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  • GX2: Fixed a bug that sometimes caused Cemu to crash while caching large shaders GX2: Minor graphic pack related bug fixes
    916 bytes (138 words) - 12:41, 2 August 2020
  • H264: Fixed a bug in H264DECMemoryRequirement() that could lead to a crash. CPU: Fixed a bug in code generated by recompiler for FSUB & FSUBS where the result would inc
    1 KB (157 words) - 12:31, 2 August 2020
  • GX2: Fixed a bug that lead to surface copy operations not working or even crashing CEMU GX2: Fixed a crash bug in the streamout handler
    2 KB (265 words) - 12:34, 2 August 2020
  • CPU: Fixed a bug in recompiler PSQ_STU instruction CPU: Fixed a rare crash bug that could occur when the recompiler attempted to analyze certain functions
    1 KB (219 words) - 12:39, 2 August 2020
  • GX2: Fixed a crash bug that could occur during shader compilation general: Fixed a bug where Cemu would take two screenshots when gamepad view was closed
    1 KB (218 words) - 13:09, 2 August 2020
  • nlibcurl: Fixed crash bug in free() wrapper debugger: Various stability improvements and bug fixes
    2 KB (313 words) - 13:05, 2 August 2020
  • CPU/JIT: Fixed a bug in LSWI/STSWI instruction when nb = 2 CPU/JIT: Fixed a bug in the generated code for the MFTBL instruction
    2 KB (347 words) - 12:41, 2 August 2020
  • general: Fixed a bug causing permanent full CPU load on one thread CPU/JIT: Fixed a bug in ADDME. instruction
    2 KB (320 words) - 12:50, 2 August 2020
  • general: Fixed a bug where Cemu would not be able to read the CPU mode setting from game profile general: Fixed a bug where the wrong account would be selected when using the menu account selec
    2 KB (309 words) - 13:11, 2 August 2020
  • GX2: Fixed uniform cache crash bug (#186) (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/
    882 bytes (125 words) - 13:09, 2 August 2020
  • general: Fixed a bug where game list entries would not be remembered if Cemu was closed right af (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/
    987 bytes (148 words) - 13:11, 2 August 2020
  • input: Fixed a bug where the rumble preview in input settings was extremly short if GamePad wa (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/
    1 KB (152 words) - 13:10, 2 August 2020
  • GX2: Fixed a bug in GX2SwapScanBuffers() that could cause the GPU command stream to get corr coreinit: Fixed a crash bug in coreinit initialization code
    2 KB (308 words) - 12:42, 2 August 2020
  • GX2: Fixed a rare texture bug caused by one of the new optimizations in 1.12.2 h264: Fixed bug which lead to video playback causing softlocks or crashes
    2 KB (244 words) - 13:00, 2 August 2020
  • (#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/
    422 bytes (59 words) - 02:07, 8 May 2022
  • GX2: Fixed a bug that could lead to random performance drops or crashes under rare circumsta (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/
    1 KB (172 words) - 13:10, 2 August 2020
  • CPU: Fixed a bug in interpreter MFTB/MFTBU GX2: Fixed a bug in GX2ConvertDepthBufferToTextureSurface() that could lead to a softlock
    2 KB (273 words) - 12:34, 2 August 2020
  • general: Fixed a bug where the crashlog and some other files were created in the wrong directory coreinit: Fixed a bug in OSSetPeriodicAlarm()
    1 KB (189 words) - 12:35, 2 August 2020
  • GX2: Fixed a bug where GX2GetLastFrame() would not setup the frame texture correctly (#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/
    1 KB (182 words) - 22:29, 25 June 2021
  • Vulkan: Fixed a bug where the renderer would use the wrong graphics pipeline, leading to driver (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/
    1 KB (200 words) - 13:12, 2 August 2020
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