvidia driver 398.11 . 8GB DDR3 RAM. ShaderCache Version dcac9927.
Graphics Packs: Resolution 2560x1440,FPS++ , LWZX Crash workaround, NVIDIA Glitch Artifacts Workarou, NVIDIA Explosion Smoke. Square Kakariko Torch Shadows Fix.
Playable mostly fps game between 27-35 fps. within the 60fps shrine.
there are no crashes, despite the afterburn showing 27 fps when there are many blasts.ENBABLE VSYNC OPTIONS.
1.12.2d
Windows 10
EUR
Intel i5 8400@3.8Ghz
GTX 1060 3GB
Ikafree2
60
Playable
Game Version 208, DLC version 3.0. Using cemuhook 1121 0565
Graphics Packs: 1920x1080, Clarity, FPS++, LWZX Crash Workaround.
Triple-core recompiler, host based timer, all logical cores affinity,
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, Precompiled Shader Cache enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed.
Stable 60fps in almost all conditions which is way better then the previous version, a little graphic glitch just like before, no crash and error.
1.12.2d
Windows 10
US
Intel i7 5930k@4.2Ghz 32GB DDR4 RAM
GTX 1080Ti 11GB
DrNegative
60
Playable
Game Version 208, DLC version 3.0. Using cemuhook 1121 0565
Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927
Triple-core recompiler, host based timer, all logical cores affinity,
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed.
Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p.
- Pages using DynamicPageList3 parser function
- Nintendo EPD (Developer)
- Nintendo (Publisher)
- Worldwide (Release region)
- 2017 (Initial release year)
- Single-player only (Game mode)
- 1 (Players supported)
- GamePad (Input supported)
- Playable (Rating)
- List of games
- Tested on (Release): 1.7.4d
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.2
- Tested on (Release): 1.7.2c
- Tested on (Release): 1.7.3
- Tested on (Release): 1.7.4b
- Tested on (Release): 1.7.4c
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.0
- Tested on (Release): 1.8.0b
- Tested on (Release): 1.8.1b
- Tested on (Release): 1.8.2
- Tested on (Release): 1.9.0c
- Tested on (Release): 1.9.1
- Tested on (Release): 1.10.0f
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.11.1
- Tested on (Release): 1.11.2
- Tested on (Release): 1.11.3
- Tested on (Release): 1.11.4
- Tested on (Release): 1.11.4b
- Tested on (Release): 1.11.5
- Tested on (Release): 1.11.5b
- Tested on (Release): 1.11.5d
- Tested on (Release): 1.11.6b
- Tested on (Release): 1.12.0d
- Tested on (Release): 1.12.1b
- Tested on (Release): 1.12.2d