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8Bit Hero: Difference between revisions
From Cemu Wiki
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== Known Issues == | == Known Issues == | ||
Input seems to have trouble in-game. Works fine in menus. GPU Buffer Cache must be set to High or you will get graphical issues. | |||
== Configuration == | == Configuration == |
Revision as of 16:26, 27 August 2018
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8Bit Hero | |
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Developer(s) | Sean Garland |
Publisher(s) | RighteousWeasel |
Release date(s) | NA May 12, 2016 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Loads |
GameIDs | Missing IDs |
See also... |
8Bit Hero is a 2.5D 8 bit stylised adventure game.
Known Issues
Input seems to have trouble in-game. Works fine in menus. GPU Buffer Cache must be set to High or you will get graphical issues.
Configuration
This is the profile I have been working with, but some of the things can be changed with no apparent affect. Some changes may mess up the graphics though, I haven't nailed specifics yet.
- 8Bit Hero (USA)
[Graphics]
GPUBufferCacheAccuracy = 0
extendedTextureReadback = true
accurateShaderMul = true
disablePrecompiledShaders = true
[CPU]
cpuMode = Triplecore-Recompiler
Gameplay Videos
Testing
Testing | |||||||||||||||||||||||||||
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