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The Legend of Zelda: Breath of the Wild: Difference between revisions
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{{testline|version=1.10.0f|OS=Windows 10 x64|region=EU|CPU=Intel Pentium G4560 @ 3.50GHz|GPU=Nvidia GeForce GTX 1050 Ti 4GB OC|user=MaxzorG|FPS=10-30|rating=Playable|notes= Using CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)}} | {{testline|version=1.10.0f|OS=Windows 10 x64|region=EU|CPU=Intel Pentium G4560 @ 3.50GHz|GPU=Nvidia GeForce GTX 1050 Ti 4GB OC|user=MaxzorG|FPS=10-30|rating=Playable|notes= Using CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)}} | ||
{{testline|version=1.10.0f|OS=Windows 10 x64|region=EU|CPU=Intel Core i7-3770 @ 4.10GHz|GPU=Nvidia GeForce GTX 1080 8GB|user=FabianBlaha|FPS=25-60|rating=Playable|notes= Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69}} | {{testline|version=1.10.0f|OS=Windows 10 x64|region=EU|CPU=Intel Core i7-3770 @ 4.10GHz|GPU=Nvidia GeForce GTX 1080 8GB|user=FabianBlaha|FPS=25-60|rating=Playable|notes= Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69}} | ||
{{testline|version=1.10.0f|OS=Windows 10 x64|region=EU|CPU=Intel Core 2 Quad Q6600 @ 2.70GHz|GPU=Nvidia GeForce GTX 750 Ti 2GB|user=kreny|FPS=4-35|rating=Playable|notes= Using CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25.}} | |||
{{testend}} | {{testend}} |
Revision as of 17:01, 24 October 2017
The Legend of Zelda: Breath of the Wild | |
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Developer(s) | Nintendo EPD |
Publisher(s) | Nintendo |
Series | |
Release date(s) | WW March 3, 2017 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Playable |
GameIDs | Missing IDs |
See also... |
The Legend of Zelda: Breath of the Wild is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.
Known Issues
FPS drops and stuttering
- This can be fixed sometimes with a shader cache.
Missing textures
- There is no fix for that yet. As of Cemu 1.9.1, all textures should appear normally
Excessive amount of RAM used for shadercache on Nvidia & Intel GPUs
- There is no fix for that yet. The latest Nvidia drivers may offer
a fixup to 30% lower RAM usage for shadercache on Nvidia GPUs- This driver can potentially cause additional performance/stability issues
Blocky artifacts in lava and other surfaces on Nvidia Maxwell & newer GPUs
- This can be fixed by following this guide.
Light rings/improper banding on ambient/dynamic lighting on AMD GPUs as of CEMU 1.8.0
- There is no fix yet in Windows, is not present in Wine/Linux. Only appears occasionally and only briefly when present (<1second).
Various particles/particle effects not rendered on Nvidia GPUs
- There is no proper fix, a partial workaround for a few of these effects can be found via a workaround graphic pack
Enemy AI freezing
- This can be fixed by enabling Full sync at GX2DrawDone() in the Debug menu
- This should also fix random crashes at the cost of performance
- This issue has only been reported on Nvidia GPUs/not present on AMD GPUs
- This should also fix random crashes at the cost of performance
Configuration
- For cutscenes video playback, the extension Cemuhook must be installed.
- Various settings must be set:
- CPU Mode: recompiler
- CPU Timer: host based
- GPU Buffer Cache Accuracy: low
- If Full sync at GX2DrawDone() is enabled, it's recommended to keep Cemu's BotW crash workaround disabled
Gameplay Videos
Testing
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- Pages using DynamicPageList3 parser function
- Nintendo EPD (Developer)
- Nintendo (Publisher)
- Worldwide (Release region)
- 2017 (Initial release year)
- Single-player only (Game mode)
- 1 (Players supported)
- GamePad (Input supported)
- Playable (Rating)
- List of games
- Tested on (Release): 1.7.4d
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.2
- Tested on (Release): 1.7.2c
- Tested on (Release): 1.7.3
- Tested on (Release): 1.7.4b
- Tested on (Release): 1.7.4c
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.0
- Tested on (Release): 1.8.0b
- Tested on (Release): 1.8.1b
- Tested on (Release): 1.8.2
- Tested on (Release): 1.9.0c
- Tested on (Release): 1.9.1
- Tested on (Release): 1.10.0f