=== Black and white cloud around enemies when you hit them on NVIDIA GPUs ===
=== Black and white cloud around enemies when you hit them on NVIDIA GPUs ===
*When you attack an enemy during gameplay, a black and white cloud will appear around them. There is a partial fix as a [https://slashiee.github.io/cemu_graphic_packs graphic pack].
*When you attack an enemy during gameplay, a black and white cloud will appear around them. There is a partial fix as a [https://slashiee.github.io/cemu_graphic_packs graphic pack].
=== Black screen loading hang ===
*The game often hangs during loading, particularly after the intro cutscene, or after completing a mission. Temporarily inducing heavy load by use of a CPU stress tool prior to this loading screen alleviates the issue.
== Configuration ==
== Configuration ==
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{{testline|version=1.11.4|OS=Windows 10 Pro|region=EU|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=60/30|rating=Playable|notes=Works with 60FPS in menus and 30FPS in game on version 1.12.0. It is possible to play through the first map with minor glitches (white/green box around enemies). DLC is not working and crashes the game.}}
{{testline|version=1.11.4|OS=Windows 10 Pro|region=EU|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=60/30|rating=Playable|notes=Works with 60FPS in menus and 30FPS in game on version 1.12.0. It is possible to play through the first map with minor glitches (white/green box around enemies). DLC is not working and crashes the game.}}
{{testline|version=1.11.4|OS=Xubuntu 17.10 (Wine 3.0-rc6)|region=EU|CPU=Intel i5-5200U|GPU=Nvidia GeForce GTX 950M |user=EnzoMioulk|FPS=20-30 ingame ; 30 cutscenes ; 60 menus|rating=Playable|notes=Game version 1.12.0. DLC works (using the relevant graphic pack) ! Playable, with occasional frame dips when there is many entities on screen. Audio often desyncs during cutscenes. Menus runs at 2x speed by default. Nvidia cloud issue solved (also using graphic pack).}}
{{testline|version=1.11.4|OS=Xubuntu 17.10 (Wine 3.0-rc6)|region=EU|CPU=Intel i5-5200U|GPU=Nvidia GeForce GTX 950M |user=EnzoMioulk|FPS=20-30 ingame ; 30 cutscenes ; 60 menus|rating=Playable|notes=Game version 1.12.0. DLC works (using the relevant graphic pack) ! Playable, with occasional frame dips when there is many entities on screen. Audio often desyncs during cutscenes. Menus runs at 2x speed by default. Nvidia cloud issue solved (also using graphic pack).}}
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=EU|CPU=Intel i7 6950X @ 4.0GHz|GPU=TITAN X (Pascal)|user=Chipmungus|FPS=60/30|rating=Playable|notes=Runs at a locked 30 FPS (or 60 FPS via use of graphics pack) Game hangs at the end of every mission unless the CPU is under very heavy load, and this appears to be related to CPU speed. Happens on 5930K, 7700K, 6950X. Bypassed by temporarily using "Stress CPU" option in CPU-Z.}}
Hyrule Warriors is a hack and slash action video game developed by Omega Force and Team Ninja for the Wii U video game console. Hyrule Warriors was released in Japan in August 2014, and internationally the following month. The game is a collaboration between Koei Tecmo and Nintendo, and is part of both Nintendo's The Legend of Zelda and Koei Tecmo's Dynasty Warriors series. It is one of the best-selling games on the Wii U. An updated port for the Nintendo 3DS, titled Hyrule Warriors Legends in Japan, was released in Japan in January 2016, and worldwide in March 2016.
Black and white cloud around enemies when you hit them on NVIDIA GPUs
When you attack an enemy during gameplay, a black and white cloud will appear around them. There is a partial fix as a graphic pack.
Configuration
Runs with default settings, but tweaking is recommended. A full list of config options is available in the Config template's documentation. There are also graphic packs available.
Cemuhook 0.5.2.1 installed. Menus load and work, game crashes at known bug. The menus played spastic sound effects rather than music, cutscenes had no audio.
Menu loads until the point where you can start the game. Audio seems fine. Instead of 3D renderings green buffer screens are displayed (can be fixed using Cemuhook). Intro cutscene has audio. Crashing after intro cutscene (known bug).
Menu loads until the point where you can start the game. Audio seems fine. Instead of 3D renderings green buffer screens are displayed (can be fixed using Cemuhook). Intro cutscene has audio. Crashing after intro cutscene (known bug).
Menu loads until the point where you can start the game. Audio seems fine. Instead of movies green buffer screens are displayed (can be fixed using Cemuhook). Intro cutscene has audio. Crashing after intro cutscene (known bug). When using a 100% save game, it is possible to enter everything. Game crashes when loading 3D Models.
Movies don't work (green screen buffer can be fixed using Cemuhook). Crashing after intro cutscene (known bug). Game crashes CEMU when loading 3D Models.
Goes in-game and is playable, even with the latest game updates installed (v208 / 1.12.0), but it won't load if the latest DLC version is installed. It plays flawlessly, with 60 fps in menus and the game seems to lock the refresh rate at 30 fps in any battlefield. I get no bugs and no visual issues at all!
First Mission runs well aside from visual glitch where a white and green box surround enemies when hit. Freezes on black screen after Mission is done. Camera during cutscenes is out of focus.
Works with 60FPS in menus and 30FPS in game. It is possible to play through the first map with minor glitches (white/green box around enemies). There are also some frame drops during massive battles. Played until the second map to test the game. DLC is not working and crashes CEMU.
Game version 1.12.0 without DLCs, Cemu hook 0.5.5.4, custom graphic pack was used to enable 1080p resolution in cooperative mode (https://forum.cemu.info/showthread.php/8-Graphic-Pack-Github?p=1070&viewfull=1#post1070). Finished Legend Mode in co-op and played other modes as well. Several minor graphical glitches exist: shadows appear at wrong places, transparency problem with enemies' death effects, several alternate versions of bosses have pixelated black-and-white appearance. Pre-rendered cutscenes are out of sync. In cooperative mode, sounds are played only for the first player (TV).
Version 1.12.0 without DLC. Tested using Wine 2.21. Playable, with occasional frame drops when there is many entities on screen. Cutscenes plays at 30 fps, but audio often desyncs. Menus runs at 2x speed (60 fps) without the 30 fps graphic pack. Nvidia cloud issue still present.
The game is playable. DLC doesn't work; when installed, crash at the loading screen(tri-force logo in the bottom right corner). In cutscenes, sound is often desyncs. Without graphic pack 30fps lock, menus runs at 60fps and 30fps in game. With Nvidia there is graphical issues like a green/white cloud when we killed enemies.
Works with 60FPS in menus and 30FPS in game on version 1.12.0. It is possible to play through the first map with minor glitches (white/green box around enemies). Played until the second map to test the game. DLC is not working and crashes the game.
Same as most people, game works pretty good but doesn't load with DLC and there are white borders around killed enemies. The intro cutscene plays fine but there is static at louder parts of it. I dont think the menus should run at 60 FPS, they seem to be sped up. I tested on both gpu's I listed and got the exact same results and performance
Works with 60FPS in menus and 30FPS in game on version 1.12.0. It is possible to play through the first map with minor glitches (white/green box around enemies). DLC is not working and crashes the game.
Game version 1.12.0. DLC works (using the relevant graphic pack) ! Playable, with occasional frame dips when there is many entities on screen. Audio often desyncs during cutscenes. Menus runs at 2x speed by default. Nvidia cloud issue solved (also using graphic pack).