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6180 the moon: Difference between revisions
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|input = GamePad | |input = GamePad | ||
|wikipedia = 6180_the_moon | |wikipedia = 6180_the_moon | ||
|rating = | |rating = Playable | ||
}} | }} | ||
'''6180 the moon''' is a platformer game with a unique mechanic. It offers a fresh, unseen game play style by connecting both of TV and Wii U™ GamePad. This allows in a mechanic with delightfully long jumps and no fear of slipping to death. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --> | '''6180 the moon''' is a platformer game with a unique mechanic. It offers a fresh, unseen game play style by connecting both of TV and Wii U™ GamePad. This allows in a mechanic with delightfully long jumps and no fear of slipping to death. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --> | ||
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* CPU Single Core interpreter must be used to stop the game from locking up on the splash screen. | * CPU Single Core interpreter must be used to stop the game from locking up on the splash screen. | ||
* Controls do not work correctly. Using the GamePad emulation you have button controls (of which A is used), but no movement controls. Swapping to Wii U Pro Controller, you have movement, but no button controls. | * Controls do not work correctly. Using the GamePad emulation you have button controls (of which A is used), but no movement controls. Swapping to Wii U Pro Controller, you have movement, but no button controls. | ||
* Requires OpenGL api | |||
== Configuration == | == Configuration == | ||
* GamePad view is essential, with part of the GamePad view, being an extension of the TV screen. | * GamePad view is essential, with part of the GamePad view, being an extension of the TV screen. | ||
* GPU buffer cache must be set to High in order to avoid significant graphical glitches. | * GPU buffer cache must be set to High in order to avoid significant graphical glitches. | ||
== Gameplay | == Gameplay Videos == | ||
{{#ev:youtube|uetrKU-0T4c|400|inline|Cemu 1.15.10 Game Play|frame}} <!-- using dimensions, "inline" alignment and "frame" container is STRONGLY recommended. --> | {{#ev:youtube|uetrKU-0T4c|400|inline|Cemu 1.15.10 Game Play|frame}} <!-- using dimensions, "inline" alignment and "frame" container is STRONGLY recommended. --> | ||
OR | OR | ||
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{{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770k|GPU=Nvidia GTX 1060 6Gb|user=Slade1972|FPS=5-30|rating=Runs|notes=Game runs using Single Core interpreter and GPU buffer cache set to High. No graphic glitches, audio problems noted. FPS fluctuates wildly hovering around 20FPS. Controls do not work correctly. }} | {{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770k|GPU=Nvidia GTX 1060 6Gb|user=Slade1972|FPS=5-30|rating=Runs|notes=Game runs using Single Core interpreter and GPU buffer cache set to High. No graphic glitches, audio problems noted. FPS fluctuates wildly hovering around 20FPS. Controls do not work correctly. }} | ||
{{testend}} | {{testend}} | ||
{{testsection| | {{{testsection|1.17}} | ||
{{testline|version=1.17.0d|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=60|rating=Playable|notes=Mode OpenGL - Vulkan loads infinitely. Gamepad input is required}} | |||
{{ | |||
{{testend}} | {{testend}} |
Revision as of 18:33, 26 January 2020
6180 the moon | |
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Error creating thumbnail: File missing | |
Developer(s) | Turtle Cream |
Publisher(s) | Turtle Cream |
Release date(s) | JP 6 July 2016 NA 25 February 2016 PAL 25 February 2016 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Playable |
GameIDs | Missing IDs |
See also... |
6180 the moon is a platformer game with a unique mechanic. It offers a fresh, unseen game play style by connecting both of TV and Wii U™ GamePad. This allows in a mechanic with delightfully long jumps and no fear of slipping to death.
Known Issues
Cemu 1.15.10
- CPU Single Core interpreter must be used to stop the game from locking up on the splash screen.
- Controls do not work correctly. Using the GamePad emulation you have button controls (of which A is used), but no movement controls. Swapping to Wii U Pro Controller, you have movement, but no button controls.
- Requires OpenGL api
Configuration
- GamePad view is essential, with part of the GamePad view, being an extension of the TV screen.
- GPU buffer cache must be set to High in order to avoid significant graphical glitches.
Gameplay Videos
OR VideoService "[service]" not recognized.
Testing
Testing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Categories:
- Pages using DynamicPageList3 parser function
- Turtle Cream (Developer)
- Turtle Cream (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2016 (Initial release year)
- Single-player only (Game mode)
- 1 (Players supported)
- GamePad (Input supported)
- Playable (Rating)
- List of games
- Tested on (Release): 1.15.10
- Tested on (Release): 1.17.0d