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Hyrule Warriors: Difference between revisions
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{{testline|version=1.10.0f|OS=Windows 10 Pro|region=EU|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=60|rating=Loads|notes=Menu loads until the point where you can start the game. Audio seems fine. Instead of 3D renderings green buffer screens are displayed (can be fixed using Cemuhook). Intro cutscene has audio. Crashing after intro cutscene (known bug).}} | {{testline|version=1.10.0f|OS=Windows 10 Pro|region=EU|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=60|rating=Loads|notes=Menu loads until the point where you can start the game. Audio seems fine. Instead of 3D renderings green buffer screens are displayed (can be fixed using Cemuhook). Intro cutscene has audio. Crashing after intro cutscene (known bug).}} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.11}} | {{testsection|1.11|collapse}} | ||
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel i7-7700k @ 4.5Ghz|GPU=NVIDIA GTX 1070|user=Deschamps|FPS=60|rating=Loads|notes=Menu loads until the point where you can start the game. Audio seems fine. Instead of 3D renderings green buffer screens are displayed (can be fixed using Cemuhook). Intro cutscene has audio. Crashing after intro cutscene (known bug).}} | {{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel i7-7700k @ 4.5Ghz|GPU=NVIDIA GTX 1070|user=Deschamps|FPS=60|rating=Loads|notes=Menu loads until the point where you can start the game. Audio seems fine. Instead of 3D renderings green buffer screens are displayed (can be fixed using Cemuhook). Intro cutscene has audio. Crashing after intro cutscene (known bug).}} | ||
{{testline|version=1.11.0c|OS=Windows 10 Pro|region=EU|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=60|rating=Loads|notes=Menu loads until the point where you can start the game. Audio seems fine. Instead of movies green buffer screens are displayed (can be fixed using Cemuhook). Intro cutscene has audio. Crashing after intro cutscene (known bug). When using a 100% save game, it is possible to enter everything. Game crashes when loading 3D Models.}} | {{testline|version=1.11.0c|OS=Windows 10 Pro|region=EU|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=60|rating=Loads|notes=Menu loads until the point where you can start the game. Audio seems fine. Instead of movies green buffer screens are displayed (can be fixed using Cemuhook). Intro cutscene has audio. Crashing after intro cutscene (known bug). When using a 100% save game, it is possible to enter everything. Game crashes when loading 3D Models.}} | ||
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{{testline|version=1.11.4|OS=Windows 10 Pro|region=EU|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=60/30|rating=Playable|notes=Works with 60FPS in menus and 30FPS in game on version 1.12.0. It is possible to play through the first map with minor glitches (white/green box around enemies). DLC is not working and crashes the game.}} | {{testline|version=1.11.4|OS=Windows 10 Pro|region=EU|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=60/30|rating=Playable|notes=Works with 60FPS in menus and 30FPS in game on version 1.12.0. It is possible to play through the first map with minor glitches (white/green box around enemies). DLC is not working and crashes the game.}} | ||
{{testline|version=1.11.4|OS=Xubuntu 17.10 (Wine 3.0-rc6)|region=EU|CPU=Intel i5-5200U|GPU=Nvidia GeForce GTX 950M |user=EnzoMioulk|FPS=20-30 ingame ; 30 cutscenes ; 60 menus|rating=Playable|notes=Game version 1.12.0. DLC works (using the relevant graphic pack) ! Playable, with occasional frame dips when there is many entities on screen. Audio often desyncs during cutscenes. Menus runs at 2x speed by default. Nvidia cloud issue solved (also using graphic pack).}} | {{testline|version=1.11.4|OS=Xubuntu 17.10 (Wine 3.0-rc6)|region=EU|CPU=Intel i5-5200U|GPU=Nvidia GeForce GTX 950M |user=EnzoMioulk|FPS=20-30 ingame ; 30 cutscenes ; 60 menus|rating=Playable|notes=Game version 1.12.0. DLC works (using the relevant graphic pack) ! Playable, with occasional frame dips when there is many entities on screen. Audio often desyncs during cutscenes. Menus runs at 2x speed by default. Nvidia cloud issue solved (also using graphic pack).}} | ||
{{testend}} | |||
{{testsection|1.12}} | |||
{{testline|version=1.12.0|OS=Windows 10 Pro|region=EU|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=60/30|rating=Playable|notes=Works with 60FPS in menus and 30FPS in game on version 1.12.0. It is possible to play through the first map with minor glitches (white/green box around enemies). DLC is not working and crashes the game as well as CEMU.}} | |||
{{testend}} | {{testend}} |
Revision as of 20:54, 15 May 2018
Hyrule Warriors | |
---|---|
Developer(s) | Omega Force, |
Publisher(s) | Nintendo, |
Series | |
Release date(s) | JP August 14, 2014 NA September 26, 2014 EU September 19, 2014 AUS September 20, 2014 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Playable |
GameIDs | Missing IDs |
See also... |
Hyrule Warriors is a hack and slash action video game developed by Omega Force and Team Ninja for the Wii U video game console. Hyrule Warriors was released in Japan in August 2014, and internationally the following month. The game is a collaboration between Koei Tecmo and Nintendo, and is part of both Nintendo's The Legend of Zelda and Koei Tecmo's Dynasty Warriors series. It is one of the best-selling games on the Wii U. An updated port for the Nintendo 3DS, titled Hyrule Warriors Legends in Japan, was released in Japan in January 2016, and worldwide in March 2016.
Known Issues
Black and white cloud around enemies when you hit them on NVIDIA GPUs
- When you attack an enemy during gameplay, a black and white cloud will appear around them. There is a partial fix as a graphic pack.
Configuration
- Runs with default settings, but tweaking is recommended. A full list of config options is available in the Config template's documentation. There are also graphic packs available.
Gameplay Videos
Testing
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Categories:
- Pages using DynamicPageList3 parser function
- Omega Force (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2014 (Initial release year)
- GamePad (Input supported)
- Playable (Rating)
- List of games
- Tested on (Release): 1.6.1
- Tested on (Release): 1.7.2c
- Tested on (Release): 1.7.3
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.4d
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.0
- Tested on (Release): 1.8.1b
- Tested on (Release): 1.9.1
- Tested on (Release): 1.10.0f
- Tested on (Release): 1.11.0
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.11.1
- Tested on (Release): 1.11.2
- Tested on (Release): 1.11.3
- Tested on (Release): 1.11.4
- Tested on (Release): 1.12.0