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6180 the moon: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title =  
|title = 6180 the moon
|type =  
|type =  
|image = [[File:*.jpg|295px]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. -->
|image = [[File:The-moon-wii-u-front-cover.jpg|295px]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. -->
|developer = Turtle Cream
|developer = Turtle Cream
|publisher = Turtle Cream
|publisher = Turtle Cream
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|modes = Single-player
|modes = Single-player
|input =  GamePad
|input =  GamePad
|wikipedia =  
|wikipedia = 6180_the_moon
|rating = Runs
|rating = Playable
}}
}}
'''6180 the moon''' is a platformer game with a unique mechanic. It offers a fresh, unseen game play style by connecting both of TV and Wii U™ GamePad. This allows in a mechanic with delightfully long jumps and no fear of slipping to death.  <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub -->
'''6180 the moon''' is a platformer game with a unique mechanic. It offers a fresh, unseen game play style by connecting both of TV and Wii U™ GamePad. This allows in a mechanic with delightfully long jumps and no fear of slipping to death.  <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub -->
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* CPU Single Core interpreter must be used to stop the game from locking up on the splash screen.
* CPU Single Core interpreter must be used to stop the game from locking up on the splash screen.
* Controls do not work correctly. Using the GamePad emulation you have button controls (of which A is used), but no movement controls. Swapping to Wii U Pro Controller, you have movement, but no button controls.
* Controls do not work correctly. Using the GamePad emulation you have button controls (of which A is used), but no movement controls. Swapping to Wii U Pro Controller, you have movement, but no button controls.
 
* Requires OpenGL api
== Configuration ==
== Configuration ==
* GamePad view is essential, with part of the GamePad view, being an extension of the TV screen.
* GamePad view is essential, with part of the GamePad view, being an extension of the TV screen.
* GPU buffer cache must be set to High in order to avoid significant graphical glitches.
* GPU buffer cache must be set to High in order to avoid significant graphical glitches.


== Gameplay Vidoes ==
== Gameplay Videos ==
{{#ev:youtube|uetrKU-0T4c|400|inline|Cemu 1.15.10 Game Play|frame}} <!-- using dimensions, "inline" alignment and "frame" container is STRONGLY recommended. -->
{{#ev:youtube|uetrKU-0T4c|400|inline|Cemu 1.15.10 Game Play|frame}} <!-- using dimensions, "inline" alignment and "frame" container is STRONGLY recommended. -->
OR
OR
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{{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770k|GPU=Nvidia GTX 1060 6Gb|user=Slade1972|FPS=5-30|rating=Runs|notes=Game runs using Single Core interpreter and GPU buffer cache set to High. No graphic glitches, audio problems noted. FPS fluctuates wildly hovering around 20FPS. Controls do not work correctly. }}
{{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770k|GPU=Nvidia GTX 1060 6Gb|user=Slade1972|FPS=5-30|rating=Runs|notes=Game runs using Single Core interpreter and GPU buffer cache set to High. No graphic glitches, audio problems noted. FPS fluctuates wildly hovering around 20FPS. Controls do not work correctly. }}
{{testend}}
{{testend}}
{{testsection|version=|collapsed}} <!-- Testing on all previous minor revisions of current major revision, i.e. 1.6.  For version, either is acceptable.  You can specify version=1.6 or just 1.6. -->
{{{testsection|1.17}}
{{testend}}
{{testline|version=1.17.0d|OS=Windows 10|region=EU|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=60|rating=Playable|notes=Mode OpenGL - Vulkan loads infinitely. Gamepad input is required}}
{{testsection|version=}} <!-- Latest minor revision, i.e. 1.6.1, 1.5.6b, etc -->
{{testend}}
{{testend}}
{{testend}}

Latest revision as of 15:32, 22 June 2022

6180 the moon
The-moon-wii-u-front-cover.jpg
Developer(s) Turtle Cream
Publisher(s) Turtle Cream
Release date(s) JP 6 July 2016
NA 25 February 2016
PAL 25 February 2016
Genre(s)
Mode(s)
Input methods GamePad
Compatibility PlayablePlayable
GameIDs Missing IDs
See also...

Search Google
Wikipedia page

6180 the moon is a platformer game with a unique mechanic. It offers a fresh, unseen game play style by connecting both of TV and Wii U™ GamePad. This allows in a mechanic with delightfully long jumps and no fear of slipping to death.

Known Issues

Cemu 1.15.10

  • CPU Single Core interpreter must be used to stop the game from locking up on the splash screen.
  • Controls do not work correctly. Using the GamePad emulation you have button controls (of which A is used), but no movement controls. Swapping to Wii U Pro Controller, you have movement, but no button controls.
  • Requires OpenGL api

Configuration

  • GamePad view is essential, with part of the GamePad view, being an extension of the TV screen.
  • GPU buffer cache must be set to High in order to avoid significant graphical glitches.

Gameplay Videos

Cemu 1.15.10 Game Play

OR VideoService "[service]" not recognized.

Testing

Testing
1.15
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.15.10 Windows 10 EUR Intel Core i7-3770k Nvidia GTX 1060 6Gb Slade1972 5-30 Runs Game runs using Single Core interpreter and GPU buffer cache set to High. No graphic glitches, audio problems noted. FPS fluctuates wildly hovering around 20FPS. Controls do not work correctly.
1.17
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.17.0d Windows 10 EU AMD FX-8320E NVidia GTX 1060 6GB PickleRick! 60 Playable Mode OpenGL - Vulkan loads infinitely. Gamepad input is required