In order to edit this wiki, you must register and verify your account.
The Legend of Zelda: Breath of the Wild: Difference between revisions
No edit summary |
UltimateFury (talk | contribs) No edit summary |
||
Line 75: | Line 75: | ||
{{testline|version=1.7.4d|OS=Windows 10 Pro 64x|region=USA|CPU=Intel i5 3570k|GPU=Nvidia GTX 980 4GB|user=kaede|FPS=11-15|rating=Playable|notes=FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.}} | {{testline|version=1.7.4d|OS=Windows 10 Pro 64x|region=USA|CPU=Intel i5 3570k|GPU=Nvidia GTX 980 4GB|user=kaede|FPS=11-15|rating=Playable|notes=FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.}} | ||
{{testline|version=1.7.4d|OS=Windows 10 Home 64x|region=EUR|CPU=Intel i7 4790k|GPU=Nvidia GTX 970 4GB|user=fenos|FPS=20-30|rating=Playable|notes=FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.}} | {{testline|version=1.7.4d|OS=Windows 10 Home 64x|region=EUR|CPU=Intel i7 4790k|GPU=Nvidia GTX 970 4GB|user=fenos|FPS=20-30|rating=Playable|notes=FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.}} | ||
{{testline|version=1.7.5|OS=Windows 10 Pro 64x|region=USA|CPU=AMD FX 8150 @ 3.61GHz 16GB RAM|GPU=Nvidia GTX 960 4GB|user=UltimateFury|FPS=14-15|rating=Playable|notes=FPS is around 14-15 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. Game runs very smooth for me with a 2.5 speedhack from cheatengine. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine.}} | |||
{{testend}} | {{testend}} |
Revision as of 15:47, 2 May 2017
The Legend of Zelda: Breath of the Wild | |
---|---|
Developer(s) | Nintendo EPD |
Publisher(s) | Nintendo |
Series | |
Release date(s) | WW March 3, 2017 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Playable |
GameIDs | Missing IDs |
See also... |
The Legend of Zelda: Breath of the Wild is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.
Known Issues
- FPS drops and stuttering.[1]
- Missing textures
- Excessive amount of RAM used for shadercache on Nvidia & Intel GPUs.
Flashing textures on AMD GPUs[2]Broken waypoints.Cutscenes not working.[3]Frequent softlocks.[4]
Configuration
- Various settings must be set:
- CPU Mode: recompiler
- CPU Timer: host based
- GPU Buffer Cache Accuracy: low
In order to fix the softlocks, a profile for Breath of the Wild must be created in "gameProfiles" with the following inside:
[CPU] emulateSinglePrecision = true
Gameplay Vidoes
Testing
Testing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
- ↑ Minimized with cashed shader in ramdisk https://www.reddit.com/r/cemu/comments/5zkyvb/botw_shader_cache_findings_ramdisk_huge_caching/
- ↑ fixed in hotfix 1.7.4d http://compat.cemu.info/wiki/Release_1.7.4
- ↑ Unofficial plugin that fixes it https://sshnuke.net/cemuhook/
- ↑ fixed in hotfix 1.7.3b http://compat.cemu.info/wiki/Release_1.7.3
- Pages using DynamicPageList3 parser function
- Nintendo EPD (Developer)
- Nintendo (Publisher)
- Worldwide (Release region)
- 2017 (Initial release year)
- Single-player only (Game mode)
- 1 (Players supported)
- GamePad (Input supported)
- Playable (Rating)
- List of games
- Tested on (Release): 1.7.4d
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.2
- Tested on (Release): 1.7.2c
- Tested on (Release): 1.7.3
- Tested on (Release): 1.7.4b
- Tested on (Release): 1.7.4c
- Tested on (Release): 1.7.5