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Project Zero: Maiden of Black Water: Difference between revisions
(Added a 1.12 test section to accommodate a stray 1.12 test entry. Added a 1.15 test section to accommodate a stray 1.15 test entry. Reorganized gameplay videos according to version (newest to oldest).) |
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== Known Issues == | == Known Issues == | ||
1.7.4- Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br /> | 1.7.4- Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br /> | ||
1.7.5 Cemu version crashes when character enters INN.<br /> | 1.7.5 Cemu version crashes when character enters INN.<br /> | ||
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== Gameplay Videos == | == Gameplay Videos == | ||
{{#ev:youtube|jsF9bkIt1ZQ|300|inline|1.14.0c - Avoiding stage crashes - Un-check separable shaders (Options - General Settings - Graphics)|frame}} | {{#ev:youtube|jsF9bkIt1ZQ|300|inline|1.14.0c - Avoiding stage crashes - Un-check separable shaders (Options - General Settings - Graphics)|frame}} | ||
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}} | |||
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}} | |||
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}} | |||
{{#ev:youtube|t74UZtUdTXY|300|inline|1.11.6 Continuation from the second drop|frame}} | |||
{{#ev:youtube|eb-_nClyxBo|300|inline|1.11.2 From start to current crash at the second drop|frame}} | |||
{{#ev:youtube|bixguZmCt1I|300|inline|1.11.0 A simple "how to" video.|frame}} | {{#ev:youtube|bixguZmCt1I|300|inline|1.11.0 A simple "how to" video.|frame}} | ||
== Testing == | == Testing == | ||
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{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}} | {{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}} | ||
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}} | {{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}} | ||
{{testend}} | |||
{{testsection|1.12.x|collapsed}} | |||
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}} | {{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}} | ||
{{testend}} | {{testend}} | ||
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3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] | 3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] | ||
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}} | Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}} | ||
{{testend}} | |||
{{testsection|1.15.x}} | |||
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}} | {{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}} | ||
{{testend}} | {{testend}} | ||
{{testend}} | {{testend}} |
Revision as of 22:51, 20 April 2019
Project Zero: Maiden of Black Water | |
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Developer(s) | KOEI TECMO GAMES CO., |
Publisher(s) | Nintendo |
Release date(s) | JP September 27, 2014 NA October 22, 2015 PAL October 30, 2015 |
Genre(s) | |
Mode(s) | |
Input methods | Gamepad |
Compatibility | Playable |
GameIDs | Missing IDs |
See also... |
Fatal Frame: Maiden of Black Water is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami.
Known Issues
1.7.4- Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.
1.7.5 Cemu version crashes when character enters INN.
1.8.0+ Cemu versions freeze at loading screen before gameplay starts.
1.9.0 - Instant black screen after game load. FPS counter shows 30 FPS.
1.9.1 - Runs again. Needs emulateSinglePrecision = true to avoid in-game crash.
1.10.0f - Crash at "Press A" title screen when A pressed.
1.11.0b - Runs again. Some graphic glitches on-screen but it's doable now.
1.11.0c - Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..
1.11.3 - Crashed after Hisoka scene in Chapter 2..
1.11.6 - Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..
1.14.0c- Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable
Vendor-Specific Issues
- Broken/scrambled text and UI elements on Nvidia GPUs. This can be fixed by following this guide.
Configuration
For Cemu 1.14.0c you'll need two things in order to able to enjoy this game!
You'll need:
- CemuHook
- Un-check separable shader (in graphics tab under settings).
There are a few things that's still broken in this game graphical wise, like viewing photos and the camera view on the GamePad view.
Gameplay Videos
Testing
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- Pages using DynamicPageList3 parser function
- KOEI TECMO GAMES CO. (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2014 (Initial release year)
- Single-player only (Game mode)
- 1 (Players supported)
- Gamepad (Input supported)
- Playable (Rating)
- List of games
- Tested on (Release): 1.7.2c
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.2b
- Tested on (Release): 1.9.0c
- Tested on (Release): 1.9.0b
- Tested on (Release): 1.9.1
- Tested on (Release): 1.10.0f
- Tested on (Release): 1.11.0
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.11.1
- Tested on (Release): 1.11.2
- Tested on (Release): 1.11.3
- Tested on (Release): 1.11.6
- Tested on (Release): 1.12.0d
- Tested on (Release): 1.14.0c
- Tested on (Release): 1.15.0d