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8Bit Hero: Difference between revisions
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{{testline|version=1.13.0f|OS=Windows 10|region=USA|CPU=Intel i7-2600|GPU=Nvidia GTX1050ti (4GB) |user=CemuFan1050ti|FPS= | {{testline|version=1.13.0f|OS=Windows 10|region=USA|CPU=Intel i7-2600|GPU=Nvidia GTX1050ti (4GB) |user=CemuFan1050ti|FPS=5-60|rating=Runs|notes=Using CPU Interpreter causes performance to drop to 3-7FPS. Changing to recompiler (any of them) greatly improves performance (around 30fps for single, 55-60 for triplecore) but you can't interact with objects and therefore cannot progress in game.}} | ||
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Revision as of 19:46, 27 August 2018
This article is a stub. You can help by expanding it.
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8Bit Hero | |
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Developer(s) | Sean Garland |
Publisher(s) | RighteousWeasel |
Release date(s) | NA May 12, 2016 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Loads |
GameIDs | Missing IDs |
See also... |
8Bit Hero is a 2.5D 8 bit stylised adventure game.
Known Issues
Input seems to have trouble in-game. Works fine in menus. GPU Buffer Cache must be set to High or you will get graphical issues.
Configuration
This game runs very well with Singlecore recompiler and even better with dual and triple core. Unfortunately, interacting with objects does not work with any recompiler, and interpreter must be used. That degrades performance to single digit FPS.
If GPU buffer cache is set to low (fast) or medium, rendering issues are present. If put to high (slow) then graphics render near perfect.
Gameplay Videos
Testing
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