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Mario Kart 8: Difference between revisions
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== Known Issues == | == Known Issues == | ||
=== Micro-stutters === | |||
The first time you play through any given track of Mario Kart 8 in Cemu, you will probably notice brief but frequent frame dips. Don't worry, THIS IS NORMAL. To ensure that games run as fast as they can while still maintaining compatibility, Cemu implements an optimization in the form of texture and shader caching. Continue playing the course while the caches are being created, and the next time you go to play the track it should run much smoother for you | |||
== Configuration == | == Configuration == |
Revision as of 02:06, 17 October 2016
Mario Kart 8 | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | |
Release date(s) | JP May 29, 2014 NA May 30, 2014 EU May 30, 2014 AUS May 31, 2014 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Playable |
GameIDs | Missing IDs |
See also... |
Mario Kart 8 is a (short description)
Known Issues
Micro-stutters
The first time you play through any given track of Mario Kart 8 in Cemu, you will probably notice brief but frequent frame dips. Don't worry, THIS IS NORMAL. To ensure that games run as fast as they can while still maintaining compatibility, Cemu implements an optimization in the form of texture and shader caching. Continue playing the course while the caches are being created, and the next time you go to play the track it should run much smoother for you
Configuration
Gameplay Vidoes
Testing
Testing | ||||||||||||||||||
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