In order to edit this wiki, you must register and verify your account.
8Bit Hero: Difference between revisions
From Cemu Wiki
(Added an appropriate Loads rating to no1dead's test report) |
|||
Line 17: | Line 17: | ||
== Configuration == | == Configuration == | ||
This is the profile I have been working with, but some of the things can be changed with no apparent affect. Some changes may mess up the graphics though, I haven't nailed specifics yet. | |||
# 8Bit Hero (USA) | |||
[Graphics] | |||
GPUBufferCacheAccuracy = 0 | |||
extendedTextureReadback = true | |||
accurateShaderMul = true | |||
disablePrecompiledShaders = true | |||
[CPU] | |||
cpuMode = Triplecore-Recompiler | |||
== Gameplay Videos == | == Gameplay Videos == |
Revision as of 15:50, 27 August 2018
This article is a stub. You can help by expanding it.
{{#invoke:Message box|mbox}}
8Bit Hero | |
---|---|
Developer(s) | Sean Garland |
Publisher(s) | RighteousWeasel |
Release date(s) | NA May 12, 2016 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Loads |
GameIDs | Missing IDs |
See also... |
8Bit Hero is a 2.5D 8 bit stylised adventure game.
Known Issues
Configuration
This is the profile I have been working with, but some of the things can be changed with no apparent affect. Some changes may mess up the graphics though, I haven't nailed specifics yet.
- 8Bit Hero (USA)
[Graphics]
GPUBufferCacheAccuracy = 0
extendedTextureReadback = true
accurateShaderMul = true
disablePrecompiledShaders = true
[CPU]
cpuMode = Triplecore-Recompiler
Gameplay Videos
Testing
Testing | |||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|