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  • OpenGL/Vulkan: Fixed a bug in the shader decompiler when translating shadow sampler instructions This fixes shadow issues in Super Mario 3D World. Other games might be affected as well
    2 KB (220 words) - 18:16, 5 March 2021
  • ...rectly use shadow samplers instead of imitating them by manually comparing shadow depth in shader logic
    1 KB (229 words) - 12:39, 2 August 2020
  • Used by Smash for shadow rendering
    1 KB (173 words) - 13:14, 2 August 2020
  • === Shadow in game look bugged when captured to wii u. ===
    5 KB (762 words) - 14:34, 17 April 2024
  • ...d RX570|user=Cemmer|FPS=30|rating=Playable|notes=Game doesn't render light/shadow effects (both Vulkan and OpenGL)}} ...ating=Playable|notes=Finally the game works again and also with full light/shadow effects}}
    3 KB (494 words) - 16:55, 3 October 2021
  • GX2: Fixed 1D shadow samplers on AMD
    2 KB (266 words) - 12:58, 2 August 2020
  • ...hands on intro runs at locked 30fps without audio gitchs has a very small shadow bug.}}
    2 KB (241 words) - 07:36, 8 August 2021
  • ...poor shadow LoDs or "[https://youtu.be/GpzxxJ1HEcQ box shadow]", the "box shadow" is also present on both the Wii U [https://youtu.be/f7yJVFu_rYw and Switch
    13 KB (1,846 words) - 05:34, 6 September 2019
  • GX2: Avoid shadow samplers on AMD GPUs. This workaround can be forced on other GPUs via -amds
    2 KB (320 words) - 12:50, 2 August 2020
  • ...1600x|GPU=Nvidia GTX 1050 Ti|user=Asuka93sama|FPS=60|rating=Playable|notes=Shadow glithes.}} ...e i5 3550|GPU=Nvidia GTX 1050 Ti|user=MeiDYAN|FPS=60|rating=Playable|notes=Shadow Glitches and Fast Motion gameplay.}}
    4 KB (617 words) - 13:31, 23 June 2022
  • ...mbining fast and exciting racing action with extra brand new features. The Shadow Race feature lets every player stay in the race even if a driver is clearly
    2 KB (335 words) - 18:03, 19 April 2018
  • ...of Mystara''' combines two timeless D&D arcade classics -Tower of Doom and Shadow over Mystara- into one definitive package. Battle through a rich fantasy un
    2 KB (323 words) - 13:09, 21 July 2019
  • ...a GTX960M 4GB|user=JuanM412|FPS=60|rating=Playable|notes= Some texture and shadow glitches, some sounds are disorted.I used graphic pack 1080p and the game c ...on RX 5700 XT|user=Zyga21|FPS=60|rating=Playable|notes=Vulkan: Weird giant shadow box appears under pokemon sometimes, otherwise no issues.}}
    8 KB (1,261 words) - 01:12, 25 October 2021
  • ...s larger than 128MB would cause a crash (could happen with high-resolution shadow graphic packs)
    4 KB (698 words) - 21:34, 30 December 2020
  • ...s larger than 128MB would cause a crash (could happen with high-resolution shadow graphic packs)
    4 KB (698 words) - 13:13, 2 August 2020
  • ...e|FPS=22-30|rating=Runs|notes=26-30fps in cutscenes, ~20fps in-game. Major shadow issues, audio may slightly desync during cutscenes. Have note encountered a
    4 KB (611 words) - 18:08, 8 February 2020
  • ...match, makes it hard to play. '''3.'''In Octo Valley, sometimes some weird shadow will appear on the fog. '''4.'''In the mini game Splat Beatz, when playing, ...=60|rating=Playable|notes=16GB 2400MHz RAM. Graphics pack: 1920x1080, High Shadow Resolution, 16x Anisotropic Filtering, 60FPS Plaza. Runs great on Vulkan. O
    24 KB (3,882 words) - 17:02, 26 September 2023
  • ...30FPS Lock/60FPS Fixes, DLC Fix, DoF Blur Removal, NVIDIA Enemy Death Fix, Shadow Removal.}} ...aced far from characters. Gfx packs used: DLC Fix, NVIDIA Enemy Death Fix, Shadow Removal.}}
    18 KB (2,799 words) - 00:23, 16 May 2022
  • ...pleted in OpenGL due to crashes. When using graphic packs, there are minor shadow bugs but hidden areas still work properly}} ...or crash always stable 60fps with the graphics packs Resolution 2560x1440 Shadow Resolution: Ultra(300%).}}
    18 KB (2,786 words) - 22:38, 11 February 2024
  • ...|user=LarryKing|FPS=30-60|rating=Playable|notes=Dualcore-recompiler is on. Shadow resolution 2x.}} ...(Driver 441.66)|user=Xetron4|FPS=max30|rating=Perfect|notes=Mode Vulkan - Shadow 0.5x - Works Great (No test before 1.16.1 & OpenGL) - no crash but just 1 f
    30 KB (4,787 words) - 13:00, 18 October 2023
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