Sonic Lost World is an action-adventure platform video game developed by Sonic Team for the Wii U. It was published by Nintendo in Europe and Australia and by Sega in North America and Japan in October 2013. Lost World focuses on the efforts of Sonic and his sidekick Tails, and Dr. Eggman, their usual enemy, working together to stop the Deadly Six, who are seeking to siphon energy from the Lost Hex.
This game requires four compatibility files not provided by the emulator to pass the start screen:
filename
size in bytes
FFLResHigh.dat
3,871,104
FFLResHighLG.dat
3,856,000
FFLResMiddle.dat
1,490,368
FFLResMiddleLG.dat
1,489,600
These files must be dumped from your Wii U. https://cemu.cfw.guide/online-play - Dumping your Online Files with Dumpling includes the Compatibility Files
If you're dumping these files manually, they go into the following directory:
mlc01\sys\title\0005001b\10056000\content\
You can use the "Quickboot" workaround graphic pack to by pass this issue
Random Slowdown
The game suffers from severe slowdown that happens randomly. There is no current workaround towards this issue.
Configuration
This game does not require non-default settings to run properly. You can install game updates and DLCs.
strangely, the game runs very slow at boot, between 1-2 fps, 5-10 minutes later it's half the framerate that it should be at (world map is around 18), a few minutes afterwards it's at proper framerate (world map is now 30)
Game now boots again. Recompiler crashes at SEGA logo while interpreter can get in-game. Because it's running via interpreter, performance takes a major hit. Windy Hill Zone 1 seems to have a RAM issue far worse than all of Breath of the Wild combined.
Quick update: It's possible to play the game in recompiler. You need to skip the SEGA logo before it ends, or else it will crash.
Games goes from 2 to 60fps depending on where you're at in the level. There also seems to be a memory leak. Lighting is not done properly and there are some geometry glitches.