1.7
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.7.4d
|
Windows 7 x64
|
PAL
|
Intel i7 6700k
|
AMD Radeon HD 7850 2GB
|
MajinCry
|
15
|
Loads
|
FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1
|
1.7.3d
|
Windows 10
|
USA
|
Intel i5 6600k
|
Nvidia GTX 1080
|
kotton
|
15
|
Loads
|
Low Minimum FPS, Low average outside area
|
1.7.2
|
Windows 10
|
USA
|
Intel Core I7-6700HQ 2.60 GHz
|
Nvidia GTX 980M
|
King Superhéri
|
10
|
Loads
|
24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input
|
1.7.2
|
Windows 7
|
EUR
|
AMD A6
|
AMD R7 250
|
darc
|
20
|
Unplayable
|
|
1.7.2
|
Windows 10
|
EUR
|
Intel i7 3770k
|
Nvidia GTX 1080
|
ipodtouchdude
|
20
|
Loads
|
|
1.7.2
|
Windows 10
|
EUR
|
Intel Pentium G3420
|
Nvidia 1060 3gb
|
Obito1903
|
30
|
Loads
|
Game Crash at title screen
|
1.7.2
|
Windows 10
|
EUR
|
Intel Pentium G4400
|
Intel HD 510
|
SKOOT4life
|
45
|
Loads
|
The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. It doesn't really crash though.
|
1.7.2c
|
Windows 10
|
EUR
|
Intel Core i7 5820K
|
Nvidia GTX 1060
|
REGNR8
|
~15
|
Loads
|
The same goes for all builds of Cemu. No sound in the majority of builds with the exception of 1.6.# builds. Some menu sound effects are present.
|
1.7.3
|
Windows 10
|
EUR
|
Intel i5 7600k
|
gtx 1070
|
stepping
|
15
|
Runs
|
The game has an overall low fps and lags pretty heavily when you kill an enemy. But you can actually get into the game now.
|
1.7.3d
|
Windows 10
|
EUR
|
Intel Core i5 3450
|
AMD HD7870
|
d3rive
|
~10-15
|
Runs
|
Game loads fine and is indeed playable but that's just it. Many textures missing/not loading.
|
1.7.3d
|
Windows 10
|
EUR
|
Intel i7 4770k
|
nVidia GTX 970
|
Ktululz
|
~15
|
Runs
|
The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The water doesn't have any physics effect. Magnesis doesn't work. Game freezes/crashes on certain events/loadings.
|
1.7.3d
|
Windows 10
|
EUR
|
AMD Ryzen 7 1800X
|
nVidia GTX 1080
|
wombat
|
~20
|
Runs
|
The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower.
|
1.7.3d
|
Windows 10
|
EUR
|
AMD FX-8350
|
AMD R9 280x
|
WarlockSRB
|
~10
|
Runs
|
The game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers.
|
1.7.3d
|
Windows 10
|
USA
|
Pentium G3258 3.9@OC
|
GTX750ti
|
Larbaco
|
15~25
|
Runs
|
The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264
|
1.7.3d
|
Windows 10
|
USA
|
AMD FX-4100
|
Nvidia GTX 570
|
Talbot
|
10
|
Runs
|
Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.
|
1.7.4b
|
Windows 10
|
USA
|
Intel I3-4170
|
Nvidia GTX 1050TI OC
|
Notelu
|
15-25
|
Playable
|
All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.
|
1.7.4c
|
Windows 10
|
EUR
|
Intel i5 4960k @ 4.4Ghz OC
|
Nvidia GTX 970
|
TheCraftUnion
|
20-30
|
Playable
|
Perfect 30 fps in a lot of areas. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Other than some minor lighting bugs and softlocks, the game seems to be fully playable.
|
1.7.4d
|
Windows 10
|
USA
|
Intel i7-4790k @ 4.0Ghz
|
Nvidia GTX 970
|
Wynadorn
|
30
|
Playable
|
Runs great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin provided a significant (30-50%) fps increase, 8GB DD3 RAM @ 800Mhz + page file on SSD, infrequently requires a reload or crashes
|
1.7.4d
|
Windows 10 Pro x64
|
USA
|
Intel i7-4770 @ 3.4Ghz
|
AMD Radeon HD 5700 1GB
|
SilentResident
|
10
|
Runs
|
Getting crashes nearly as soon as the game starts/loads. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. Serious rendering issues, hard to see anything besides the playable character. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated.
|
1.7.4d
|
Windows 10 Pro x64
|
USA
|
AMD Ryzen 7 1700x @ 3.9Ghz
|
NVIDIA GTX 960
|
brswattt
|
15-25
|
Playable
|
Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. This is with GPU Fence turned off in CEMU. Prevents the speed up and slow down (rubber banding)
|
1.7.4d
|
Windows 10 Pro x64
|
USA
|
Intel i7-6800k OC @ 4.0Ghz
|
NVIDIA GTX 1070 8GB
|
UtterSpartan
|
25-30
|
Playable
|
Requires just about every trick you can find (use those config settings above!) and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Working on fixing that last one.
|
1.7.4d
|
Windows 7 Ultimate x64
|
EUR
|
AMD FX8320 @ 4.20Ghz
|
NVIDIA GTX 960 2GB
|
marazio92
|
10-15
|
Runs
|
Everything works properly. No relevant graphic glitches, anyway I have not tested it long.
|
1.7.4d
|
Windows 10 Education x64
|
EUR
|
Intel i5-6500 @ 3.20Ghz
|
AMD Radeon r9 380 4GB
|
psq
|
13-20
|
Runs
|
It is playable during the not-too-dynamic periods. Heavy framerate drops during battles. No relevant glitches, but the pre-renderized scenes are replaced by colorful screens.
|
1.7.4d
|
Windows 10 Pro x64
|
EUR
|
Intel i7-6700K @ 4.50Ghz
|
AMD Radeon r9 290
|
arkra
|
17-30
|
Playable
|
Constant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz RAM.
|
1.7.4d
|
Windows 10 Pro 64x
|
USA
|
Intel i5 3570k
|
Nvidia GTX 980 4GB
|
kaede
|
11-15
|
Playable
|
FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.
|
1.7.4d
|
Windows 10 Home 64x
|
EUR
|
Intel i7 4790k
|
Nvidia GTX 970 4GB
|
fenos
|
20-30
|
Playable
|
FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.
|
1.7.5
|
Windows 10 Pro 64x
|
USA
|
AMD FX 8150 @ 3.61GHz 16GB RAM
|
Nvidia GTX 960 4GB
|
UltimateFury
|
14-15
|
Playable
|
FPS is around 14-15 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine.
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